Skip to main content

Home/ MU Web 2.0 Online Course/ Group items tagged curriculum

Rss Feed Group items tagged

Clint Walters

Main Page - Web 2.0 That Works: Marzano & Web 2.0 - 0 views

  • In this day of high-stakes testing and frequent complaints from teachers that they “don’t have time to use technology” in the classroom, this wiki seeks to bridge the gap to help teachers see that technology doesn’t have to be an add-on that distracts them from focusing on the curriculum. Rather than accepting an either/or mentality, we can begin to connect technology to the accepted “best practices” that our districts expect to see in our classrooms.
Eric Sweitzer

NASA MathTrax Homepage - 0 views

  •  
    This is a NASA site which provides a graphing tool for middle and high school students to graph equations, physics simulations, or plot data fields. The site provides lessons, curriculum, standards, and resources to connect the use of MathTrax into the classroom.
Heather Dick

Kathy Schrock's Guide for Educators - Teaching Tools - Kathy Schrock's Guide for Educators - 0 views

  •  
    list of web 2.0
  •  
    Kathy Schrock's Guide for Educators offers teacher resources, including categorized lists of sites that are useful for enhancing curriculum and professional growth.
Clint Walters

Curriki - WebHome - 0 views

  • Curriki's mission is to provide free, high-quality curricula and education resources to teachers, students, and parents around the world. Learn how you can help
HSD Elementary

The Access Center: Improving Outcomes for All Students K-8 - Virtual Reality and Comput... - 0 views

  • Many people associate virtual reality and computer simulations with science fiction, high-tech industries, and computer games; few associate these technologies with education.
  • Computer simulations and virtual reality are potentially powerful learning technologies by themselves, offering teachers a means to concretize abstract concepts for students and provide them with opportunities to learn by doing what they might otherwise encounter only in a textbook.
  • Computer simulations are computer-generated versions of real-world objects (for example, a sky scraper or chemical molecules) or processes (for example, population growth or biological decay). They may be presented in 2-dimensional, text-driven formats, or, increasingly, 3-dimensional, multimedia formats. Computer simulations can take many different forms, ranging from computer renderings of 3-dimensional geometric shapes to highly interactive, computerized laboratory experiments.
  • ...3 more annotations...
  • The ability of these technologies to make what is abstract and intangible concrete and manipulable suits them to the study of natural phenomena and abstract concepts, “(VR) bridges the gap between the concrete world of nature and the abstract world of concepts and models (Yair, Mintz, & Litvak, 2001) .
  • virtual reality and computer simulations offer benefits that could potentially extend across the entire curriculum
  • The multisensory nature can be especially helpful to students who are less visual learners and those who are better at comprehending symbols than text.
  •  
    Discussion of simulations as tools for learning.
Sarah DiIorio

Web 2.0 Tools for Educators - home - 0 views

  • Here you'll find some of the coolest web 2.0 applications that can be used for all kinds of curriculum integration projects! Educators can create their own wiki here at wikispaces and have the ads removed for free!
  •  
    A wiki with web 2.0 tools for teachers and simple explanations of tech terms.
1 - 6 of 6
Showing 20 items per page