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Rachael Pearson

Powell's Bookstore Archive - 0 views

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    Powell's website has gone through a number of changes over the years, one of the most noticed changes is that their icon, remaining in the upper-left corner, has changed multiple times since 1998. The date of the website I posted is from 2000, and I think it fits the time of the technology available. This site does look "old", which is why I think all of these sites have been entertaining to revisit. It's set up in a fairly simple construct, there is nothing flashy or attention-grabbing about the text font. There's a strip of colored tabs at the top of the screen that I feel like I've seen many times before, like on a library or a middle school website. Websites now seem to have more engaging elements whether is motion graphics, or the design is just more complicated and intriguing. This site is pretty text heavy; there are minimal graphics so it just looks like a wall of black text, there isn't a lot that is keeping me interested. Images are small and don't offer visual representation of the store. The text is all in slightly different sized Times New Roman, even in the links or the pages as I'm navigating around the site. I haven't found any sound or multimedia. Toward the bottom of the page there is an option for "free stuff" for either a mac or a pc. The Powell's Bookstore name and icon remain in the same place on the site.
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    This is an intriguing site for its connection locally to Portland and I think also of the struggles of so many "brick-and-mortar" bookstores in face of online bookselling. More particular as a case study for media archeology, the lackluster design elements of this artifact, as you point out, a (constrained) aesthetic familiar to many early websites --- the 'bells and whistles' arrving via text centric gimmicks--- contests and 'free stuff', rather than visual appeals.
devin amato

Marvel Comics site 1997 - 0 views

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    The Marvel comics website has changed very much since 1997. The first major difference is that of pictures and text. The older website has more text and less pictures. Also, the quality of pictures is less than that of today. Another thing that is easy to spot is the organization. what makes the old sites so dated are the lack of streamlined options to choose from to navigate the page. In 2014 we see our options at the top, then photographs of characters, then we see text. The resolution of the photographs are much better now as opposed to then. The pages are shorter in the past and longer now days, in addition to this more products are being advertised and that is a major difference in past and present websites.
teresa lawrence

The Official website of Britney Spears circa 2000 - 0 views

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    We can see that this website looks like it dates from the late 90s/early 2000s and targets a younger audience due to the style of text used in the header (the 3-D text and the star to dot the 'i') and the overall basic layout that makes use of a more generic type face. All of the information that can be found on the site is hyperlinked on the left side of the page, and when one hovers over each link a colored, square icon spells out the name of the link letter by letter. Compared to contemporary websites, this effect seems to be more of a glitch than a cool, new use of technology. Also to note are some of the terms used throughout the site, including "cool stuff" being listed as the first hyperlink in the left column of the site, as well as the small add for sweet16.com found in the center of the page. A less sophisticated typeface is used in this ad and we see a flower in place of a '.' between sweet16 and com. It is also described as 'The freshest place to party!'. There's only one picture on the right hand side of the text, of a younger Britney Spears in a lace up leather crop top (much different than the fashion style she wears today) and there's a tie dye like pattern in the background of the website that further emotes the style of the late 90s and early 2000s.
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    Thanks for the thoughtful analysis of the design elements --- as you describe, they seem aligned with visual trends of their recent historical context and also point towards a particular audience. The presence of ads is often a helpful hint when decoding the target audience of a website. It's interesting to me, as well, that this early website is identified as Britney's own "welcome to my official website," the use of language implies she is responsible directly for the content. ---more recently I suppose its implied that she's professional enough, or more of a brand than person, to rely on that sort of gimmick to connect with her audience (?)
melissa salazar

MUD players - 0 views

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    This website is an example of what a social phenomena in text based virtual realities look like and how people interact through text. There is an introduction showing three major factors what qualifies as MUD from an adventure style game. One a MUD is not goal-oriented because a MUD isn't really a game at all. Two they are extensible from within and new objects can be added and three there are more than one user connected at a time. Every object has a textual description that players can view with a look command. Players spend their time connecting with others and socializing with each other. MUD players create their own world and as the reading describe can become evil at times. Curtis, Pavel. " Social Phenomena in Text-Based Virtual Realities."
c diehl

Collaborative Text Editor - 0 views

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    Titanpad is one of several free online collaborative text editors. Great for real-time or asynchronous writing but particularly useful for editing a block of text within a group setting. This may be a useful tool for collaboratively editing design fictions. You can't save in a typical word-processing fashion, but there's a 'time slider', and you can export to various document types. These type of web-based applications are a bit unstable, so export often! Titanpad. http://titanpad.com/ Accessed March 14, 2014
c diehl

