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teresa lawrence

What Is Post-Internet Art? Understanding the Revolutionary New Art Movement - 0 views

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    In this recent article, Ian Wallace explores the aesthetic of Post-Internet art. He examines the role of new websites, such as Tumblr, and discusses how this new era of art brings online elements into the real world and vice versa. There are a lot of post-internet artists mentioned in the article, along with links to other articles about them, which I found helpful in getting a better idea of the Post-Internet aesthetic. Wallace, Ian. "What Is Post-Internet Art? Understanding the Revolutionary New Art Movement." Artspace. http://www.artspace.com/magazine/interviews_features/post_internet_art (accessed April 17, 2014).
Nathan Stang

The Internet of Things Is Wildly Insecure - And Often Unpatchable - 1 views

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    Here is another article dealing with the questions I posed in my last post. This one is by Bruce Schneier, who, if I am correct, is a friend and colleague of Bruce Sterling. Schneier seems to be an expert on digital security and he goes over a lot of interesting points regarding security with the internet of things. Schneier, Bruce. "The Internet of Things Is Wildly Insecure - And Often Unpatchable" Wired. January 6, 2014 http://www.wired.com/opinion/2014/01/theres-no-good-way-to-patch-the-internet-of-things-and-thats-a-huge-problem/
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    I wonder what opportunities for "electronic civil disobedience" might be uncovered in the IoT landscape?
c diehl

Internet of Things - Explained! - 0 views

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    This audio-visual overview of the Internet of Things was published by IBM's Social Media cohorts in 2010. Combining voice-over and well crafted, legible motion graphics, it provides a summary of the underlying concepts of the Internet of Things. In 2004, when Bruce Sterling was first writing about spimes, he mentions the Internet of Things, a then emergent infrastructure linked to build out of RFID enabled gizmos, and eventually, perhaps, spimes. "The Internet of Things" posted by IBMSocialMedia on March 15, 2010. http://www.youtube.com/watch?v=sfEbMV295Kk Accessed March 21, 2014
skylar leaf

The Internet of Everything - 1 views

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    This piece of design fiction by Cisco called "The Internet of Everything" is probably closer to a sci-fi movie than design fiction but I found it interesting to contrast with the BERG Cloudwash prototype that I posted. Its pretty ridiculous, but it would also be cool if some of these things became realities. Just watch it and you'll see. "The Internet of Everything." Cisco 2014. Web, https://www.youtube.com/watch?v=Kt5VulFqBm4.
c diehl

History of Internet - 0 views

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    This animated video by designer Melih Bilgil provides a concise, relatively easy to understand motion graphic animation about the Internet's infrastructure. Key technological inventions are detailed with a series of highly legible icons that Bilgil developed while studying Communication Design. Faced with inherently technical and sometimes challenging descriptions of various networking protocols and systems, this narrated visualization is an effective supplement to the histories relayed in the Cybernetic Counterculture texts. Melih Bilgil. "History of the Internet" Vimeo posted 2009. https://vimeo.com/2696386 Accessed February 11, 2014
Sarah Hayes

Stolen Pieces - 2 views

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    I followed some links from the net.art year in review reading assigned, clicked around, and found this cool collection. Stolen fragments of famous pieces of art. Although the documentation was of course displayed and shared via web, what connects it to the topic of internet art seems to be the concept of fragments. That though having a piece of rock from a famous piece of art may not be much, when collected together these fragments form a commentary on something bigger, perhaps the absurd "value" Deshamps (for instance) objects are set at.
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    Nice, thanks. Fragmentation is a more tangible idea with which to understand technical aspects of the internet, like 'packet switching'. Related to the abstraction of fragments, there are resonant connections between Performance, Conceptual Art, the push towards 'ephemerality' in the 1960s and the ways in which those ideas resurface with new media and internet art in the 1990s. 10100101110101101.org making that connection explicitly. Please be sure to add the bibliographic citation at the end of your posts.
c diehl

Machine is Us/ing Us - 2 views

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    This 5 minute edit of a digital ethnographic study by Michael Wesch is an excellent visual introduction to particular techno-social affordances and constraints of the Internet, echoing some ideas from lecture about hypertext and is useful to understanding the broader technical behind-the-scenes through the first decade of internet--- a helpful supplement to thinking about net.art and other forms of production online "The Machine is Us/ing Us (Final Version)" Youtube video, 4:34. Posted by Michael Wesch, March 8, 2007. http://www.youtube.com/watch?v=NLlGopyXT_g
kbeasley1

RTMark - 0 views

shared by kbeasley1 on 20 Feb 14 - Cached
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    RTMark is a digital platform that is used to post and fund "projects" to be completed both online, and in the "real world". Many of the projects act as subtle jabs at commercialism, standardized education, and other social and political issues. The "past projects" tab acts as an exhibition of projects completed, giving details into what the purpose of the piece was, and how it was beneficial. RTMark uses the internet to form a community that is geared towards creating and completing projects, transferring funds and creating disturbances and awareness within society. "RTMark" Trademark 2000 www.rtmark.com
Nathan Stang

Computer built inside of video game on computer - 1 views

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      After reading Alexander Galloway's Countergaming chapter from his book, I wanted to see some examples of artist-made game mods. I Youtubed video game mods and discovered a Youtube channel called 'Vsauce'. Vsauce is run by internet personality Michael Stevens who posts videos that discuss and answer questions about scientific topics, gaming, technology, culture, and more. The video I found about game mods was called Top 7 Video Game Mods: V-LIST #6. As a person that doesn't do a lot of gaming, I found it pretty interesting to see the mods in action. The coolest thing in the video was a guy who is building a working 16bit arithmetic computer. I don't know if it can technically be considered a mod at all, but it is pretty impressive regardless. The implications of stuff like this brings me back to the Galloway reading which ponders the future of video gaming and a as of now unrealized independent gaming movement. "Top 7 Video Game Mods: V-LIST #6 " Posted by Vsauce. Sep 30, 2010. Accessed March 19, 2014. https://www.youtube.com/watch?v=YaTsPvyTCLQ
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