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Vw Prof

Shambles: Design Technology - 0 views

  •   Design Technology Add a linkTop of page Introductory Skills for GCSE http://www.teachnetuk.org.uk/projects-des-tech.htm Introductory Skills for GCSE This is a course of six lessons, establishing a basic knowledge of equipment, media, product analysis, presentation and drawing techniques for GCSE Graphics Products and Product Design. The (UK) Open Universitys OpenLearn http://openlearn.open.ac.uk/ The (UK) Open University's OpenLearn Welcome to The Open University's OpenLearn website - free and open educational resources for learners and educators around the world. You are in the LearningSpace where Open University learning materials are freely available for you to study in your own time, away from any formal teaching environment. Visit the LabSpace to share and reuse educational resources. Download some learning materials, adapt to your needs: translate, shorten, extend, add examples... and then of course, place it back for others to benefit! | Arts and History | Business and Management | Education | Health and Lifestyle | IT and Computing | Mathematics and Statistics | Modern Languages | Science and Nature | Society | Study Skills | Technology | TakeItApart http://www.takeitapart.net/ TakeItApart TakeItApart.net is all about, well, taking things apart. This site is a resource to be used by anyone who wishes to see -- for any reason -- how to take apart certain electronic devices. We will try to post a new dissection as often as time permits. We must recommend against, of course, the dismantling of electronic devices. (Doing so could damage them or void their warranties.) Virtual Machine Shop Lesson Plans http://www.jjjtrain.com/vms/library.html Virtual Machine Shop Milling Machines | Engine Lathes | Cutting Tools | CNC/CAM | Measurement | Engineering |
  • The (UK) Open Universitys OpenLearn http://openlearn.open.ac.uk/ The (UK) Open University's OpenLearn Welcome to The Open University's OpenLearn website - free and open educational resources for learners and educators around the world. You are in the LearningSpace where Open University learning materials are freely available for you to study in your own time, away from any formal teaching environment. Visit the LabSpace to share and reuse educational resources. Download some learning materials, adapt to your needs: translate, shorten, extend, add examples... and then of course, place it back for others to benefit! | Arts and History | Business and Management | Education | Health and Lifestyle | IT and Computing | Mathematics and Statistics | Modern Languages | Science and Nature | Society | Study Skills | Technology |
  • Mechanisms, strucutures 3D drawing http://www.animatedworksheets.co.uk Site dedicated to visual understanding of difficult concepts. These animated web pages will help pupils to understand the concepts of mechanisms and perspective drawing in an easy to understand format.
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  • Virtual Machine Shop Lesson Plans http://www.jjjtrain.com/vms/library.html Virtual Machine Shop Milling Machines | Engine Lathes | Cutting Tools | CNC/CAM | Measurement | Engineering |
  • Internet Mechanical Engineer http://www.eevl.ac.uk/vts/mechanical/index.htm The Internet is a rich source of information and resources for students, lecturers, researchers and professionals. This tutorial covers the key information skills for the Internet environment. Learn how to use the Internet to help with your coursework, literature searching, teaching or research. Mechanical Engineering | Design & Technology | Careers
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    This is an online listing of all sorts of references and is focused on educational links for countries in South East Asia. This is the design technology page. Updates are posted to Twitter.
HSD Elementary

2¢ Worth - 0 views

  • educational potentials of video games
  • We tend to form our opinions about what is new from our past experiences, and when talking about education, we all have fairly rich experiences to draw on
  • employers are complaining that young workers are unskilled at personal interactions and do not easily adjusting to work life
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  • younger workers want to know that they are doing a good job, that they need frequent reinforcement
  • we must be willing to open our minds to the value of new ones
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    Insights on various technology trends by David Warlick, who was formerly an educator and has authored books on integrating technology into 21st century schools.
Sarah DiIorio

Technology Tools to Get Teachers Started | Edutopia - 0 views

  • it's important that you focus on why you're using the technology," notes Draper. "Don't just use it for technology's sake. Have a reason.
  • He also counsels against trying to become proficient in everything at once. "Pick one tool that resonates with what you're already doing in the class," he says. The key is to choose a tool that's appropriate for one of your assignments or projects.
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    This article identifies popular technology and Web 2.0 tools found in classrooms and discusses how to use them.
Michele Waltz

