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Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
dean groom

Constructive alignment tool - SOLO Taxonomy - HookED - 4 views

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    Useful tool for generating constructive alignment statements
anonymous

Historic Tale Construction Kit - 0 views

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    Historic Tale Construction Kit
Chris Betcher

Technology Integration Matrix - 8 views

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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated.
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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003).
Rhondda Powling

Galileo Educational Network Association - 1 views

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    Inquiry is a dynamic process of being open to wonder and puzzlement and coming to know and understand the world. As such, it is a stance that pervades all aspects of life and is essential to the way in which knowledge is created. Inquiry is based on the belief that understanding is constructed in the process of people working and conversing together as they pose and solve the problems, make discoveries and rigorously testing the discoveries that arise in the course of shared activity.
Rhondda Powling

7 Skills Students Need for Today's Classwork | Ask a Tech Teacher - 1 views

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    "Classrooms are infused with technology. Many lessons ask students to use for online or digital tools. Accomplishing this so it serves educational goals isn't as much about knowing how to use the tools as constructing knowledge in an organic, scalable way. To prepare students to make the cerebral leap between tools used for a particular project and tools available as-needed requires preparation in eight areas discussed in this post."
Tony Searl

e-learning: The Future of Education?? - 3 views

  • contestable assumptions that are worth discussing.  The first is that of a standard courseware development template based on one or a limited number of pedagogical approaches.  The second is that knowledge provision equates to learning. The final issue relates to the first two (indeed all three are inter-related) and is his apparent oversight of the current Personal Learning Environment (PLE) discussions and literature.
  • When a learner learns to construct their own PLE, they themselves construct the learning modules to suit their own requirements.
  • His ideas on "Learning Camps" and 24 hour access to school learning centres are excellent as is  what he calls 'Confidence-Based Learning" where testing is an integral part of student learning diagnostics and formative feedback.
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    traditional notions of education are not coping with the content explosion generated by the rise of the knowledge economy
Lynne Crowe

FontStruct | What is FontStruct? - 0 views

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    FontStruct is a free font-building tool brought to you by the world's leading retailer of digital type, FontShop. FontStruct lets you quickly and easily create fonts constructed out of geometrical shapes, which are arranged in a grid pattern, like tiles or bricks. You create 'FontStructions' using the 'FontStructor' font editor. Once you're done building, FontStruct generates high-quality TrueType fonts, ready to use in any Mac or Windows application.
Mark Boyle

TKI - Teaching Strategies: Checklist - Instructional/Procedural [ESOL Online] - 0 views

    • Mark Boyle
       
      Senior team use this when teaching chn to structure their writing
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    Check this out for co constructing rubric checklist for success
David Raymond

Professor Angela McFarlane - BLC07 Keynote | November Learning - 0 views

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    Professor MacFarlane discusses many issues which ring true to me. In particular: - lack of vision for what education could be like with new technology (around 4 min mark) - the web2.0 and technology revolution is great for the 15% of people who have a good life anyway because of their suituation and culture (5:30) - others don't benefit from the access to the technology - they need help (6:00) - no change in classroom over last 20 years with computers and in danger of no change in next 20 years (7:30) - instruction vs. construction (8:30) - expect learning to change with introduction of technology (10:30) - but hasn't really done so - student self-directed learning is separate from school work i.e. at home and not related to school (14:30) - much of what kids do on computers at home is trivial (16:00) - the ones that do have good experiences are the same 15% (16:30) - kids that are missing out have a computer at home probably but no access to the community that enables them to have these experiences (17:10) - doing something by themselves does not really benefit them - it is being part of a community that had benefit for learning - what are we dong for these people? (19:10) - talking about missing pedagogical model for how to teach (22:00) - teachers are expected to use technology to provide innovative learning but no model against which to do so, some don't use it at all, some use it inappropriately - there maybe some individual examples but not overall (23:00) - schools bad at connecting with their communities in a learning sense (26:00) - talks about chinese online writing community and how they comment, collaborate (34:00) - community (47:30) - communitites aren't formed when people are brought together in schools etc. - need to have a common problem or interest (48:30) - Plant's definition? - in education the problem is because assessment is done individually (49:00) - so forming groups and sharing ideas is not attractive for students - worried about not getti
anonymous

pdf document - 0 views

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    This unit is all about Robotics - The Construction, Programming and Implications of Robots. Mainly for Years 11 and 12
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Pam Thompson

NGAkids JUNGLE interactive - 0 views

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    Create an imaginary landscape with NGAkids JUNGLE. Mix and match the animals, control the weather and lighting conditions, or construct flowers, trees, and plants
John Pearce

Embrace MySpace: Safe Uses of Social Networking Tools with Students - mrmoses.org the wiki - 0 views

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    Mr Moses has constructed a compelling argument for embracing the use of social networking tools with students via a series of links and embedded movies on this media wiki page. If you're looking for those reports that you know would back up your case for using these tools then check in here as chances are Mr Moses has a link to them.
John Pearce

Meridian: Getting A Grip On Project-Based Learning - 3 views

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    "Project-based learning is centered on the learner and affords learners the opportunity for in-depth investigations of worthy topics. The learners are more autonomous as they construct personally-meaningful artifacts that are representations of their learning. This article examines the theoretical foundations of project-based learning, particularly constructivism and constructionism, and notes the similarities and differences among implementations, including project-based science (Blulmenfeld et al., 1991), disciplined inquiry (Levstik & Barton, 2001) and WebQuests (Dodge, 1995). In addition, an anatomy of a model case will be considered using a WebQuest example developed by the author, describing seven characteristics common among the various implementations of project-based learning. Finally, practical advice and recommendations for project-based learning are discussed, including beginning slowly with the implementation, teaching students to negotiate cooperative/collaborative groups and establishing multiple forms of performance assessments."
Roland Gesthuizen

The Australian Curriculum v7.0 Technologies: Rationale - 0 views

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    "Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed, and constructed environments."
Nigel Coutts

Constructing a positive classroom culture - The Learner's Way - 0 views

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    How might we shape that culture and how will we understand the many forces at work? Understanding the culture of class or perhaps even a school is an important element of our teaching but realising the complexity of this task must come first.
Nigel Coutts

Finding a new paradise for education in times of chaos - The Learner's Way - 0 views

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    Through any lens schools are complex places. A melting pot of human, social, political, economic, technological, physical and philosophical tensions. At once the stronghold of our cultural traditions and facilitators of our future wellbeing, schools serve as pillars of stability constructed at the event horizon between our now and our tomorrow. Perhaps at this point in time more than ever is this tension between the role that schools play in indoctrinating our youth into the ways of society at odds with the imperative to prepare them for their futures.
ajinkyak

As key industry player Avon Rubber plc completes the acquisition of Team Wendy LLC, a s... - 0 views

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    Personal Protective Equipment (PPE), also called workplace safety equipment, is all protective gear and garments worn by workers, students, construction workers, or visitors to a workplace to prevent or reduce personal injury from falls, cuts, or other accidents on the job.
Nigel Coutts

Telling a new story of learning and school - The Learner's Way - 0 views

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    One of the key ways by which we make sense of our world is by analysing the stories that we and others use to describe it. These stories are a construct of our experiences, our beliefs, our cultural perspectives and the interactions between these things. Even when the context in which the story is set is the same, the details and nature of the story that particular individuals or collective share can differ vastly. Only by listening to each story with empathy and genuine desire to understand each individual's telling of this story do we develop true insights. Making sense of the stories of education should be a key process for all educators.
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