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Steve Madsen

Mobile phones get better reception at school - 1 views

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    MOBILE phones, the ubiquitous accompaniment of youth, have broken through the resistance of schools, gradually taking over the playground and preparing for a final assault on the classroom.
Erin B

ROAR - Home - 0 views

  • The story-based, participatory AR games developed by the ROAR team are played on Apple iPhones and Android-based smartphones and use GPS technology to correlate the students’ real world location to their virtual location in the game’s digital world. As the students walk and run around their school grounds, a map on their handheld displays virtual objects and characters (fig. 1 and 2) who exist in an AR layer superimposed on real space. When students come within approximately 30 feet of these digital artifacts, the AR and GPS software trigger video, audio, and text files, which provide academic and problem solving challenges as well as narrative, navigation, and collaboration cues. Figure 1: Live-view of digital objects on school grounds Figure 2: Map-view of player’s position and digital objects on school grounds
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    Radford Outdoor Augmented Reality- helps kids learn about Native Americans through AR layers superimposed on to reality
Julie Lindsay

What Do Kids Say Is The Biggest Obstacle To Technology At School? - 0 views

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    "iPads. Interactive Whiteboards. Netbooks. Video games. Although educational technologies are being implemented more and more in classrooms across the country, we don't often stop and ask students - or their parents - what they think their technology needs are. But the newly-released Speak Up 2010 survey has done just that. The project surveyed almost 300,000 students (along with 43,000 parents, 35,000 teachers, 2000 librarians and 3500 administrators) from over 6500 private and public schools last fall about how they're using - and how they want to be using - technology for learning."
savannah j.

YouTube - sginitiative's Channel - 0 views

  • Researchers at the Indiana University School of Education are studying how to apply modes of learning that video game players use to master entertainment games. In December, they brought in middle school students to observe how and why they make decisions in game play. The researchers hope to design "serious games," which have education as an outcome goal.
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    Video on game-based learning.
Ashley M

8ways - home - 0 views

shared by Ashley M on 18 Mar 11 - Cached
  • This Aboriginal pedagogy framework is expressed as eight interconnected pedagogies involving narrative-driven learning, visualised learning plans, hands-on/reflective techniques, use of symbols/metaphors, land-based learning, indirect/synergistic logic, modelled/scaffolded genre mastery, and connectedness to community. But these can change in different settings.
  • Every place, every People, has its own unique pedagogies. These 8 simple ones are merely a starting point for dialogue. Each school engages in a different way, and produces its own unique frameworks for Aboriginal education through dialogue with the community about local ways of doing things
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    "This Aboriginal pedagogy framework is expressed as eight interconnected pedagogies involving narrative-driven learning, visualised learning plans, hands-on/reflective techniques, use of symbols/metaphors, land-based learning, indirect/synergistic logic, modelled/scaffolded genre mastery, and connectedness to community. But these can change in different settings."
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    "the_eight_ways.jpg .Tell a story. Make a plan. Think and do. Draw it. Take it outside. Try a new way. Watch first, then do. Share it with others. Aboriginal perspectives are not found in Aboriginal content, but Aboriginal processes... .This Aboriginal pedagogy framework is expressed as eight interconnected pedagogies involving narrative-driven learning, visualised learning plans, hands-on/reflective techniques, use of symbols/metaphors, land-based learning, indirect/synergistic logic, modelled/scaffolded genre mastery, and connectedness to community. But these can change in different settings..For example, here is how Orange Public school and local Aboriginal community members have organised Aboriginal ways of learning into a dynamic learning cycle to inform their curriculum planning:"
Steve Madsen

Education Week: Digital Gaming Goes Academic - 0 views

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    "Educators at Ocoee Middle School in Florida have built an online game lab to engage students and sharpen technology skills. "
Ashley M

YouTube - A Brief History of Technology in Education - 0 views

shared by Ashley M on 18 Mar 11 - Cached
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    This video explains to us how technology is no longer being considered a bad thing in schools and how mobiles play a part in this.
Steve Madsen

BBC News - Computer games become a class act - 0 views

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    A walk around a Sheffield school has become a heroic quest to find weapons and magical items to defeat a monster.The augmented reality mission was created by a class of 10-year-olds at Mansel Primary.
Lizzy D

Horizon Markets: Growth of eTextbooks | NMC - 0 views

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    Education, what is the future for eTextbooks in schools?
wildcat wildcat