Classroom Management First, Technology Second - Coach G's Teaching Tips - Education Wee... - 0 views

  • of course you should use technology to help maximize student engagement and learning. But you must also use classroom management practices that allow students to benefit most from that technology.
HSD Elementary

Top News - Parents, teachers, kids speak up on ed tech - 0 views

  • According to the survey, students cited communication as their No. 1 use of technology. "They are very interested in not only communicating among themselves, but also with students all around the world," said Julie Evans, chief executive officer of Project Tomorrow (formerly NetDay), the survey's sponsor.
  • younger grades tell us there is not much access
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    Article discussion survey on technology use in education.
Clint Walters

Main Page - Web 2.0 That Works: Marzano & Web 2.0 - 0 views

  • In this day of high-stakes testing and frequent complaints from teachers that they “don’t have time to use technology” in the classroom, this wiki seeks to bridge the gap to help teachers see that technology doesn’t have to be an add-on that distracts them from focusing on the curriculum. Rather than accepting an either/or mentality, we can begin to connect technology to the accepted “best practices” that our districts expect to see in our classrooms.
Matt Williams

Pop!Casts - 0 views

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    This website shows videos of lectures from people on the forefront of technology.
HSD Elementary

The Access Center: Improving Outcomes for All Students K-8 - Virtual Reality and Comput... - 0 views

  • Many people associate virtual reality and computer simulations with science fiction, high-tech industries, and computer games; few associate these technologies with education.
  • Computer simulations and virtual reality are potentially powerful learning technologies by themselves, offering teachers a means to concretize abstract concepts for students and provide them with opportunities to learn by doing what they might otherwise encounter only in a textbook.
  • Computer simulations are computer-generated versions of real-world objects (for example, a sky scraper or chemical molecules) or processes (for example, population growth or biological decay). They may be presented in 2-dimensional, text-driven formats, or, increasingly, 3-dimensional, multimedia formats. Computer simulations can take many different forms, ranging from computer renderings of 3-dimensional geometric shapes to highly interactive, computerized laboratory experiments.
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  • The ability of these technologies to make what is abstract and intangible concrete and manipulable suits them to the study of natural phenomena and abstract concepts, “(VR) bridges the gap between the concrete world of nature and the abstract world of concepts and models (Yair, Mintz, & Litvak, 2001) .
  • virtual reality and computer simulations offer benefits that could potentially extend across the entire curriculum
  • The multisensory nature can be especially helpful to students who are less visual learners and those who are better at comprehending symbols than text.
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    Discussion of simulations as tools for learning.
HSD Elementary

Classroom 2.0 - 0 views

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    A social network for educators who are interested in the use of Web 2.0 or collaborative technologies in the classroom
Ollie Dreon

Encyclopedia of Educational Technology - 0 views

  • Digital Natives, Generation-D (digital), Nintendo Kids, the MTV generation, whatever term you chose to describe them, today's youth has grown up with an uprecedented access to and appetite for technology and new media.
    • Ollie Dreon
       
      This is a great description of Digital Natives
  • Digital Natives, Generation-D (digital), Nintendo Kids, the MTV generation, whatever term you chose to describe them, today's youth has grown up with an uprecedented access to and appetite for technology and new media.
  • The challenge facing educators and trainers is to identify learning strategies that are appropriate for Digital Natives, recognizing the different ways they process information and developing learning tools that maximize the potential of their unique cognitive approach.
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    This site discusses the characteristics of digital natives.
Sarah DiIorio

Web 2.0 for Teachers - 0 views

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    A website that features tons of Web 2.0 resources and includes explanations of terms and features highlighting the importance of technology to education.
Rob Decker

Web 2.0: A New Wave of Innovation for Teaching and Learning? (EDUCAUSE Review) | EDUCAUSE - 0 views

