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Simeon Spearman

MediaPost Publications Mogreet Puts Video Ad Inventory In Text Messages 07/17/2012 - 0 views

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    Mogreet launched the AdStitch mobile advertising service Tuesday, combining high-quality video ads with mobile messaging to help brands easily recoup return on investments. Cox Media Group's Oakland, Calif. television station, KTVU, has been testing a morning weather alert to subscribers along with an ad in the MMS message on mobile phones. The ad in the message typically ranges from five to 15 seconds, but more advertisers want to create shorter clips. The best-performing ad units are shorter, according to Mogreet CEO James Citron. "An automaker knows showing a five- or a 15-second video of a car performs better than 20 characters in text, banner or display ad," Citron said. He believes MMS is the only way publishers can reach 95% of Americans with mobile video.
Simeon Spearman

MediaPost Publications Mobile Video Tops Web, TV In Ad Results 11/13/2012 - 0 views

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    "Specifically, the mobile video ad resulted in 79% general recall, 58% brand recall, 48% message recall, 24% ad favorability and 15% purchase intent. Here's how those figures compared to online and TV across the same five metrics:   General Ad Recall: Mobile video was 2.7 times higher than online; 1.6 times higher than TV. Brand Recall: 4.8 times/online; 5.8 times/TV. Message Recall: 5.6 times/online; 7.5 times/TV. Brand Favorability: 3.4 times higher than both online and TV. Purchase Intent: 2.5 times/online; 3.8 times/TV."
scottsooner

The MMA Announces Results of The First Ever Mobile Video Benchmark Study | Mobile Marke... - 0 views

  • the study revealed very high completion rates (90+%) for mobile video
  • five key benchmarks on Mobile Engagement, Ad Length, Operating Systems, and Time of Day.
  • three key measures: Click Through Rates (CTR), Completion Rates and Non-Skippable vs. Skippable Ads.
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  • evaluated through Ad Unit Length, Ad Format, as well as Time of Day, In-App vs. mobile, iOS vs Android and comparisons of phone usage vs. tablets.
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    This goes in hand with the Slide Share I have shared.
Simeon Spearman

MediaPost Publications Study: Mobile Rich Media, Video Converge 11/07/2012 - 0 views

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    "More than a third (36%) of rich media full-page ads used video, and 28% of campaigns used in-banner video in Q2 and Q3. Interaction rates for custom buttons in that ad format -- for getting more information or viewing photos or video, for example -- ranged from 2.2% to 10.8%. For rich full-page ads, Rhythm says adding a mini video player boosts interaction rates for the units by 30%, to 3.8% to 12%."
Simeon Spearman

AOL Banks on Ad Market Rationality to Drive Revenues | ClickZ - 0 views

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    But it's AOL's own properties the company aims to build up as a go-to premium buy for brand advertisers. Display revenue on AOL properties grew by 2 percent. The company is betting on premium ad formats such as its rich-media laden Project Devil units to entice brands to spend more. AOL reported that more than half of the advertisers who bought the ads in Q1 re-upped this past quarter. Armstrong admitted that last year the company's focus was not data-driven, and stressed the firm's renewed mission to ensure that data - meaning results-related numbers proving the value of buying AOL's ad products - is at the heart of its sales approach. People cannot leave the building without data, said Armstrong. Mobile and video ad revenue are key to future growth for AOL, said Armstrong, who said that last summer 75 percent of insertion orders included both platforms. Today, it's close to 100 percent, he said. The company reported that videos, video views, and video revenue rose at double-digit rates, though it did not break out revenues for video advertising.
Emily Knab

MobiAD » Mobile Advertising News » Consumers Watch Mobile Video Throughout Th... - 0 views

  • mobile video is consumed constantly throughout the day, making the pattern very different from regular TV.
  • peak hours are 8pm tp 10pm
  • more that 50% of all video was watched through a Wifi connection rather than over a 3G mobile network.
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  • a lot of mobile video watching actually takes place in the home or office
  • , and that the mobile is more of an “alternate screen” rather than a screen for use only when on the move.
Ivy Chang

Mobile sports consumption now at 35% - report - paidContent - 0 views

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    Thirty-five percent of America's 170 million fans are using mobile devices to follow sports, which is up from 21 percent in 2011 and reflects overall web trends; 23 percent of these are using mobile to watch video
Simeon Spearman

Brilliant: Video Star Shoots a Music Video for Any Song on your iPhone | Evolver.fm - 0 views

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    Video Star for iOS facilitates the creation of homespun music videos to go along with any song on your device. To use it, you simply choose a song from your music library and start shooting. You can act along with the song, lip sync, dance, shoot video of your dog, or whatever.
Ivy Chang

Mobile gaming could drive entire video game industry to $100B in revenue by 2017 | Game... - 0 views

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    "predicts mobile games could drive the whole game software industry's revenues to $100 billion by 2017, making it one of the most lucrative sectors for entertainment and software. He said the mobile and online game sectors could grow at a compound annual growth rate of 23.6 percent to $60 billion by 2017."
Simeon Spearman

