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Justin Reeve

EcoMUVE - 1 views

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    EcoMUVE is an exciting new curriculum research project at the Harvard Graduate School of Education that uses immersive virtual environments to teach middle school students about ecosystems and causal patterns. EcoMUVE includes two one‐week computer‐based modules within a four week inquiry‐based ecosystems curriculum. The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi‐User Virtual Environments (MUVEs). MUVEs are 3‐D virtual worlds that have a look and feel similar to videogames. They are accessed via computers and, in our case, recreate authentic ecological settings within which students explore and collect information. Students work individually at their computers and collaborate in teams within the virtual world. The immersive interface allows students to learn science by exploring and solving problems in realistic environments. The EcoMUVE project is supported by the Institute of Educational Sciences (IES), U.S. Department of Education.
Justin Reeve

TidalBlog: Scripting makes the world go around - 0 views

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    "One of the things that surprised (and pleased) me this year was the (unprompted) willingness of students to source and implement LSL scripts for their OpenSim builds. It definitely added another dimension to their work. That said, I don't teach a programming course per se so it would be good if students had a simple way to generate script not available "off the shelf"."
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • there are reported advantages to having students engage in these emerging technologies
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Stanford University medical school
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Justin Reeve

Designing Digitally, Inc. Wins 2011 Air Force Research Lab Virtual World Contract - 0 views

  • STEM, which stands for science, technology, engineering and mathematics, is an educational initiative dedicated to helping high school and college students prepare for the workforce and the post-secondary educational system. STEM education is designed to knock down barriers to learning by integrating the four distinct subjects into one for teaching and learning. The idea is to allow students to explore math and science in a more interactive, hands-on manner so they can develop critical thinking skills to solve problems.
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    Designing Digitally, Inc., the web-based training firm that specializes in E-learning, virtual worlds, and 3D simulations, was recently awarded a 2011 Air Force Virtual World contract from the United States Air Force Research Laboratory located in Dayton, Ohio. This means the simulation experts at Designing Digitally, Inc. will dedicate the next year to creating an OpenSim virtual world grid, called Virtual Discovery Lab (ViDL), in which high school and college students can explore these technical topics in a hands-on, educational environment.
Justin Reeve

Begonia Island - 0 views

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    New educational world on ReactionGrid
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    A student OpenSim project.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Justin Reeve

Chat to speech player for Second Life - 1 views

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    Good tool for accessibility or teaching students to read.
Janette Eade

The result of some breadcrumbs « Welcome to a Bloggin' Education - 1 views

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    The students were inspired by the Van Gogh video on OpenSim and given the brief: 1) to create an appearance for their Avatar, 2) To create somewhere to sit and 3) to create some form of shelter for their avatar on their island.
Justin Reeve

Let-Us-Learn - 1 views

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    Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment. The general idea is make OpenSim technology into a learning environment for students in countries such as South Africa and Uganda (among others). Teaching everything from farming techniques and household economics, to multiplication tables.
Justin Reeve

Open Sim | Point Pleasant - 1 views

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    For our ongoing maths projects and our upcoming space inquiry we are using our open-sim 3D world - Pleasantville, to develop some skills and demonstrate our learning. This 3D environment is our own private learning space, which allows us to create and express in some amazing ways.
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