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Andrew Jeppesen

Home : Inform - 4 views

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    Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
Rhondda Powling

SCIS | Thinking about ebooks - 2 views

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    An article that describes and discusses the ebook, looking at what it is, and what it is not. He discusses fiction versus non-fiction, reference material and textbooks, and how the ebook can enhance usability.
Rhondda Powling

Fiction in Surrey - Google Maps - 1 views

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    Gary Green's map of fiction in Surrey. A great example of how to use Google Maps. The tool also allows him to write about each title that he's put into the map.
Rhondda Powling

Business cards for fictional characters - Holy Kaw! - 12 views

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    Sme nice examples showing flare and an understanding of the character
Rhondda Powling

Listen to 15 Literary Icons Reading Their Own Work - Flavorwire - 3 views

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    "A collection of 15 writers - some alive, some long gone - reading their own words (all fiction, with the exception of William Faulkner, whose Nobel Prize speech is included because it's now often taught alongside his novels and stories, and Joan Didion's memoir, The Year of Magical Thinking). " Authors collected: Anne Sexton, David Foster Wallace, Dorothy Parker, Flannery O'Connor, Frank O'Hara, James Baldwin, Jeffrey Eugenides, Joan Didion, Kurt Vonnegut, Marilynne Robinson, Saul Bellow, Truman Capote, William Faulkner, Zadie Smith
Grace Kat

Angela Maiers Educational Services: More Lessons in Critical Reading - 0 views

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    Looking for layers of conflict in fiction
Grace Kat

The Science & the Fiction | Space | DISCOVER Magazine - 1 views

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    Science misinformation in the movies.
Rhondda Powling

Kidlit Book Trailers - Kids Books... in Action! - 4 views

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    This is a blog devoted to watching and discussing book trailers in every kidlit genre: picture books, non fiction, middle grades and young adult
anonymous

The 24-Hr. Micro-Elit Project - 0 views

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    The 24-Hr. Micro-Elit Project experiments with microfiction, or flash fiction, a genre of literature that generally entails narratives of only 300-1000 words.
anonymous

Lateral Thinking Brain Teasers - Fact - 0 views

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    Lateral thinking Brain Teasers that are stranger than fiction.
Pam Thompson

Welcome to Discovery Education - 0 views

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    Powered by the number 1 non-fiction media brand in the world, Discovery Education transforms classrooms and inspires teachers with engaging content and services that measure and improve student achievement.
Nestor Ndzi Talla

Earth could plunge into sudden ice age « Nestlines - 2 views

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    20th century Fox The film "The Day After Tomorrow" was all good fiction when it came out in 2004, but now scientists are finding eerie truths to the possibilities of sudden temperature, So much for the "global warming" controversy. Are we getting warmer or colder? Looking ahead to the future, there is no reason why such a freeze shouldn't happen again
John Pearce

HowStuffWorks "How Gamification Works" - 2 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
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