Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views
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Virtual 3-D Healthcare Learning Environments
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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Roger’s Diffusion of Innovations Theory
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iED:Kansas » Tools - 0 views
TidalBlog: Scripting makes the world go around - 0 views
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"One of the things that surprised (and pleased) me this year was the (unprompted) willingness of students to source and implement LSL scripts for their OpenSim builds. It definitely added another dimension to their work. That said, I don't teach a programming course per se so it would be good if students had a simple way to generate script not available "off the shelf"."
Havok - Non Commercial - 1 views
Let-Us-Learn - 1 views
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Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment. The general idea is make OpenSim technology into a learning environment for students in countries such as South Africa and Uganda (among others). Teaching everything from farming techniques and household economics, to multiplication tables.
Best Oculus Rift Experiences - Business Insider - 0 views
Intel Labs' Collaborative Efforts Speed Technological Breakthroughs, Shape Future of Co... - 0 views
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As part of its strategy to increase collaboration across the industry and academic sectors, Intel Labs announced it will release source code for its Distributed Scene Graph 3-D Internet technology. This code is part of an ongoing effort to augment the OpenSim open-source virtual world simulator and will enable developers to build virtual regions where people can work or play online with a cast of thousands, instead of being limited to less than a hundred today – a more than 20 times improvement. Virtual environments have applications from entertainment and education to social networking. Intel showed an example of how the technology could enable a massive multi-player “game” to train first responders for different disaster scenarios.
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