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Contents contributed and discussions participated by Randy Kolset

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Raz-Kids - 0 views

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    "Raz-Kids delivers hundreds of interactive, leveled eBooks spanning 29 levels 400+ eBooks and open-book eQuizzes, with new books added every month, even in Spanish! Corresponding eQuizzes test comprehension, providing teachers with skill reports for data-driven instruction Online running records let teachers digitally assess each student, saving valuable classroom time The motivational "Raz Rocket" gets students excited about reading and strengthens the school-to-home connection A winner of numerous awards, including CODiE and EDDIE Awards and a Teachers' Choice Award for the Classroom"
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Education Week - 1 views

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    "Why Ed Tech Is Not Transforming How Teachers Teach BENJAMIN HEROLD JUN 10, 2015"
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4 Features to Look for in a 21st Century LMS -- THE Journal - 0 views

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    "4 Features to Look for in a 21st Century LMS Two districts share their experiences of choosing a learning management system that does a lot more than help teachers post assignments."
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Report: Video Games Can Sub for Outdoor Play Time -- THE Journal - 0 views

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    "Report: Video Games Can Sub for Outdoor Play Time"
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Edjudo - Supporting Technology in High School - 0 views

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    Education technology blog and resource site
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Free Online Video Editor and Maker | WeVideo - 0 views

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    "WeVideo is a powerful, yet easy-to-use, cloud-based collaborative video creation platform."
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Make videos online with photos, clips, music - Stupeflix - 0 views

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    "Just add photos, videos, music, and text. It's very easy, and super fun! "
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What is iCanHelpline.org? - iCanHelpline - 0 views

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    "A joint project of nonprofit organizations #iCANHELP and NetFamilyNews Inc., it's a social media helpline for schools. We're piloting the helpline in California during the 2015-'16 school year. If you work for a school or district and want help with a problem that has shown up in social media - harassment, bullying, sexting, reputation issues, etc. - call, email or contact us through the form in this Web site, and we'll help you resolve it.  This pilot is the first step in developing a helpline for schools nationwide. "
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Piazza * Ask. Answer. Explore. Whenever. - 0 views

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    "Wiki style format enables collaboration in a single space Features LaTeX editor, highlighted syntax and code blocking Questions and posts needing immediate action are highlighted Instructors endorse answers to keep the class on track Anonymous posting encourages every student to participate Highly customizable online polls Integrates with every major LMS and is FERPA compliant"
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Game-based learning on a shoestring | E-Learning Provocateur - 0 views

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    "Game-based learning doesn't have to break the bank. That was the key point of my presentation at The Learning Assembly in Melbourne last week. Sure, you can spend an obscene amount of money on gaming technology if you want to, but you don't have to. Take Diner Dash for instance. In this free online game, you play the role of a waitress in a busy restaurant. As the customers arrive you need to seat them, take their order, submit the order to the chef, serve their food, transact their payment, clean their table, and take the dirty dishes back to the kitchen."
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The dark side of gamification | E-Learning Provocateur - 0 views

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    "It's a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices. "
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Microlearning: Fab or Fad? | Tom Spiglanin - 0 views

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    "There's a new buzzword in town, and it's name is microlearning. Like its predecessors social learning, mobile learning, and blended learning, it's being tossed around as the new big thing, something we must all get on board with or face extinction. This begs the question asked of every one of its predecessors: is it really fab and here to stay, or is it just a passing fad?"
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Flip your meetings | Internet Time Blog - 0 views

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    "You can re-jigger your meetings to make them relevant, challenging, and fun by adopting an approach that is revolutionizing secondary school learning."
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9 Mistakes to Avoid When Creating eLearning Content - eLearning Brothers - 0 views

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    "With so many courses being created on a daily basis, it's not surprising that some content will be better than others. Obviously, you want your course to stand out from the crowd. Here's how to avoid some common eLearning content mistakes:"
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Can 'Movie Based e-Learning' be the Future of Video Based e-Learning? | elearning and L... - 0 views

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    "The modern world is an age of rapid growth in scientific knowledge, much of which is quickly utilized in the creation of new technology. Science and technology have also made the world very small, so that we no longer live in the confined world of our town, region, or country, isolated from what is happening in the rest of the globe. This has changed the way we consume information and we expect more out of our learning experiences."
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U.S. Smartphone Use in 2015 | Pew Research Center's Internet & American Life Project - 0 views

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    "The traditional notion of "going online" often evokes images of a desktop or laptop computer with a full complement of features, such as a large screen, mouse, keyboard, wires, and a dedicated high-speed connection. But for many Americans, the reality of the online experience is substantially different. Today nearly two-thirds of Americans own a smartphone, and 19% of Americans rely to some degree on a smartphone for accessing online services and information and for staying connected to the world around them - either because they lack broadband at home, or because they have few options for online access other than their cell phone."
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The 4 Cs of Technology Integration -- THE Journal - 0 views

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    "If you Google "four c's of technology integration" you'll get links to a myriad of "c-words" including Creativity/Creation, Consumption, Curation, Connection, Collaboration, Communication and Critical Thinking. All of these are important elements of learning and can be enhanced with the use of technology, but for the sake of this article, I am going to focus more on what devices themselves can do, so my four C's are the following:                     "
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Universities Share $3.2 Million To Improve STEM Teaching Skills -- Campus Technology - 0 views

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    "A consortium of 22 colleges and universities will share a $3.2-million grant over the next two years to improve their instruction in science, technology, engineering and math (STEM) subjects."
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Game-Based Simulations Teach Environmental Science at ASU Online -- Campus Technology - 0 views

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    "To better engage its online learners, Arizona State University is piloting game-based simulations from Toolwire in its ASU Online environmental science courses."
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