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skylar leaf

Design Fiction: A Short Essay on Design, Science, Fact, and Fiction - 1 views

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    This short essay by Julian Bleeker talks about exactly what is insinuated in the title design, science, fact, and fiction, and how all of these components come together in order to form what we know as design fiction. This short essay is not very short but there are a lot of interesting points and picture about how and why design fiction functions. Bleeker, Julian. Design Fiction: A Short Essay on Design, Science, Fact, and Fiction. http://drbfw5wfjlxon.cloudfront.net/writing/DesignFiction_WebEdition.pdf (accessed March 20, 2014).
Nathan Stang

Computer built inside of video game on computer - 1 views

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      After reading Alexander Galloway's Countergaming chapter from his book, I wanted to see some examples of artist-made game mods. I Youtubed video game mods and discovered a Youtube channel called 'Vsauce'. Vsauce is run by internet personality Michael Stevens who posts videos that discuss and answer questions about scientific topics, gaming, technology, culture, and more. The video I found about game mods was called Top 7 Video Game Mods: V-LIST #6. As a person that doesn't do a lot of gaming, I found it pretty interesting to see the mods in action. The coolest thing in the video was a guy who is building a working 16bit arithmetic computer. I don't know if it can technically be considered a mod at all, but it is pretty impressive regardless. The implications of stuff like this brings me back to the Galloway reading which ponders the future of video gaming and a as of now unrealized independent gaming movement. "Top 7 Video Game Mods: V-LIST #6 " Posted by Vsauce. Sep 30, 2010. Accessed March 19, 2014. https://www.youtube.com/watch?v=YaTsPvyTCLQ
kbeasley1

Brad the Toaster - 1 views

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    This piece of Design Fiction is imagined to exist in a world where products are developed to the point where they almost have lives themselves. When thinking in terms of Spime, "Brad the Toaster" is a product that plays into the idea of discontinuing the process where products of today's consumer culture are built, and then soon become obsolete due to new technologies arising. Brad and his fellow Sprimes might be the answer to all environmental sustainability problems. Sprimes would be sent out into the world, their every move being trached. Every interaction that they have with people will be tracked, and stored in a database, ready to be accessed by developers. If these developers can study these interactions, what does work with a product, and what doesn't, then their Brad 2.0's can be the best possible product, without having to create a series of upgraded products, only to be obsolete when a new need is discovered. Vanhemert, Kyle. "A Toaster That Begs You to Use It: Welcome to the Bizarro Smart Home." Wired. March 14, 2014 http://www.wired.com/design/2014/03/addicted-products/
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    Thanks, this intersects with a number of rich topics within realm of New Media and, as you note, spimes in particular! There's also a funny variant here of anthropomorphized machines and notions of sentience. The video for Brad the Toaster is another compelling example of a diegetic prototype
c diehl

RFID explained - 0 views

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    In Shaping Things, Bruce Sterling identifies RFID or "arphids" as key technological development that enables his imagined objects, "spimes," to function. This video, "Zapped!," by Preemptive Media, provides an easy to understand history of RFID tags, how they're used, for better and worse. The video concludes with the group's own tactical interventions using RFID equipped insects. My main impetus to post it here is to help illuminate the technology and, in doing so, make Sterling's Spimes concept more tangible. "Zapped! by Preemptive Media. Posted April 30, 2008 by Heidi Kumao. https://www.youtube.com/watch?v=vIDClPlKHzE Accessed March 19, 2014
c diehl

Collaborative Text Editor - 0 views

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    Titanpad is one of several free online collaborative text editors. Great for real-time or asynchronous writing but particularly useful for editing a block of text within a group setting. This may be a useful tool for collaboratively editing design fictions. You can't save in a typical word-processing fashion, but there's a 'time slider', and you can export to various document types. These type of web-based applications are a bit unstable, so export often! Titanpad. http://titanpad.com/ Accessed March 14, 2014
Sarah Hayes

