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Melissa Caddy

Colocation Services - 0 views

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    A colocation center is a type of data centre where equipment, space, and bandwidth are available for rental to retail customers.Rackbank has state-of-the-art data centers located in India.The facilities are designed and built with better redundancy to reduce the breakdowns and guard your assets and critical data. We provide: * A wide range of power connections with full backup * Cost-effective cooling * Advanced fire and water detection systems * Multi-layer security to protect your data
David Wetzel

Project Based Learning Viewed Through a Digital Lens - 19 views

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    Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project. Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
Michelle Krill

The Lost Lunchbox - an online educational, adventure game for kids who love math, readi... - 32 views

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    The Lost Lunchbox is the one of internet's first educational role-playing games (RPG) designed specifically for children in grades 3 -8. Conceived by Greg Nussbaum, creator of MrNussbaum.com, and designed by the team at igamestudio.com, The Lost Lunchbox is an unforgettable and exciting experience for students that incorporates critical thinking skills in multiple disciplines, problem solving, and a healthy dose of adventure and curiosity. The Lost Lunchbox is an outstanding, educational alternative to traditional video games that glamorize violence and promote mental stagnation.
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 19 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
Shane Freeman

50 Excellent Open Courses on Teaching With Technology - 14 views

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    50 Excellent Open Courses on Teaching With Technology September 8th, 2010 | Author: admin The information below is taken from a recent posting on www.onlinecollegesanduniversities.com. It is a listing of 50 free online courses that are offered on a wide variety of instructional technology topics. The courses are free, self-directed, and accessible over the internet.  Rather then listing a few examples in this posting I decided to paste all of the links below.
Jeff Johnson

Projects By Jen -- online projects for PreK-6 classrooms - 16 views

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    Jennifer Wagner, creator of ProjectsByJen, has been succesfully encouraging teachers since 1999 to use online projects in their PreK-6 classrooms. Using various ideas, Jennifer will help you understand how online projects will help you make the most of your time in a variety of ways. Winning numerous awards for her creative ways in encouraging teachers to collaborate, her teaching style is very user friendly, creative, and personable.
Michelle Krill

Digital Library Learning Resources Collection - 0 views

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    The goal of the Exploratorium Digital Library is to provide access to high-quality teaching resources and learning activities that reflect the museum's foundation of playful exhibit-based inquiry in science, art, and human perception. The Learning Resources Collection includes teaching tips and related resources. This collection is suitable for educators in both classroom and out-of-school settings; for peer institutions, such as museums, science centers, and universities; and for individuals.
Scott Ashwell

Implementing Authentic Tasks in Web-Based Learning Environments (EDUCAUSE Quarterly) | ... - 0 views

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    Merriam-Webster's dictionary defines authentic as genuine and real.6 Lebow described authentic activity as "experiences of personal relevance that permit learners to practice skills in environments similar to those in which the skills will be used."7 Brown, Collins, and Duguid described authentic activities as the "ordinary practices of the culture."8 According to Newmann and Wehlage, authentic activities are real-world tasks that a person can expect to encounter on the job, in the home, or in other social contexts.9 An important implication of these definitions is that authentic activities have the potential to foster meaningful intellectual accomplishment and learning, since authentic learning activities are directly related to students' real-life experiences.
Demetri Orlando

You're Leaving a Digital Trail. What About Privacy? - NYTimes.com - 0 views

  • Pachube
  • reality mining
  • It also noticed that middle-income people — as determined by ZIP code data — tended to order cabs more often just before market downturns.
  • ...1 more annotation...
  • the researchers determined that face-to-face communication was far more important to an organization’s work than was generally believed.Productivity improved 30 percent with an incremental increase in face-to-face communication
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    some interesting examples of how cell phones/gps are being used in the field of "collective intelligence." I suspect some of this could be applied to a PBL project. (e.g. have students use pachube to contribute data)
dean groom

Mermaid Diaries: Natalia Zelmanov's Second Life Adventures: September 2007 - 1 views

