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Suzie Boss

Teaching Tools: Using Online Simulations and Games - 19 views

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    3 examples of teachers bringing gaming into classroom, reflecting on what works. Near end of this post, there's info about setting up free trial of SimCEO. Would like to hear your reactions/reviews if you give it a try.
David Wetzel

Using the Web 2.0 WallWisher Tool in Science Classes - 14 views

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    What is Wallwisher and why use it? Its a Web 2.0 application which allows students to express their thoughts or share information on a science concept.
dean groom

New World Notes: Steampunk Mystery Game Launched in SL's New Babbage - 2 views

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    This atmospheric machinima from Loki Eliot is the teaser for a murder mystery adventure game set in New Babbage, the steampunk town. Called "Shadow of the 13" (official website here), which nicely integrates a web experience with SL interaction. If...
dean groom

YouTube- Professor's Henry Jenkins on games-based learning at SxSWi 2009 - 7 views

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    The MIT Professor describes why games are great learning tools, and how new gaming paradigms can change the educational system.
dean groom

Online Adventure Games, Text Adventure Games, Online Text Adventure Games, Adventure Ga... - 0 views

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    The Original online adventure games were text adventure games in which you were faced with puzzles and obstacles to overcome to complete your quest. They existed only on large corporate or academic mainframe computers in the 1970s. In the early 1980s these intriguing games became available to a much wider audience as classic adventures such as 'The Hobbit' fuelled sales of the first home computers such as the Commodore 64 and the Sinclair Spectrum. Since then online adventure games have evolved into multiuser games (generically known as MUDS) and are infinitely more challenging than the original adventure game designers could ever have dreamed. Many players share the same environment and adventure alongside you or compete against you as the whim takes them. The linear nature of the old adventure games has now mostly disappeared and the best of the new generation of online text adventure games are multi-dimensional in their game play and may be better described, perhaps, as interactive novels - often without end. A few highly commercial multiuser graphical adventures games are also now available, but they tend to lack depth and none are yet rated here.
Scott Ashwell

The Cloud Instititute for Sustainability Education - 0 views

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    You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. Each fish nets $2. Each day, you'll choose whether you want to take none, one, two, or three fish for the day. There are two other fisher folk also trying to catch as many fish as they can - they will follow your lead, and base their catch on yours. The lake in which you are fishing can only support 20 fish (that is the carrying capacity of the lake). Every night, the fish that remain after a day of fishing will reproduce at a rate of 25% (for the purpose of this game, we round to the nearest whole number). However, the total number of fish can't exceed 20. For instance, if there are 12 fish, they will multiply to 15 overnight. If there are 19, they will multiply to 20. Ready to play?
Scott Ashwell

Using virtual worlds and video games to teach the lessons of reality: Scientific Americ... - 0 views

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    Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
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