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Haley A

D e s i g n i n g G a m e - B a s e d L e a r n i n g E n v i r o n m e n t s - 0 views

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    (1) Researching learning through participation in game-based learning environments, (2) The analysis of games and game cultures in naturally occurring contexts, and (3) The design of original game-based media for learning.
Haley A

Does Game-Based Learning Work? Results from Three Recent Studies - 0 views

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    "Three research studies were conducted at a national university to examine the difference in academic achievement among students who did and did not use video games in learning."
Haley A

Games-based Learning for Leaders: How Video Games Can Improve Literacy in One Semester - 0 views

  • Some games are highly specific about skills development in a particular (subject-focused) area. For example, Dr Kawashima's Brain Training has led to tangible improvements in numeracy and learner confidence in Scotland. But generally, video games hit several specific traditional subject areas while also being superb at hitting a lot of these new media literacy base
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    Example of game based learning
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    This article by Ewan McIntosh answers quite a few questions about game-based learning, gives interesting facts, and has a handful of examples. Plus, this reading is easier compare to other online essays
Haley A

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless - 0 views

  • After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.
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    "After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools."
Haley A

kids health is their future - Educational games - 0 views

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    "Educational games serve an educational game for children. Games and play are identical to the world of children - children. Therefore, fair if the kids are always filling his time by playing. Because psychologically in the stage of human development, early childhood (age 0-12 years) is the stage where the developing world's imagination in cognition. Thus the psychologists call the game and play development is the initial capital for the mental and emotional intelligence for children."
Haley A

Computer Games as Educational Tools - The Future of Education - 0 views

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    "The Learning Games Network is a 501(c)3 non-profit organization, whose mission is to develop and facilitate the use of computer games as educational tools."
Honor Moorman

Home | Navigator - 1 views

  • The Horizon Project Navigator was made possible via the generous support of HP Global Social Innovation
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    This is a great resource for examples of all the emerging technologies being used in education.
Haley A

GHOSTS OF A CHANCE - 0 views

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    This is a homepage of an exploration game played in the Smithsonian.
Haley A

Language Games | My Coach Games | Ubisoft - 0 views

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    This is the home page of UbiSofts series of language games. I own one, and I suggest that you explore this website and the games for effective understanding.
Haley A

Mobile Game-Based Learning… let the games begin | Mobile Learning Blog - 0 views

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    Due in large part to the Apple iPhone, mobile games are now becoming increasingly popular, resulting in a new focus on producing innovative new technologies. The mobile games industry generates approximately $2 billion in annual sales, and may be well poised to contribute significantly to overall computer and video game sales in the coming years.
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