Thing of the Past: Salon.com - 0 views

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    I started my media archeological dig in hopes of finding out when the icons of social media sites (tumblr, facebook, etc) started appearing on websites of official news sites. I chose Salon.com somewhat arbitrarily. Surprisingly, I discovered that salon.com was not always the property of today's news and entertainment magazine. As it turned out, the URL originally belonged to "Salon dot Com a Cyber Community," a hub of salon and beauty professionals, and was established as such in 1997. The oldness of this site is prominently paraded in the design --- brightly and variously colored text against a black background, words underlined to denote hyperlinks, lines of text centered to (presumably) maintain order-- while avoiding the headache of working with framesets and tables in web design of this era. No images. There is a broken link up top, a 'counter', based on surrounding information. The use of the term "cyber" to characterize this community is another bit of faded jargon linking the site to the 1990s. During that decade, the 'cyber' prefix was affixed to many people, places and things to signal 'new media' status. Some versions of this site also link to an "E-Zine," another trope of remediation, aimed at association with 'e-mail', most likely. It seems that some point in early 1999, salon.com shifted to the Salon Media Group, and the early versions of the web magazine that persists to this day appeared (tables and css in effect!)
kbeasley1

Myspace.com - 0 views

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    Looking back onto the history of Myspace, the design of the site 10 years ago, in 2004, does look very dated and old. Within today's digital world, simplicity seems to be the dominating characteristic of most online spaces. Myspace circa 2004, however, floods the viewer with link options for browsing, blogging, gaming, listening and other avenues. The color-scheme and grid implementation also seem very elementary. The overall appearance of the site almost has a corporate feeling to it. As though the user might be signing onto their company's server, or company discussion board. Myspace was very link-heavy, though blocks of text are absent from the homepage. The only images that are presented are links to member's profiles, and a few advertisements. Within the abundance of links, many of them do work, and take you onto another part of the website. There aren't any interesting features that require any sort of tinkering to get working on the homepage. A few clicks can take you to the music page, where one would assume that they could listen to some tunes, but they would be sadly disappointed. Many of the featured bands haven't updated their sites since 2005, and their music players don't load. One of the blocks within the homepage reads "cool new people", a headline that I immediately remembered, and made me feel embarrassed all at the same time. The use of the word "cool" seems forced when looked at in this context today, and is not current in the slightest. There also seems to be an abundance of exclamation points within small blocks of text near the bottom of the page, which again, feel forced. Nothing stayed the same between 2004 and 2014. The new Myspace is geared entirely towards music, and seems to almost completely abandon many of the social aspects that they once pushed so relentlessly. The Myspace logo stayed mostly the same, though small differences could be detected.
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    Thanks this is a fun site for consideration. Early presence in the social network genre, displacing Friendster, then displaced itself by Facebook, only to adapt, as you point out, to a predominantly musically centered audience. I find this interesting to think about in relation to many other user-generated content sites, which have, it seems, ramped up the 'social' aspects in recent years --- survival and resistance--- The excessive use of 'cool' and of exclamation points is perhaps irony long since faded in effect?
c diehl

MUD in action - 0 views

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    Here's a tour of a MUD in action. Every time I read the Dibbell article I wonder about what this sort of 'gameplay' looks like. I decided to search one out on Youtube. This video provides a voice-annotated tour that illustrates the Multi-User Dungeon in its starkly abstract textual form. The impersonal nature of text as letter-forms distributed across a network, aligning with the affordances of anonymity, but there's also the thrall of live communication. Words are powerful and the seductive qualities of connection transcend the medium at hand. "Let's Show! MUD: Part 3: Grand Finale" Posted by FrogurtX. June 29, 2009. Accessed February 27, 2014. http://www.youtube.com/watch?v=oQJ2xG0LdVo&list=PLgVWAwe9s2rJhafD0gv2mo-W9d0bvh6sl
cesarsierra

http://snorpey.github.io/text-triangulation/ - 0 views

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    Because why stop at distorting just images. Why not how we speak as well?
c diehl

Understanding Media (1964) - 0 views

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    Marshall Mcluhan's assertion that "we shape our tools and then our tools shape us" mentioned in class, echoed again in the Nicolas Carr reading this week. Here's a handy web version of Mcluhan's influential text from 1964. Mcluhan's quips, probes and puns were quite popular in the 1960s, resonant then with a youth culture immersed in 'new media' and the social-political intersections thereof. In the 1990s, as the so-called 'digital revolution' ramped up, Mcluhanisms were prominently re-surfaced. There are not chapter titles provided in this rendition of the book, so you might want to cross-reverence a table of contents elsewhere. On the other hand, you can use the 'find' function of your browser to seek out sections on a variety of media from the spoken word to the printing press, money, roads, clothing, comics, telephones, television and much more! First part is theory, second part case studies. "Understanding Media: The Extensions of Man. Marshall Mcluhan (1964)" Accessed January 30, 2014. http://www.lab404.com/242/understanding_media.html
c diehl

