Skip to main content

Home/ OpenSim/ Group items tagged code

Rss Feed Group items tagged

Justin Reeve

Script Me! - 1 views

  •  
    This site will help you create scripts for your Second Life objects. These scripts allow you to add interactive elements to your builds without knowing how to code. All of the script are released under a creative commons license, which means that you can use them freely! This site tries to map the way you think into the way the LSL interpreter thinks. First choose what you want your object to do, then when you would like it to happen. You may be prompted to add some additional information. For example, you can create a script that will give a landmark to an avatar when they click on an object, prompt them to load your web site when they say "web" in chat, or simply welcome them to your land.
Justin Reeve

Intel Labs' Collaborative Efforts Speed Technological Breakthroughs, Shape Future of Co... - 0 views

  • As part of its strategy to increase collaboration across the industry and academic sectors, Intel Labs announced it will release source code for its Distributed Scene Graph 3-D Internet technology. This code is part of an ongoing effort to augment the OpenSim open-source virtual world simulator and will enable developers to build virtual regions where people can work or play online with a cast of thousands, instead of being limited to less than a hundred today – a more than 20 times improvement. Virtual environments have applications from entertainment and education to social networking. Intel showed an example of how the technology could enable a massive multi-player “game” to train first responders for different disaster scenarios.
  •  
    News about Intel's projects, and its Distributed Scene Graph 3-D Internet technology.
Justin Reeve

TidalBlog: Scripting makes the world go around - 0 views

  •  
    "One of the things that surprised (and pleased) me this year was the (unprompted) willingness of students to source and implement LSL scripts for their OpenSim builds. It definitely added another dimension to their work. That said, I don't teach a programming course per se so it would be good if students had a simple way to generate script not available "off the shelf"."
Janette Eade

YouTube - Border Crossing and Megaregions 0003 - 0 views

  •  
    OpenSimulator.org Mega-RegionsThis is a bit of experimental code that developer Teravus has been working on, it allows you to 'merge' regions together into a...
Janette Eade

Maxping - Head tracking coming to realXtend's Naali virtual world viewer - 2 views

  •  
    See some magnificent head shaking by Tommi Hollström, CTO Evocativi. I wonder how their head tracking code, compiled in collaboration with Playsign, would work with Lord playing Hard Rock Hallelujah - dig out your webcams!"
fabrizio bartoli

Useful Links for OpenGL and Math Tutorials - 0 views

  •  
    "ONLINE FREE TUTORIALS AND BOOKS The following is a set of online free tutorials and books"
fabrizio bartoli

Tutorials - 0 views

  •  
    "Clockworkcoders Tutorials Index Introduction to the OpenGL Shading Language"
Justin Reeve

Scratch for Second Life - 1 views

  •  
    Graphical LSL scripting tool for Second Life, based on Scratch.
Justin Reeve

LSL Editor Community Edition | Download LSL Editor Community Edition software for free ... - 0 views

  •  
    Alphons van der Heijden, author of LSLEditor, the great off-line editor and debugging tool for scripting in Second Life, has donated his opus magnum to the free and open source community where it can grow and keep pace with the SL platform!
1 - 16 of 16
Showing 20 items per page