Gaming could be the ultimate tool to re-engage boys in education - 4 views
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eglemarija on 19 Sep 14This TEDtalk might not answer directly to open knowledge topics so far, however it speaks to some of the issues raised in this week's lectures: pop-culture and technology can and should be used to engage people into educational & social activities (especially evident in Dr Jenkins' talk). Here, Ali Carr-Chellman talks about issues boys face in school - basically, they just don't belong there, as teaching is usually brought about from a woman's point of view (most teachers are female) and boys are told to be girls. Eventually, they feel they just won't succeed and take up other things - e.g. video games. The speaker advocates that video games could and should be used as a valuable tool to reach boys. Providing more resources, games could become THE ultimate way to deliver important messages and to teach effectively. (This also speaks to the point in Clarke's lecture, that games can be made into powerful scientific and educational plarforms.)
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chuckicks on 18 Oct 14This has certainly been the case with my 15 year-old, who through Minecraft has created extensive networks for exchanging ideas and interests that have turned into research projects for his debate class.