History of Internet - 0 views

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    This animated video by designer Melih Bilgil provides a concise, relatively easy to understand motion graphic animation about the Internet's infrastructure. Key technological inventions are detailed with a series of highly legible icons that Bilgil developed while studying Communication Design. Faced with inherently technical and sometimes challenging descriptions of various networking protocols and systems, this narrated visualization is an effective supplement to the histories relayed in the Cybernetic Counterculture texts. Melih Bilgil. "History of the Internet" Vimeo posted 2009. https://vimeo.com/2696386 Accessed February 11, 2014
kbeasley1

Nice Page - 0 views

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    I stumbled upon Teo Spiller while looking through different examples of Web Art. Spiller worked with some interesting concepts, and questioned many of the social norms that occur in the digital world. One of the most interesting pieces in my opinion, is titled "Nice Page" and was created in 2000. It is a webpage, completely overtaken with bright text, and segmented images. While this piece might seem to be a page that showcases a multitude of webpages, displayed for an audience, as if flipping through the pages of the web, it is actually meant to critique the superficial attitudes what are associated with the web. The piece itself bombards the viewer with a lot of information, acting as a protest to the way we are constantly flooded with information. Spiller, Teo. "Nice Page" 2000 http://rhizome.org/artbase/artwork/2516/
Nathan Stang

Make Your Own Net.art ! - 2 views

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    Through the Rhizome website, I found Net.artist, Cornelia Sollfrank. Sollfrank with the help of four other artists, created a program that would comb the internet for content and then assemble it into a sort of collage of text and images. This is the Net.art Generator. It seems to me that the project is a comment on the proliferation of net.art at the time and whether or not certain net.art could even be considered art. The piece also seems to question authorship and appropriation. There is also a link on the site to a video of the generator in an art show somewhere, being used. "A smart artist makes the machine do the work" Sollfrank, Cornelia. Rhizome.org, "The Net.art Generator." Last modified 2011. Accessed February 21, 2014. http://archive.rhizome.org/artbase/33601/. Hasty, Nick. Rhizome, "Rhizome." Last modified 01 17, 2011. Accessed February 21, 2014. http://rhizome.org/.
John Summerson

Essay Writing for the Tech-Savvy Masochist - 0 views

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    Write or Die is a browser based application that encourages the user to set goals when writing and achieve them, or else. The interface is relatively simple: the user defines how long they would like to write, the speed at which they intend to write, and the consequences for maintaining or dropping below these parameters. There are three basic modes: Reward, Stimulus, and Consequence. Reward mode displays positive reinforcement for completing your goals by displaying photos you happen to like in whatever frequency you think would best suit your Pavlovian response. Stimulus mode supplies nice, calming backgrounds and sounds as you maintain your words per minute, but if you drop below, they disappear. You can also include your own music, if you want the extra motivation to keep it playing. Finally, there is consequence mode. This mode punishes the user for dropping below quota by turning the screen bright, angry colors, emitting a horrible, grating tone, and finally slowly dissolving the vowels in your completed text. This mode isn't for the faint of heart. Supply your own corporal punishment! Good art hurts!
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    That sounds really terrifying and awesome. What would be difficult would be determining the sweet spot between pressure to work and a mental breakdown.
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    Tailorized Taylorism!
c diehl

Critical Design FAQs - 1 views

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    A micro-manifesto from Dunne&Raby, addressing historical predecessors to Critical Design, similar lines of inquiry, uses and abuses of this way of approaching design, too. Much of this FAQ text seems to have been elaborated on in their recent book, Speculative Everything. This is a fairly quick read that provides a fairly concise summary of the use of "speculative design proposals to challenge narrow assumptions, preconceptions and givens about the role products play in everyday life." (Dunne&Raby) Anthony Dunne and Fiona Raby. Critical Design FAQs. Published 2011. Accessed March 7, 2014. www.dunneandraby.co.uk/content/bydandr/13/0
c diehl

Keynote basics (one of many) - 0 views

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    One of many tutorials to be found online. The use of this software for your Lightning Talk preparation requires you to compile image and text on 20 slides. These sort of basics are covered in first 3 pages of this tutorial. You will also need to change the "start transition" to automatic, and "delay" to 20.0 s within the Slide Inspector. I'll review this part in class, it's essential to automating the playback of slides. Education Technology Services "Keynote Tutorial" Accessed April 25, 2014. https://blogs.ksbe.edu/ksedtech/
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