Two to Three Years: Game-Based Learning « 2011 Horizon Report - 0 views

  • Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills.
  • Gaming is an expansive category, ranging from simple paper-and-pencil games such as word searches all the way up to complex, massively multiplayer online (MMO) and role-playing games. Educational games can be broadly grouped into three categories: games that are not digital; games that are digital, but that are not collaborative; and collaborative digital games.
  • Research into games for educational purposes reveals some interesting trends. Early studies of consumer games helped to identify the aspects of games that make them especially engaging and appealing to players of various ages and of both genders: the feeling of working toward a goal; the possibility of attaining spectacular successes; the ability to problem-solve, collaborate with others, and socialize; an interesting story line; and other characteristics. These qualities are replicable, though they can be difficult to design well, and they can transfer to games featuring educational content.
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  • Engineering. An engineering game called “Cool It”: An Interactive Learning Game for Cryogenics developed at the University of Wisconsin-Madison teaches students about cryogenics by providing detailed information and feedback based on the engineering decisions they make when designing objects for this field. Music. Melody Mixer is a game developed at the University of Wisconsin-Madison that teaches music students how to read and compose music. It encourages students to experiment with sound and composition to better learn how pieces are constructed. Nursing. Professor Ann Burgess of Boston College’s Connell School of Nursing has developed a game called Virtual Forensics Lab that teaches students how to conduct forensics at a crime scene. The virtual game helps students develop critical thinking for solving crimes and piecing together evidence.
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    Game-based learning notes.
Ashley M

Teens and Mobile Phones | Pew Research Center's Internet & American Life Project - 0 views

  • Daily text messaging among American teens has shot up in the past 18 months, from 38% of teens texting friends daily in February of 2008 to 54% of teens texting daily in September 2009.
  • Text messaging has become the primary way that teens reach their friends, surpassing face-to-face contact, email, instant messaging and voice calling as the go-to daily communication tool for this age group.
Ashley M

Bucks Unveils First Mobile App « Buckslib Blog - 0 views

  • Library users will be the first to benefit from the brand new “Bucks Mobile” app which is now available for nearly all mobile devices.  Bucks Mobile is compatible with Android, BlackBerry, J2ME, Palm OS, Symbian S60, Windows Mobile and iPhone.  Most users can get the app by visiting http://bucks.boopsie.com from their mobile device (iPhone/iPod Touch users must visit Apple’s App Store).
  • You can use “Bucks Mobile” to find materials in the Bucks County Community College library, locate services, connect with staff and more!  You’ll be able to: Search the BCCC library catalog—Enter search terms such as keywords, author or title. Find a BCCC library near you with the Library Locator Call a BCCC library Map a route to a BCCC campus location
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    "Library users will be the first to benefit from the brand new "Bucks Mobile" app which is now available for nearly all mobile devices. Bucks Mobile is compatible with Android, BlackBerry, J2ME, Palm OS, Symbian S60, Windows Mobile and iPhone. Most users can get the app by visiting http://bucks.boopsie.com from their mobile device (iPhone/iPod Touch users must visit Apple's App Store). "Bucks Mobile" app is available via the iPhone App Store and in the Android Market store. Search for "Bucks" or "Bucks Mobile"."
Ashley M

LIU Brooklyn Campus Extends iPad Program -- Campus Technology - 0 views

  • Brooklyn Campus of Long Island University is expanding a program it implemented earlier this semester to provide its students with Apple iPads.
  • The institution's initial iPad pilot program began delivering free iPads to all full-time incoming freshmen and undergraduate transfer students this semester. Preparations for the program included a $100,000 investment in its wireless infrastructure, beefing up the number of access points at six locations in the process. About 3,500 students received iPads during the initial phase of the program.
  • Now the Brooklyn Campus is expanding that initial pilot to all of its students, though it will not be supplying the devices completely free. The university said it will provide iPads at a discount to full-time students who did not qualify for the initial pilot, charging sophomores, juniors, and seniors $250 for an iPad, underwriting the rest
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  • The university said the program is designed to help students "connect with classmates, faculty members and advisers; organize, store and share files, assignments and presentations; access their academic and financial aid records; download digital books; take notes in class; and conduct research online."
Toni H.

Augmented Reality Past, Present and Future: How It Impacts Our Lives - 0 views

  • In this near-future scenario, just one of many possible applications for the technology, the concept of augmented reality makes air travel more bearable. More than just a series of visual cues, the technology can even combine auditory sensors and other stimuli to make high-tech data part of your everyday life. Like robotics, there’s a visceral and physical representation of the underlying artificial intelligence involved. And with real-world implications that range from expediting everyday business travel to fueling potential military research, facilitating heightened responses in emergency scenarios and powering the world’s most immersive video games, augmented reality will forever change how we think about data and how we process information.“Augmented reality will ultimately become a part of everyday life,” explains Sam Bergen, an associate art director for digital innovation at the ad agency Ogilvy and Mather. “Kids will use it in school as a learning tool – imagine Google Earth with AR- or AR-enabled text books. Shoppers will use it to see what products will look like in their home. Consumers will use it to visually determine how to set up a computer. Architects and city planners will even use it to see how new construction will look, feel, and affect the area they are developing.”
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    how it will affect our lives
Kara H

About Ebooks - 0 views

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    Here is some information about ebooks!
Ana Lopez

Chromaroma - 0 views

    • Ana Lopez
       
      GAmes such as these could be incorperated into school activities.
  • Using your Oyster Card and Bike Key, Chromaroma lets you play the city as you travel. It tells you stories,gives you points, and visualises your movementson an interactive map of London.
  • From ambient play which enhances the journeys you already take, to more exploratory fare that will take you to places perhaps you didn't know existed.
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    Games built off Augmented Reality
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