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    The mermaid diaries is a journey by day of Nalalia Zelmanov. It shows her travels in Second Life, but it is more of a journey of her development as a designer and programmer. It has some fantastic resources and links to templates and programming resources that will easily assist newbies in developing their own IP in Second Life
Scott Ashwell

eLearn: In Depth Tutorials - Designing and Developing E-learning Projects: A Three-Tier... - 0 views

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    To address the one-size-fits-all problem of ISD frameworks, e-learning entrepreneur Elliot Masie (2005) proposed that organizations classify e-learning projects into one of three tiers of effort and investment.
Julie Altmark

Making Stopmotion Movies - 0 views

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    from Free Technology for Teacehrs Digital storytelling guru Kevin Hodgson has recently launched a new website all about stopmotion movie creation. Kevin developed Making Stopmotion Movies as a how-to resource for teachers who are interested in having students create stopmotion movies. On Making Stopmotion Movies teachers will find downloadable storyboard and character development guides. Kevin provides an excellent outline of the whole movie making process. Visitors to Making Stopmotion Movies will also find video examples of real student productions. Below you will find one of the videos from Making Stopmotion Movies. Applications for EducationIf you've wanted to try a stopmotion or claymation movie project in your classroom, but you weren't sure how to get started, Making Stopmotion Movies should get you off on the right foot.
Judy O'Connell

What is Transliteracy and How Does it Fit at Empire State College? - 9 views

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    Critical Literacy. Information Literacy. Digital Literacy. 21st Century Skills. Technology Literacy. Media Literacy. Computer Literacy.This is just a small sampling of different, but often overlapping, "literacies" that have shown up in the educational literature in the last few decades. Massive and relatively sudden changes in the way people communicate with each other and share information have been one of the main drivers of this parallel explosion in "literacies."
Patti Porto

Set Connections - 24 views

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    The purpose of SET Connections is educational; to promote an overall understanding of technology and its benefits and to then assist in utilizing technology to improve the field of education with an emphasis on special education. The organization will initiate and encourage ideas and activities which support this endeavor.
Ginger Lewman

WoWinSchool / FrontPage - 11 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. 
Louis Mazza

'The Objective of Education Is Learning, Not Teaching' - Knowledge@Wharton - 26 views

  • This involves an intense effort on the part of the explainer to get into the other person's mind, so to speak, and that exercise is at the heart of learning in general. For, by practicing repeatedly how to create links between my mind and another's, I am reaching the very core of the art of learning from the ambient culture. Without that skill, I can only learn from direct experience; with that skill, I can learn from the experience of the whole world. Thus, whenever I struggle to explain something to someone else, and succeed in doing so, I am advancing my ability to learn from others, too.
edutopia .org

National Parks: Project-Based Learning in Our Most Important Places | Edutopia - 0 views

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    Some examples of rich and rewarding learning opportunities offered in our national parks.  Milton Chen is senior fellow and executive director emeritus at Edutopia and sits on the National Advisory Board at National Park Service. He is also the author of Education Nation: The Six Leading Edges of Innovation.
dean groom

Welcome | Teaching Copyright - 0 views

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    There's a lot of misinformation out there about legal rights and responsibilities in the digital era. This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-risk behavior. Downloading music is compared to stealing a bicycle - even though many downloads are lawful. Making videos using short clips from other sources is treated as probably illegal - even though many such videos are also lawful. This misinformation is harmful, because it discourages kids and teens from following their natural inclination to be innovative and inquisitive. The innovators, artists and voters of tomorrow need to know that copyright law restricts many activities but also permits many others. And they need to know the positive steps they can take to protect themselves in the digital sphere. In short, youth don't need more intimidation - what they need is solid, accurate information.
David Cosand

DigitalBookIndex: THE 1930s: Federal Writers' Project (20TH c U.S. HISTORY) (e-Book, eT... - 1 views

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    The state guides developed by authors from the Federal Writers' Project - a WPA group that came to be during the depression - are fascinating snapshots of the country as it was in the early part of the 20th century. They contain quite a lot of history and local stories and can be a wonderful way to compare the regions with how they currently are.
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