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Contents contributed and discussions participated by Brody C

Brody C

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless - 0 views

  • After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.
Brody C

http://serc.carleton.edu/introgeo/games - 0 views

shared by Brody C on 18 Mar 11 - Cached
  • To integrate learning and game play: Work out how to give students points for accomplishing certain goals in a lesson plan Decide on rewards for the victors Create game pieces Test your game before you run it
Brody C

Game based learning - Wikipedia, the free encyclopedia - 0 views

  • is a branch of serious games that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world.
Brody C

Playing for a Good Grade | UO Information Technology - 0 views

  • About half of the students in the class participated in the pilot project. They formed teams of four and were given the same team, the Seattle Seahawks, to manage through ten seasons. Students were graded on the decisions they made and the rationale behind those decisions.
  • Looking to the future, Swangard said that if this pilot project is successful, they will expand its use in class.
Brody C

The Game :: PeaceMaker - Play the News. Solve the Puzzle. - 0 views

  • PeaceMaker is inspired by real events in the Israeli-Palestinian conflict.
  • Play the news: how would you react to the events in the Middle East presented using real news footage and images?
Brody C

MIT SHASS: Research Portfolio - Comparative Media Studies - 0 views

  • "Mass Extinction"—and other curated games to be developed within CMS—are designed to demonstrate the educational power of games for incorporating museum collections, research, and expertise in reaching this young audience—a group whose passion for learning in both the sciences and the humanities is vital to the world's well-being.
Brody C

Virtual Forensics Lab | Boston College - 0 views

  • The Virtual Forensics laboratory is designed to teach applied forensic science through game-based learning.
Brody C

engage - transforming teaching and learning through technology - 0 views

  • This simulation will allow the students to assume the role of these early composers, perform the same experiments with sound, and learn why composers came to those conclusions.
Brody C

engage - transforming teaching and learning through technology - 0 views

  • Early efforts in the development of coolit defined a sequence of game levels that would, through the use of scaffolding, guide a student from a novice’s approach to an expert’s perspective through the increasing complexity required of a comprehensive cryogenic design.
Brody C

Serious Games Initiative - 0 views

  • The goal of the initiative is to help usher in a new series of policy education, exploration, and management tools utilizing state of the art computer game designs, technologies, and development skills.
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