Skip to main content

Home/ Moxie FutureX/ Group items tagged purchase

Rss Feed Group items tagged

Ivy Chang

Infographic: The Psychology of Social Commerce | Digital Buzz Blog - 0 views

  •  
    Social Proof: 81% of customers reach out to friends and family members on social networking sites for advice before purchasing products Authority: 77% of online shoppers use reviews to make purchase decisions Scarcity: 77% of people like getting exclusive offers that they can redeem via Facebook. We assign more value to products that are less availableLike: 50% of shoppers have made a purchase based on the recommendation of the people they follow(and like) on social networks. We follow those we like and do the things they do Consistency: Purchases made from the brands we trust reinforce our future shopping patterns Reciprocity: We have an innate desire to repay favors in order to maintain social fairness, whether those favors are invited or not
Abeeda Mahboob

Report: Shoppers Prefer Dealing Directly With Retailers Vs. Purchasing Via Facebook - A... - 0 views

  •  
    Hybris North America President Steven Kramer said: While social media channels can be valuable awareness-generating vehicles for retailers, they are not currently preferred options for consumers when it comes to purchasing, with consumers visiting retailers' social media sites to gather information that they will then oftentimes use to complete a purchase via another channel. Consumers continue to want information when they want it, where they want it, and how they want it, but when it comes to actually making a purchase, social media is not a preferred or trusted choice. This demonstrates the importance of retailers having a cohesive, cross-channel marketing and commerce strategy, with social media just a piece of the overall multichannel puzzle.
Simeon Spearman

comScore: 38 Percent Of Smartphone Owners Have Used A Mobile Device To Make A Purchase ... - 0 views

  •  
    Nice breakdown not only of how many people are making purchases on mobile, but also what they're purchasing
Simeon Spearman

38 Million in US Purchase Under Influence of Social Media [STUDY] - SocialTimes.com - 0 views

  • 23.1 million discover new brands or products through social media (up 22% from 2010) 22.5 million use social media to learn about unfamiliar brands or products (up 9%) 17.8 million are strongly influenced in their purchase decisions by opinions in social media (up 19%) 15.1 million refer to social media before making purchase decisions (up 29%)
  •  
    Nice stats on social influence on purchase decisions
Ivy Chang

'Fast Shopping' Turns France's Streets Into A 20 Second Purchase Path [Video] - PSFK - 3 views

  •  
    Comptoir des Cotonniers opened 10,000 virtual stores overnight to get 'Fast Shopping' going. Customers need only download the PowaTag app, which works with iPhone and Android devices, before they can start scanning special tags on items like clothes, bags, posters, and even ads on bus shelters. After scanning, a purchase can be made in as little as 20 seconds, with the item you buy being shipped to your home within 48 hours. The system works similarly to QR codes, but instead of scanning an item for more information you scan it to purchase it.
Simeon Spearman

MediaPost Publications Mobile Video Tops Web, TV In Ad Results 11/13/2012 - 0 views

  •  
    "Specifically, the mobile video ad resulted in 79% general recall, 58% brand recall, 48% message recall, 24% ad favorability and 15% purchase intent. Here's how those figures compared to online and TV across the same five metrics:   General Ad Recall: Mobile video was 2.7 times higher than online; 1.6 times higher than TV. Brand Recall: 4.8 times/online; 5.8 times/TV. Message Recall: 5.6 times/online; 7.5 times/TV. Brand Favorability: 3.4 times higher than both online and TV. Purchase Intent: 2.5 times/online; 3.8 times/TV."
Simeon Spearman

YouTube Pushes Holiday Sales Into Shoppable Video Ads | ClickZ - 0 views

  •  
    ""With YouTube external annotations, we're trying to make it a very seamless process," said Lisa Green, industry director at Google. "If while you're watching it, you see something you really want, you can click... We've allowed the user to make the decision to make the purchase" in the video. The beta feature is available to all existing clients, although Google won't disclose how many advertisers have shown interest or signed up thus far. Juicy Couture, one of the first brands to adopt the shoppable feature, released a new video directed by Terry Richardson featuring Candice Swanepoel at the famed Chateau Marmont hotel. The fashion label features nineteen different products in the second video. YouTube's shoppable video ads will display a shaded rectangle in the middle of the screen whenever a product appears. When a user rolls over that embedded video link, the product name is displayed with a link to the purchase page. Google's product and sales teams are working with advertisers to bring these new ads into their videos on YouTube, Green said."
Ivy Chang

