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Justin Reeve

Intel Labs' Collaborative Efforts Speed Technological Breakthroughs, Shape Future of Co... - 0 views

  • As part of its strategy to increase collaboration across the industry and academic sectors, Intel Labs announced it will release source code for its Distributed Scene Graph 3-D Internet technology. This code is part of an ongoing effort to augment the OpenSim open-source virtual world simulator and will enable developers to build virtual regions where people can work or play online with a cast of thousands, instead of being limited to less than a hundred today – a more than 20 times improvement. Virtual environments have applications from entertainment and education to social networking. Intel showed an example of how the technology could enable a massive multi-player “game” to train first responders for different disaster scenarios.
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    News about Intel's projects, and its Distributed Scene Graph 3-D Internet technology.
Justin Reeve

PixieViewer puts OpenSim in browser - Hypergrid Business - 0 views

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    PixieTec, a virtual worlds development company based in Germany, released the preview version of its browser-based PixieViewer today, which allows users to visit OpenSim grids without installing any software or plugins. PixieViewer is based on HTML 5 technology, and runs in Chrome, Firefox, Safari, and other modern browsers. It loads instantly, and is fast and responsive. To access it, all users have to do is go to the login page and create a new user account.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • Stanford University medical school
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Justin Reeve

Let-Us-Learn - 1 views

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    Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment. The general idea is make OpenSim technology into a learning environment for students in countries such as South Africa and Uganda (among others). Teaching everything from farming techniques and household economics, to multiplication tables.
Justin Reeve

Conferences Are Moving to 3-D Digital Worlds | Technology | Epoch Times - 0 views

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    An article about how conferences are being hosted in Second Life and OpenSim
Justin Reeve

Learn 4 Life » Educators in Virtual Worlds on Open Sim - the pioneers… - 5 views

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    This series of posts is intended to be a comprehensive look at the use and development of Virtual Worlds on Open Source technologies in Schools
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    Overview of the state of virtual worlds in education.
Justin Reeve

Designing Digitally, Inc. Wins 2011 Air Force Research Lab Virtual World Contract - 0 views

  • STEM, which stands for science, technology, engineering and mathematics, is an educational initiative dedicated to helping high school and college students prepare for the workforce and the post-secondary educational system. STEM education is designed to knock down barriers to learning by integrating the four distinct subjects into one for teaching and learning. The idea is to allow students to explore math and science in a more interactive, hands-on manner so they can develop critical thinking skills to solve problems.
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    Designing Digitally, Inc., the web-based training firm that specializes in E-learning, virtual worlds, and 3D simulations, was recently awarded a 2011 Air Force Virtual World contract from the United States Air Force Research Laboratory located in Dayton, Ohio. This means the simulation experts at Designing Digitally, Inc. will dedicate the next year to creating an OpenSim virtual world grid, called Virtual Discovery Lab (ViDL), in which high school and college students can explore these technical topics in a hands-on, educational environment.
Janette Eade

Maxping - Head tracking coming to realXtend's Naali virtual world viewer - 2 views

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    See some magnificent head shaking by Tommi Hollström, CTO Evocativi. I wonder how their head tracking code, compiled in collaboration with Playsign, would work with Lord playing Hard Rock Hallelujah - dig out your webcams!"
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