iPad users pay $30 for magazines (compared to $13 for both iPhone and other smartphone users) and $25 for newspapers (compared with $10 and $12, respectively
consumers are making commercial decisions is rapidly evolving into an experiential method. They are leading media-filled lives and are drawn to "meaningful, relevant, and beautiful content." It is from this new paradigm that the iPad is emerging
Streaming video requires access to a streaming media server.
When a video streams, it is being sent via UDP protocol to a player on the end users compter. The user will have the ability to fast forward or rewind the video.
video isn't being downloaded to the end users computer so it is less likely that the content will be stolen
The biggest disadvantage of streaming over progressive download is if the user watches the same video over and over you will pay for the delivery of it each time. Videos are also streamed at what ever bit rate they are encoded at. Keep this in mind when creating HD quality video. 8Mbps video may sound and look great, but most homes can't sustain an 8Mbps connection. If you have really high bit rate video, consider delivering via HTTP.
Most web hosting providers or Content Delivery Networks (CDN) will have streaming media servers available to use. Historically, Flash video was more expensive to deliver than other forms. Recently prices have compressed and you will find that it costs about the same to deliver Flash or Windows Media files. In the past I would have said if your video is more than 10 minutes in length deliver it via Stream and less do progressive. Since prices
This is the third in our series of six app-related articles. See also:
• It’s all about the design. Essential tips from user experience gurus
• Mobile applications: native v Web apps – what are the pros and cons?
• What is a mobile Web app? Here’s expert opinion from the W3C
• The open market approach: Q&A with GetJar, the No1 independent app store
• How museums bring collections to life with augmented reality
will an iPhone app deliver return on investment (ROI)
ll you can do are some crude calculations based on the three numbers that Apple releases
extra cost of adding a second and third smartphone platform is 30-50 percent of the original investment.
normal for an app to cost US $50,000 to
Average revenue per paid-app: US $6,259.78.
don’t get picked by the Apple reviewers, you don’t get featured.
iPhone users have on average 37 apps on their phones
cross-promote your app for free
SMS/email opt-in lists,
media love writing about anything you do;
, mobiThinking is not alone in querying the economics of the App Store model: see Tomi Ahonen.
And this honest first-hand app experience from Tom Hume, a design director at a London agency called IDEO, is fascinating.
What we don’t know is: was it was kept for a year, month, week or day, or did it go straight in the bin.
TWC proudly tells us that Weather.mobi gets 25 million unique users a month.
same visitor information for the app is confidential.
Who is responsible?
DCC Readhead is the current Senior Responsible Officer. The PNN User Committee (PUC), ACPO Information Technology User Group (ITAG), SPSA and National IT Projects were consulted on PNN3 requirements.
these TV monitors are at the core of all of our major social and economic activities
in short the TV monitor as computing platform has failed because of poor execution on software, software user experience, and poor user interaction devices and paradigms
e iPhone and iPad in your pocket or handbag is the next-generation TV set-top box,
AirPlay allows a user to easily beam any content or application to an Apple TV device.
Netflix, MLB At Bat, CNN, MSNBC and dozens of other mainstream video
pple introduced two new and inter-related concepts: AirPlay Mirroring and Dual Screen Apps
TV Apps are here and they’re all about building dual-screen iPad App
number of devices connected to IP networks will be twice as high as the global population in 2015.
In 2010, only 3 percent of Internet traffic originated with non-PC devices, but by 2015 the non-PC share of Internet traffic will grow to 15 percent.
TVs, tablets, smartphones, and machine-to-machine (M2M) modules will have growth rates of 101 percent, 216 percent, 144 percent, and 258 percent, respectively