Moments in Time - 4 views
Jigsaw Planet - Online Jigsaw Puzzle Games - 5 views
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Jigsaw Planet a tool that will allow you to upload your own photo, then choose to make it into between a 4 and 200 piece puzzle. You can select the shape of the pieces too, and there's a very simple shape suitable for toddlers. Once you click create, you're presented with a screen that shows your puzzle pieces scattered. Rearranging is a simple matter of clicking with your mouse and dragging them where you want them
Sasha Barab - 2 views
EATS, SHOOTS & LEAVES Punctuation Game - 0 views
JigZone.com Jigsaw Puzzle Games - 0 views
CarrotSticks Online Math Games - 6 views
Is the Internet hurting children? - CNN.com - 2 views
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By the time they're 2 years old, more than 90% of all American children have an online history. At 5, more than 50% regularly interact with a computer or tablet device, and by 7 or 8, many kids regularly play video games. Teenagers text an average of 3,400 times a month.
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The impact of heavy media and technology use on kids' social, emotional and cognitive development is only beginning to be studied, and the emergent results are serious. While the research is still in its early stages, it suggests that the Internet may actually be changing how our brains work.
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From PCs in school to online schooling Should you bet on Mark Zuckerberg? It goes without saying that digital media have also altered our fundamental notions of and respect for privacy. Young people now routinely post and share private, personal information and opinions on social media platforms without fully considering the potential consequences.
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FreePoverty - Knowing Helps - 0 views
ClassTools.net: Games for Education - 0 views
OLogy - 0 views
SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views
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what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
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At some point, we need to agree actions.
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What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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Geosense: an online world geography game - 0 views
Bilambil Primary School Contents - 0 views
Welcome to Absurd Math - 0 views
Switch Zoo - Animal Games - 0 views
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