I listen to color - 0 views

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    An interesting TED talk by Neil Harbisson, a man who is completely color-blind. He built himself a device with a camera which reads color, and translates the colors into different frequencies. He considers the device to be an extension of his brain, part of his cyborg self. Eventually he was able to train his brain to hear more colors than normal human beings can even "see," and in essence is able to tell more about his surroundings than a normal person. http://www.ted.com/talks/neil_harbisson_i_listen_to_color Harbisson, Neil. "I Listen to Color." Ted.com, video. Filmed June 2012, accessed March 2014. http://www.ted.com/talks/neil_harbisson_i_listen_to_color
teresa lawrence

Near Future Laboratory Presents Design & Fiction (A Near-Past Event Recap) on Core77 - 3 views

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    On October 24, 2013 Julian Bleecker, James Bridle, Nick Foster, Cliff Kuang and Scott Patterson participated in a round table discussion during Near Future Laboratory's event, "Design & Fiction". In this link, there is the full video of their discussion (lasting about and hour and a half) as well as a synopsis and several key points from the discussion put together by the host site, core77.com. Each participant in the discussion brings up really interesting ideas and it is nice to have the option to watch or listen to the discussion in full, or just get a brief overview through the written synopsis. Ray, . "Near Future Laboratory Presents Design & Fiction (A Near-Past Event Recap)." Core77 (blog), February 21, 2014. http://www.core77.com/blog/strategy_research/near_future_laboratory_presents_design_fiction_a_near-past_event_recap_26484.asp (accessed March 12, 2014).
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    Thanks! This is indeed a great resource, concise and legible overview of core concepts from some of the key figures involved with this mode of design. The section with James Bridle provides strong echoes and parallels with Sterling's concept of "Spimes," too!
teresa lawrence

From Design Fiction to Experiential Futures - 3 views

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    Scenario planner, strategist and policy advisor Dr. Noah Radford gives us an excerpt from his book, "The Future of Futures", which explores the role of design fiction, it's future and several great examples of design fiction. You can read the second chapter of his book, download a PDF of it, buy the ebook for about $10 and there is also a link at the bottom of the page to read a synopsis of his entire book. There are also links to other, related articles at the bottom of the page. The examples of design fiction that he uses are really interesting. For example, he talks about the short film, "Fly Me to the Moon", which deals with the ideas of electronic payment and the way we will interact with money in the future. Noah , Radford. "Fiction to Experiential Futures." Noah Radford (blog), September 12, 2012. http://noahraford.com/?p=1625 (accessed March 12, 2014).
c diehl

Visual Complexity - 0 views

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    One of several excellent online collections of Data Visualization endeavors. Browse the many different categories, keywords, authors and approaches to comprehending 'big data'. Along with aesthetic variation along the metaphorical to modernist continuum, there are many new media trends covered. Those of you exploring social media in your final research paper may well find this useful reference, too! Visual Complexity. Last updated February 19, 2014. www.visualcomplexity.com/vc. Accessed April 6, 2014
c diehl

NSA Slides - 0 views

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    Here's a collection of the NSA slides, revealed by Edward Snowden by way of the Guardian news. The slides detail the various pervasive and invasive methods of surveillance, tapping into phone and social media networks, as orchestrated by the National Security Agency. This is the internet-of-things-that-go-bump-in-the-night. Also, as discussed in class, the layout and design of these slides is often horrendous, complicating or obstructing clear communication of information. "NSA Prism program slides" The Guardian News. Published Friday 1 November 2013 http://www.theguardian.com/world/interactive/2013/nov/01/prism-slides-nsa-document. Accessed April 6, 2014
c diehl

CTheory.net - 0 views

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    Ctheory is a long running journal of theory, interviews with artists and critical essays on technology and culture. At least two decades of material here! We read the Paul Virlio article "Speed and Information" from this site. There are many great and illuminating articles and essays to be found here. You might try running some keywords from your research and see where it takes you. Ctheory ed. Arthur and Marilouise Kroker. Accessed April 25, 2014. http://ctheory.net/home.aspx
teresa lawrence

INTERVIEW WITH ROSA MENKMAN, DUTCH VISUALIST - 0 views

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    An interview with Glitch Studies Manifesto author Rosa Menkman that discusses glitch as a genre and Menkman's influence's, inspiration and process. She goes into detail about glitch videos and talks about some artists who create work in the same category. I thought there was a lot of insight into Glitch Studies and there are some useful links at the bottom of the interview too that give more information. Rosinski , Andrew. "INTERVIEW WITH ROSA MENKMAN, DUTCH VISUALIST." DINCA.org. http://dinca.org/interview-with-rosa-menkman-dutch-visualist/5323.htm (accessed April 17, 2014).
teresa lawrence

