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Justin Reeve

Things Explained: Owen Kelly on the virtual worlds of Second Life and OpenSim - YouTube - 2 views

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    Owen Kelly, Lecturer in Online Media, Arcada University of Applied Sciences, Helsinki talks about: the origins of the idea of virtual worlds in science fiction; the launch of Second Life and what it set out to do; why people want to live a virtual life; buying and selling virtual goods; different identities with avatars; the US tax authorities' interest in gambling in Second Life; how OpenSim evolved as a competitor to Second Life; and the attempts to create a universal software (hyper grids) for virtual worlds.
Justin Reeve

Second Life vs. OpenSim - Hypergrid Business - 0 views

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    A good comparison chart between Second Life and OpenSim.
Justin Reeve

3d Importation to OpenSim and Second Life - 2 views

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    Description of how to export from Autodesk to OpenSim and Second Life.
Justin Reeve

SL vs. WebEx: The myth of Second Life as a platform for education [Update 2] ... - 0 views

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    Comparison of Second Life, OpenSim, and WebEx
Justin Reeve

Sketchlife - build in SketchUp, upload to Second Life - 0 views

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    Sketchlife is a system which allows you to build for Second Life (and OpenSim) using SketchUp.
Justin Reeve

Advance Blender Tutorials for Second Life and Opensim. | Masterprim.com - 0 views

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    How to make sculpted prims for Second Life/OpenSim.
Ghalem Ouadjed

Second Life, un jour...a french movie InWorld realised by Ghalem Ouadjed - 0 views

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    Ce film a été réalisé dans le but de faire découvrir l'univers virtuel Second Life à des décideurs qui n'en ont qu'une connaissance "littéraire". This film was build to let french Ceo and top managers discovering the metaverses SL while they have got only some "literary" knowledge of it. Il a été diffusé lors d'une convention le 10 octobre dernier réunissant près de 700 dirigeants français. It was broadcast during a convention October 10th of this year assembling about 700 French leaders. Il aborde les usages professionnels des univers virtuels : réunions à distance, recrutement, e-commerce, e-learning mais aussi expositions culturelles, diffusion de médias, interactions diverses, etc… It mentions the professional customs of the virtual worlds: meetings, recruitment, e-business, e-learning and also art exhibitions, broadcasting of mass media, interactions, etc …
Justin Reeve

Scratch for Second Life - 1 views

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    Graphical LSL scripting tool for Second Life, based on Scratch.
Justin Reeve

sculptiecrashcourse - amandalevitsky - 0 views

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    A Crash Course in Making Second Life Sculpties With Blender
Justin Reeve

Open Source Holodeck - Second Life Wiki - 0 views

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    A Holodeck stores Second Life scenes and lets you load them from a menu when ever you want. The old scene is cleared and the new one appears. Scenes can include any prim objects including furniture, pose balls and particle generators.
Katy L

Open Sim As An Alternative To Second Life4 - 2 views

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    A comparison between Second Life and OpenSim
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • Stanford University medical school
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
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