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Haley A

Does Game-Based Learning Work? Results from Three Recent Studies - 0 views

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    "Three research studies were conducted at a national university to examine the difference in academic achievement among students who did and did not use video games in learning."
Haley A

D e s i g n i n g G a m e - B a s e d L e a r n i n g E n v i r o n m e n t s - 0 views

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    (1) Researching learning through participation in game-based learning environments, (2) The analysis of games and game cultures in naturally occurring contexts, and (3) The design of original game-based media for learning.
kyleo65

games2train.com: Digital Game-Based Learning - 0 views

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    A brief paper that contains a good argument: Read White Paper,Theoretical Underpinnings Most technology-based learning today, despite a variety of multimedia enhancements, is based on a single paradigm: "TELL-TEST". However this approach does not work well for the generations raised on MTV, fast action films, video games and the Internet. In fact, it does not work well for most learners... Plus other simple facts about their website
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    Explains how this is a new way of learning
Haley A

GHOSTS OF A CHANCE - 0 views

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    This is a homepage of an exploration game played in the Smithsonian.
maxmc7

Integrity - 0 views

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    Way to use Integrity in research.
braxton10

Learning Needs Analysis - 0 views

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    Covers what Learning Analysis is.
hhergenrother21

Ebooks - 0 views

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    this is a good web site and had alot of helpful info about ebooks
Kara H

About Ebooks - 0 views

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    Here is some information about ebooks!
Francisco G

Smartphones give you wings: pedagogical affordance of mobile Web 2.0 | Australian Polic... - 0 views

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    provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education.
Brody C

MIT SHASS: Research Portfolio - Comparative Media Studies - 0 views

  • "Mass Extinction"—and other curated games to be developed within CMS—are designed to demonstrate the educational power of games for incorporating museum collections, research, and expertise in reaching this young audience—a group whose passion for learning in both the sciences and the humanities is vital to the world's well-being.
Brody C

Game based learning - Wikipedia, the free encyclopedia - 0 views

  • Games often have a fantasy element that engages players in a learning activity through narrative or storylines. Educational video games can be motivating to children and allow them to develop an awareness to consequentiality.[1] Children are allowed to express themselves as individuals while learning and engaging in social issues. Today's games are more social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life.[2] Students that participate in educational video games can offer deeper, more meaningful insights in all academic areas. The success of game-based learning strategies owes to active participation and interaction being at the center of the experience, and signals that current educational methods are not engaging students enough. Experience with and affinity for games as learning tools is an increasingly universal characteristic among those entering higher education and the workforce
  • is a branch of serious games that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world.
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    Describes what Gamed Based Learning is.
mitch g

The Media Computing Group : Mudpad: Fluid Haptics for Touch Surfaces - 0 views

  • But as of yet they only provide feedback in a global manner applied to the whole screen.
  • able to give localized active haptic feedback
  • controlled by a magnetic field. MudPad is covered by a pouch filled with MR fluid
  • ...1 more annotation...
  • The reaction time of the fluid is within 2ms thereby making it suitable for real-time interactions.
Francisco G

One Year or Less: Mobiles « 2011 Horizon Report - 0 views

    • Claire C.
       
      This has all the information for speed of mobiles and the newest technology of mobiles.
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    According to a recent report from mobile manufacturer Ericsson, studies show that by 2015, 80% of people accessing the Internet will be doing so from mobile devices.
alex c