Online grocery store uses customer purchase histories to predict when items will run ou... - 0 views

  •  
    Italy's Milk, Please! has already enabled homeowners to crowdsource last minute groceries when they find they've run out. Now Rosie is a platform for food shopping that learns users' purchase routines to deliver items when they need them.
Jinah Kim

Mobile Gamers With Better Screens Spend More on In-App Purchases - Eric Johnson - Comme... - 1 views

  •  
    Connection between screen resolution and quantity of in-app purchases.
Simeon Spearman

Soaring Online Revenue Boosts U.S. Home-Video Spending - Bloomberg - 2 views

  •  
    "Fast-growing Internet services like Netflix Inc. (NFLX), online movie purchases and DVD rentals from Redbox kiosks lifted U.S. home-video spending in the third quarter, countering the continued drop in DVD sales. Total sales rose 0.2 percent to $3.94 billion, the industry-backed Digital Entertainment Group said today in an e- mailed statement. Revenue from subscription streaming more than doubled while online purchases of movies and TV shows rose almost 38 percent, the group said."
Simeon Spearman

Shopping Site Fab.com Courts Mobile Customers | ClickZ - 0 views

  •  
    Since launching its mobile apps in October, mobile accounts for 25 percent of Fab orders on a daily basis. What's more, iPhone members purchase at twice the rate of web members and iPad members purchase at more than four times the rate of web members, Goldberg writes. In November 2011, nearly half of Fab's traffic came via its daily emails to members. However, in January 2012, direct visits overtook email-driven visits. Goldberg attributes the rise in direct traffic to: mobile visits; an increase in direct visits from members who don't want to wait around for the daily Fab emails that come out each day at 11 a.m. ET; and a tipping point in general awareness after Fab reached 2 million members.
Simeon Spearman

The Fancy gives you cash for sharing the stuff you love | VentureBeat - 0 views

  •  
    Starting today, anytime you share a product that you fancy, you'll receive a link with a referral code. If a friend discovers an item through your link and makes a purchase, you'll get a 2 percent cut in the form of credit to your account. You'll have a dashboard (see below) to track all the purchases made through your links.
Simeon Spearman

MediaPost Publications Mobile Shoppers More Likely Product 'Evangelists' 07/25/2012 - 0 views

  •  
    A new survey by mobile ad network Greystripe suggests mobile shoppers are more likely to evangelize brands or products than people who prefer to make purchases in physical stores. The study found almost half (49%) of mobile shoppers routinely writing reviews about their product experiences, compared to only 31% of their traditional counterparts.   But if a mobile shopper is unhappy with a purchase, that also indicates they are more likely to complain about it online. The study showed that mobile shoppers are more likely (31%) to visit a brand's Web site or app first when looking for product information than in-store shoppers (24%).
Simeon Spearman

MediaPost Publications Tablets, Smartphones Drive Engagement, Ad Response 07/17/2012 - 0 views

  •  
    The vast majority that clicked on ads was likely to take some action, including receiving a coupon (51%), research a product (49%) or making a purchase (46%). After coupons, ads featuring specific product searching, favorite brands, and location information were most likely to entice smartphone users to interact with them. When it comes to mobile platforms, the study found iOS users trumped Android device owners in ad responsiveness. People using iPhones and iPads were more likely to make a purchase than Android-based users. The findings, presented Monday at the IAB's Mobile Marketplace conference, were based on a survey conducted by ABI Research of 552 U.S. adults who use a smartphone with data service at least once a week, and 563 corresponding tablet users. The sample was split evenly by gender and covered those18 to 65+. The study also emphasized that mobile no longer means merely "on-the-go," with virtually all tablet and smartphone owners using their devices at home-the most common place for mobile activity. Tablets are viewed mainly as media consumption devices;  smartphones are considered "mission-critical" tools that 70% won't leave home without.
Simeon Spearman