Ustream Shutters Live Mobilizer, Partners With Mobile Roadie To Allow Broadcasters To C... - 0 views

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    Cool live streaming app
Simeon Spearman

Mobile - Paid Video Viewing on Tablets, Phones Up; Viewing via Computers Down : Marketi... - 1 views

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    Among the findings: Overall, 29% of video service customers watch paid video content via handheld device. Some 18% of customers use tablets for viewing paid video content, making them the most-often-used handheld device, up from 11% in 2011. The use of wireless phone customers has increased to 16% in 2012, up from 14% a year earlier. Viewing of paid content via desktop and laptop (PC/Mac) has declined to 39%, down from 48% in 2011.
Simeon Spearman

More users watching paid video on mobiles - UPI.com - 1 views

  • The report found tablets are the most popular mobile devices, with 18 percent of consumers using them for viewing paid video content, while mobile phone usage isn't far behind at 16 percent, a J.D. Power and Associates said. Gaming consoles remain the overall leader when looking at all digital devices for viewing video -- 6.3 hours per week, compared with 5.3 hours on a laptop/desktop, 4.9 hours on a wireless phone, 4.5 hours on a music player and 4.4 hours on a tablet, the survey results indicate. Still, gaming console viewing has yet to match traditional TV viewing, Frank Perazzini, director of telecommunications at J.D. Power and Associates, said. "These findings illustrate that while customers appreciate the convenience and value that gaming consoles provide, the TV screen is still a preferred viewing media," he said.
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    trends presents
Simeon Spearman

Mobile News: Mixpo and Greystripe Launch Mobile Video Ads | ClickZ - 0 views

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    Greystripe new ad units and Mixpo has dynamic tablet video ads
younginlee

New Mobile App Vyclone Aims to Remix Social Video From Every Angle - Mike Isaac - Socia... - 0 views

  • engineers based in Los Angeles, Vyclone was pieced together over the course of the next two years. The app obviously isn’t exclusive to concerts — the two tell me it’s gr
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    After all three finish shooting and uploading their footage to Vyclone's servers, the app algorithmically cuts and edits a video using the four (or fewer) different video streams, creating one supercut out of all the footage. The app figures out who was shooting at that moment using GPS location data, and automatically includes those streams of footage into the cut.
Simeon Spearman

How the WWE Blew Up Tout - 0 views

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    Tout lets users post 15-second mobile videos and publish them to Tout.com and other social networks. Part of the WWE partnership includes the wrestling company taking an investment stake in the service. Some other numbers on how the relationship has worked out for Tout so far: The Tout app was downloaded more than 30,000 times for iOS and Android during and after Monday Night Raw. More than 400,000 people visited the app through Tout.com, mobile devices and WWE.com. More than a million Tout posts were viewed during and after the show, while more than 12,000 updates and replies were posted by users.
Simeon Spearman

MediaPost Publications TV, Video Viewing Climbs On Digital Devices 06/22/2012 - 0 views

  • Watching paid video content on mobile devices is climbing -- but gaming consoles remain the overall leader when looking at all new digital devices.Now, 29% of consumers watch paid content on a handheld device, while viewing on laptop/desktop computers has declined to 39% from 48% in 2011, according to J.D. Power and Associates Reports.Tablets are the most popular. The study finds that 18% of consumers use tablets for viewing paid video content, up from 11% a year ago. Mobile phone usage is not far behind -- 16% of consumers have been watching video on phones, an improvement from 14% in 2011.
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    for trends presents
Ivy Chang

Lowe's spruces up spring initiatives with social media, mobile - Content - Mobile Comme... - 0 views

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    another article on lowes' social mobile campaign
Simeon Spearman

'WSJ' rolls out WSJ WorldStream | Ancillary Revenue | Media Business - 0 views

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    "New York-The Wall Street Journal has introduced WSJ WorldStream, a news platform for short-form videos shot with smartphones by journalists from the Journal and Dow Jones & Co. WSJ WorldStream, which is debuting in conjunction with the Republican National Convention in Tampa this week-builds on WSJ Live, the Journal's online-video initiative. The videos from WSJ WorldStream will be embedded in stories on WSJ.com and integrated into the Journal's daily live video programming. WSJ WorldStream is also available as a free Web app."
Abeeda Mahboob

Ptch Partners With Paramount, Letting Users Remix Their Own Paranormal Activity Found F... - 0 views

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    Now Paramount Pictures, the studio behind Paranormal Activity and all its sequels, is hoping to make it easier than ever for fans to create their own home movies inspired by the horror flick. To do so, it's partnering with mobile video editing app Ptch, allowing users to integrate filters, sounds, clips, and images from the movie series into their own mobile videos.
Simeon Spearman

MediaPost Publications Teens Love Mobile Videos, Accept Mobile Ads 06/09/2011 - 0 views

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    They watch more mobile video than online streaming video.
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