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Justin Reeve

ScienceSim demos 1,000 avatars on OpenSim - Hypergrid Business - 0 views

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    With a middleware client manager, Intel was able to get 1000 avatars in a single region, though without the ability to build buildings or scripts. This would be ideal for a virtual conference in OpenSim.
Justin Reeve

Sketchlife - build in SketchUp, upload to Second Life - 0 views

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    Sketchlife is a system which allows you to build for Second Life (and OpenSim) using SketchUp.
Justin Reeve

TidalBlog: Roomiotix - 0 views

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    Easy building rezzer.
Justin Reeve

OpenSimulator Resources - JPvdGiessen IT Consultancy - 2 views

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    Some Creative Commons-licensed OpenSim resources, including some historic buildings.
Ghalem Ouadjed

Second Life, un jour...a french movie InWorld realised by Ghalem Ouadjed - 0 views

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    Ce film a été réalisé dans le but de faire découvrir l'univers virtuel Second Life à des décideurs qui n'en ont qu'une connaissance "littéraire". This film was build to let french Ceo and top managers discovering the metaverses SL while they have got only some "literary" knowledge of it. Il a été diffusé lors d'une convention le 10 octobre dernier réunissant près de 700 dirigeants français. It was broadcast during a convention October 10th of this year assembling about 700 French leaders. Il aborde les usages professionnels des univers virtuels : réunions à distance, recrutement, e-commerce, e-learning mais aussi expositions culturelles, diffusion de médias, interactions diverses, etc… It mentions the professional customs of the virtual worlds: meetings, recruitment, e-business, e-learning and also art exhibitions, broadcasting of mass media, interactions, etc …
Justin Reeve

Archipelis.com - 0 views

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    This innovative concept is extremely easy to use: just draw an outline from a background image to make a 3D textured model! Or you can use a blank view and just draw the shapes you want from scratch. It's the most intuitive approach to sketch out the shapes and enhance them with textures and photographs. Archipelis Designer does all this. Clearly, It's the easiest way to build Second Life content.
Justin Reeve

TidalBlog: Scripting makes the world go around - 0 views

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    "One of the things that surprised (and pleased) me this year was the (unprompted) willingness of students to source and implement LSL scripts for their OpenSim builds. It definitely added another dimension to their work. That said, I don't teach a programming course per se so it would be good if students had a simple way to generate script not available "off the shelf"."
Justin Reeve

OpenVCE - 2 views

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    OpenSim collaborative region and buildings. Freeswitch instructions.
Justin Reeve

Script Me! - 1 views

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    This site will help you create scripts for your Second Life objects. These scripts allow you to add interactive elements to your builds without knowing how to code. All of the script are released under a creative commons license, which means that you can use them freely! This site tries to map the way you think into the way the LSL interpreter thinks. First choose what you want your object to do, then when you would like it to happen. You may be prompted to add some additional information. For example, you can create a script that will give a landmark to an avatar when they click on an object, prompt them to load your web site when they say "web" in chat, or simply welcome them to your land.
fabrizio bartoli

Waymarker 88221 - 0 views

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    "Waymarker 88221 This build located on the Kitely Grid is dedicated to teaching the basics of Open Sim Blender skills and other related tools. Please see list for tools you will need to take our classes, tutorials and workshops. "
fabrizio bartoli

Fun With NPC's tutorial 8 - YouTube - 0 views

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    "Published on 10 Jul 2015 In this 8th tutorial Nara demonstrates how easy it is to make a NPC Mirror. Easy NPC Mirror Kit can be obtained from Nara's Nook Learning Lab: world.narasnook.com:8900:Pandora"
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • Stanford University medical school
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Justin Reeve

Intel Labs' Collaborative Efforts Speed Technological Breakthroughs, Shape Future of Co... - 0 views

  • As part of its strategy to increase collaboration across the industry and academic sectors, Intel Labs announced it will release source code for its Distributed Scene Graph 3-D Internet technology. This code is part of an ongoing effort to augment the OpenSim open-source virtual world simulator and will enable developers to build virtual regions where people can work or play online with a cast of thousands, instead of being limited to less than a hundred today – a more than 20 times improvement. Virtual environments have applications from entertainment and education to social networking. Intel showed an example of how the technology could enable a massive multi-player “game” to train first responders for different disaster scenarios.
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    News about Intel's projects, and its Distributed Scene Graph 3-D Internet technology.
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