What Is Post-Internet Art? Understanding the Revolutionary New Art Movement - 0 views

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    In this recent article, Ian Wallace explores the aesthetic of Post-Internet art. He examines the role of new websites, such as Tumblr, and discusses how this new era of art brings online elements into the real world and vice versa. There are a lot of post-internet artists mentioned in the article, along with links to other articles about them, which I found helpful in getting a better idea of the Post-Internet aesthetic. Wallace, Ian. "What Is Post-Internet Art? Understanding the Revolutionary New Art Movement." Artspace. http://www.artspace.com/magazine/interviews_features/post_internet_art (accessed April 17, 2014).
c diehl

Institute of Network Cultures (INC) - 0 views

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    An echo of early net.art initiatives, the contemporary INC was established in Amsterdam in 2004, in effort to extend research "to design, activism, art, philosophy, political theory and urban studies and [it] is not confined to the Internet alone...the INC maintains that the Internet can only be understood at the conjuncture of these various fields and lines of inquiry." This site is an amazing resource for research and reflection on new and emergent network cultures. The politics of search engines, Wikipedia, social networks, bitcoin, Internet of Things, Gaming and more! The ongoing conferences are backed with anthologies of related essays, most made available for free download on their site. Institute of Network Cultures "Publications" n.d. accessed April 25, 2014. http://networkcultures.org/wpmu/portal/publications/
c diehl

Keynote basics (one of many) - 0 views

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    One of many tutorials to be found online. The use of this software for your Lightning Talk preparation requires you to compile image and text on 20 slides. These sort of basics are covered in first 3 pages of this tutorial. You will also need to change the "start transition" to automatic, and "delay" to 20.0 s within the Slide Inspector. I'll review this part in class, it's essential to automating the playback of slides. Education Technology Services "Keynote Tutorial" Accessed April 25, 2014. https://blogs.ksbe.edu/ksedtech/
Nathan Stang

7 Big Problems with the Internet of Things - 0 views

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    My research paper will be dealing with The Internet of things. Specifically, I am interested in the many obstacles in the way of everything actually becoming connected to the Internet. "7 Big Problems with the Internet of Things" takes a skeptical and realistic look at-you guessed it-seven of these obstacles. 1. The first problem is the many new security challenges that will be created. Getting a computer virus is bad enough, but giving hackers and criminals access to everything in your daily life is a whole other ballgame. 2. Another issue is that with the increasing amount of incoming data, it will be more and more challenging for businesses to perform their normal processes because of availability requirements. 3. The next issue, which many skeptics are worried about, is privacy. This one is linked to the security issue and already is becoming a problem with connected devices today. 4. Data storage is something that has already become an issue for large Internet companies like Google and Facebook. If everything is connected to the Internet, where will we store all of that data and can the existing infrastructure even handle that kind of overload? 5. Making all of this extra data available to everyone all of the time is a data management problem that may be hard to navigate. 6. Businesses that are managing data from a multitude of devices will have to significantly upgrade their server technologies. 7. Storing data at a single location will probably not be possible. Bandwidth requirements will exceed existing data centers. Though the article didn't cover all of the issues, it provided a good list of issues for me to look into as I move forward with my paper. Roe, David. "7 Big Problems with the Internet of Things" CMS Wire. http://www.cmswire.com/cms/internet-of-things/7-big-problems-with-the-internet-of-things-024571.php?pageNum=2
c diehl

Internet of Things - Explained! - 0 views

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    This audio-visual overview of the Internet of Things was published by IBM's Social Media cohorts in 2010. Combining voice-over and well crafted, legible motion graphics, it provides a summary of the underlying concepts of the Internet of Things. In 2004, when Bruce Sterling was first writing about spimes, he mentions the Internet of Things, a then emergent infrastructure linked to build out of RFID enabled gizmos, and eventually, perhaps, spimes. "The Internet of Things" posted by IBMSocialMedia on March 15, 2010. http://www.youtube.com/watch?v=sfEbMV295Kk Accessed March 21, 2014
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