  • the term is often applied to a heterogeneous mix of relatively familiar and also very emergent technologies.
  • 2 Ultimately, the label “Web 2.0” is far less important than the concepts, projects, and practices included in its scope.
  • Social software has emerged as a major component
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  • The Internet technologies of the subsequent generation have been profoundly social, as listservs, Usenet groups, discussion software, groupware, and Web-based communities have linked people around the world.
  • A leading form of this is a controversial new form of metadata, the folksonomy. Whereas traditional metadata is usually hierarchical (topics nested within topics), structured (e.g., the fields within Dublin Core), and predetermined by content authorities, folksonomic metadata consists of words that users generate and attach to content.
  • Folksonomic services fill up with tags rapidly enough to make information professionals take notice. Second, Web 2.0 services tend to provide tools for helping users with their folksonomies. Tags can be arranged into concept maps called “tag clouds,” which allow revisualization of the way one considers one’s work.5
  • The social bookmarking innovator del.icio.us automatically reminds users of previously deployed tags, suggests some tags, and notes tags used by others. Third, people tend to tag socially. That is, they learn from other taggers and respond to other, published groups of tags, or “tagsets.”6 There are of course limitations to folksonomies, including the difficulty in scaling up tags from several to many users and the problem of quickly grasping contextual shifts between tagsets. But the rapid adoption and growth of folksonomies is noteworthy
Rob Decker

Educators take Web 2.0 to school | SafeKids.com - 0 views

    • Rob Decker
       
      using computer technology/phones ect in class
  • how to use cell phones within the classroom. Considering that some school districts still ban students from bringing cell phones to school,
  • of students using the Web to communicate with each other, the presenters at this event were encouraging it
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  • but practice good online citizenship by refraining from insulting the speaker and each other.
  • Just as we don’t avoid physical education because kids sometimes skin their knees or refrain from art projects because kids can get their hands dirty, we shouldn’t let the risks keep us from embracing Web 2.0 technology in school
Heather Dick

Improving school improvement with Web 2.0 tools - 0 views

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    This article shares four technology tools that can make the process of creating and implementing a School Improvement Plan an easier one. Tools shared include Google Forms, wikis, social bookmarking, and Google Presentations.
Heather Dick

Math Web 2.0 Resources - 1 views

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    CTAP Region 4. Assisting schools and districts in the Bay Area with educational technology
Ollie Dreon

techLEARNING.com | Technology & Learning - The Resource for Education Technology Leaders - 0 views

  • Bloom's Revised Taxonomy Sub Categories Each of the categories or taxonomic elements has a number of key verbs associated with it Lower Order Thinking Skills (LOTS) Remembering - Recognising, listing, describing, identifying, retrieving, naming, locating, finding Understanding - Interpreting, Summarising, inferring, paraphrasing, classifying, comparing, explaining, exemplifying Applying - Implementing, carrying out, using, executing Analysing - Comparing, organising, deconstructing, Attributing, outlining, finding, structuring, integrating Evaluating - Checking, hypothesising, critiquing, Experimenting, judging, testing, Detecting, Monitoring Creating - designing, constructing, planning, producing, inventing, devising, making
    • Ollie Dreon
       
      This outlines lower thinking skills as well as higher order thinking skills.
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    This page outlines a revised look at Bloom's Taxonomy for Internet activity.
Eric Sweitzer

InterMath - 0 views

shared by Eric Sweitzer on 12 Feb 09 - Cached
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    This is a professional development site for math educators. It focuses on building content knowledge through mathematic investigations supported by technology.
HSD Elementary

E-Learning Journeys - 0 views

  • FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects.
  • A free Web 2.0 resource and educational network that boasts over 34,000 members.
  • The 7 Steps to Flatten your Classroom series on Atomic Learnign is now an e-Book.
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    Expansive list of web 2.0 resources!!!
Lindsay Boeckel

SimplyBox - Think Inside the Box - 0 views

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    SimplyBox's unique Decentraliztion Technology makes enterprise software better, smarter and more valueable. 'App Remix' enables User-driven Decentralization of Enterprise Applications, and 'Collaboration' seamlessly makes existing Enterprise Applications social and collaborative, with no integration required. SimplyBox provides tangible business value to the CEO, CIO, CFO and provides improved user experience and productivity to all users of Enterprise Applications.
Sarah DiIorio

Text Message (SMS) Polls and Voting, Audience Response System | Poll Everywhere - 0 views

  • The fastest way to create stylish real-time experiences for events using mobile devices Poll Everywhere replaces expensive proprietary audience response hardware with standard web technology.
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    Assess student comprehension instantly using online polls.
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