MediaPost Publications New Gaming Model With Release Of 'Undead Nightmare'? 11/02/2010 - 0 views

  • As game developers and publishers look more and more to digital distribution as a way to bypass current brick-and-mortar game sellers -- in part to cut down on game reselling, a major loss to their bottom line -- we could be witnessing the beginning of a new model of game development. In the future, when you drop $60-$70 on a new game, you might just be buying the game engine and the background art, with the knowledge that the developers will be releasing content packs that provide entirely new, self-contained game experiences that build off the original title.
  •  
    Interesting perspective: consumers could begin purchasing games knowing they're buying the platform/creative assets and that they will have to make micropayments for shorter-form content. Already being done with DLCs on major titles, but it could alter the way people think about the games they purchase.
Rhiannon Apple

Retailers Encourage Shoppers to Buy Online and Pick Up In-Store - NYTimes.com - 0 views

  • More than half of the sales from Walmart.com are now picked up at Walmart stores, Mr. Anderson said.
  • Walmart says the majority of in-store purchases are made with cash or debit cards, and that about 15 percent are made with credit cards.
  • Walmart noticed that a different set of customers also found the service appealing. About 40 percent of the customers who paid with cash when ordering online ended up using noncash options, like a credit card or check, when they arrived at the store. They simply had not wanted to provide that financial information online.
  • ...6 more annotations...
  • The service already accounts for 2 percent of Walmart.com’s sales.
  • Sears, which has long offered store pickup for items bought on the Web, added a drive-through service a few months ago that allows customers to return or exchange purchases without leaving their cars.
  • He said that the online orders for in-store pickup also tended to be much larger than typical in-store purchases, and that customers who picked up orders in the store visited about 50 percent more often than customers who shopped only in the stores.
  • That follows the company’s decision three years ago to combine its online and offline inventories, so that if nordstrom.com was sold out of a size 8 Nicole Miller shift but a store in Los Angeles had the item in stock, the store would ship the item to the e-commerce customer.
  • further toward the “showroom” model — carrying lots of products for shoppers to see and test, but asking customers to buy the merchandise via the stores’ Web sites or apps.
  • “You will definitely start to see online-only players open stores,” she said.
Emily Knab

Contribute To Charities As You Shop And Share With Endorse For A Cause - 0 views

  • Endorse For A Cause is hoping to allow consumers to give back at any online retailer
  • EFAC lists the percentage of your purchase that will be donated to the organization (which ranges from 0.7 percent to 8 percent
  • And EFAC also has widgets on retail sites like Target, Old Navy and Starbucks that allow you to share retail items to Facebook and Twitter
  • ...3 more annotations...
  • ; if any of your friends purchase the item shared, EFAC will donate the affiliate fees to a charity
  • allows you to nominate charities to the platform
  • earn points on EFAC for raising money, win badges, and prizes for participation
  •  
    Endorse for a Cause gives charities a percentage of sales from any online retailer users can nominate charities widget for certain sites that allows you to share on facebook and if friends purchase the item EFAC will donate affiliate fees to a charity earn points, win badges, prizes for raising money
Emily Knab

In-App Purchases Generate More Revenue than Ads - 0 views

  • as of September, in-app purchases accounted for 80% of revenues generated by mobile developers.
Simeon Spearman

Facebook "Likes" More Profitable Than Tweets [STUDY] - 0 views

  •  
    A breakdown of the effectiveness of sharing in driving ticket purchases on Eventbrite. The post-purchase shares are more influential, which could serve as an indicator of how services like Blippy or Facebook Deals/group buying could influence purchases. 
Simeon Spearman

5% Sales Boost: Real Research Finds Friends Do Influence Purchases on Social Networks [... - 0 views

  •  
    Study from South Korea on how much social networking actually influences purchase
1 - 20 of 213 Next › Last »
Showing 20 items per page