AFP: MIT researchers make 'sixth sense' gadget - 0 views

  • LONG BEACH, California (AFP) — US university researchers have created a portable "sixth sense" device powered by commercial products that can seamlessly channel Internet information into daily routines.The device created by Massachusetts Institute of Technology (MIT) scientists can turn any surface into a touch-screen for computing, controlled by simple hand gestures.The gadget can even take photographs if a user frames a scene with his or her hands, or project a watch face with the proper time on a wrist if the user makes a circle there with a finger.The MIT wizards cobbled a Web camera, a battery-powered projector and a mobile telephone into a gizmo that can be worn like jewelry. Signals from the camera and projector are relayed to smart phones with Internet connections."Other than letting some of you live out your fantasy of looking as cool as Tom Cruise in 'Minority Report' it can really let you connect as a sixth sense device with whatever is in front of you," said MIT researcher Patty Maes.Maes used a Technology, Entertainment, Design Conference stage in Southern California on Wednesday to unveil the futuristic gadget made from store-bought components costing about 300 dollars (US).The device can recognize items on store shelves, retrieving and projecting information about products or even providing quick signals to let users know which choices suit their tastes.The gadget can look at an airplane ticket and let the user know whether the flight is on time, or recognize books in a book store and then project reviews or author information from the Internet onto blank pages.The gizmo can recognize articles in newspapers, retrieve the latest related stories or video from the Internet and play them on pages.
Toni H.

Who do you think you really are? film press and media | Natural History Museum - 0 views

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    video on a project called "who do you think you really are?" about augmented reality
hannah h

Augmented Reality in Education - WikEd - 0 views

  • he 2010 Horizon Report includes examples of augmented reality like the Wii under the category Gesture Based Computing. Gesture recognition enables humans to interact with mechanical devices using simple natural gestures. In the future, the use of a keyboard, a mouse or even a touch pad may become a thing of the past with innovations in gesture based computing. See a video slide show of The New Media Consortium/ Educause report Click Gesture-Based Computing : 2010 NMC Horizon Report iPhone geotags. Geotagging and Geolocation Another important part of augmented reality applications is the use of geotagging and geolocation. A Geotag is a GPS coordinate that associates content such as videos, textual information, audio or any user- generated content to a specific location. When photographers use digital cameras, they have the choice to date stamp the video or photo. A Geotag is similar to that type of tag. AR applications draw on specific tags created by companies but will also depend on content that everyday users add through Geotagging. When we go to Google Earth to view a location, we are now able to find pictures and information added by users through these types of tags. Marker vs Markerless Augmented Reality AR Marker QR Code. AR Marker QR Semacode. Currently, many people associate augmented reality with black and white squares that trigger augmented reality elements. These black and white squares are called markers. Markers are also called QR (Quick Response) codes or Semacodes. A QR code is a two dimentional bar code that allows its content to be decoded at high speed. Markerless technology requires no marker to know the position of the object or person. Smartphone browsers that layer information over live locations are often considered in the markerless category, although they still use embedded "marked" information through geolocation and geotagging. The goal is to have augmented reality work much like this HP commercial Jerry Seinfeld for HP
Ashley M

100 Most Educational iPhone Apps | Accredited Online Colleges.com - 0 views

  • Blog 100 Most Educational iPhone Apps August 31st, 2009 You probably carry your iPhone with you everywhere, so why not make it an integral part of your education? These apps are all educational in nature and will have you learning about math, science, geography, history, English, and foreign languages; help strengthen your skills with brain exercises and quizzes; provide reference material; and offer opportunities to boost your productivity so you can devote more time to your studies. Check out these apps to see which ones you need for your iPhone–and your education.
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    Apps are being used for educational activities.
savannah j.

YouTube - sginitiative's Channel - 0 views

  • Researchers at the Indiana University School of Education are studying how to apply modes of learning that video game players use to master entertainment games. In December, they brought in middle school students to observe how and why they make decisions in game play. The researchers hope to design "serious games," which have education as an outcome goal.
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    Video on game-based learning.
Claire C.

YouTube - T-mobile G2 4G internet speed test - 0 views

  • So here is a speed test of T-mobiles 4G internet on the new G2. It has a max
Ivy F.

E-Books. - 0 views

  • An eBook is an electronic book, one you read digitally on your computer, laptop screen or on devices called ebook readers.
    • Ivy F.
       
      E-books.
  • As you discover this new industry with your surfing over the Internet, you will discover ePublishers and eBookstores gradually growing in numbers. Take a look at what they offer and what they have to say about their authors and titles. Thousands upon thousands of authors write books yearly. Of those, a small percentage have the good fortune of being accepted by a publisher. This is not because they don't make the grade, but because of the vast numbers
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