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Si Haussmann était toujours en vie, comment transformerait-il Paris ? - Creators - 0 views

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    "Pour être honnête, m'enfermer pendant 48 heures avec vingt étudiants en architecture censés imaginer et concevoir en 3D le Paris du futur m'a d'abord semblé être un projet un peu ambitieux pour le premier week-end ensoleillé de l'année. En revanche, la perspective d'assister pour de vrai à un remake architectural de Hunger Games et du Meilleur Pâtissier a suffi à me décider à squatter le Pavillon de l'Arsenal ces 25 et 26 mars. Le centre d'urbanisme et d'architecture parisien invitait des étudiants en architecture à un workshop-hackathon pour répondre à cette vaste question : si Haussmann transformait Paris aujourd'hui, comment le ferait-il ? Avec, en bonus, l'utilisation en avant-première du jeu vidéo The Architect - Paris, un « city-builder », sorte de Sim City du XXIème siècle conçu par l'entreprise française Enodo Games."
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Helios: Pilote Quick Start GuideGuide by Near Future Laboratory - 0 views

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    "By all accounts, the self-driving vehicle, unlike the personal jetpack, will come to a salesroom near you sometime in the near future. When an idea moves from speculation to designed product the work necessary to bring it into the world means that it is necessary to consider the many, many facets of its existence - the who, what, how, when, why's of the self-driving car. It's easy to speculate about the self-driving car. But, touch on the topic of allowing one's self-driving car to be used in the Uber network of modern-day taxis immediately begs the question - what do you do if you forget a bag of groceries after sending it into Uber mode? Will there be a geo-fencing mechanisms to control where the car goes - and how fast it goes - when you give the "keys" to your teenage son to take to football practice. How does the car pickup groceries - and how do you upload the list - when you send it on errands? To spark a conversation around the larger questions regarding a world of autonomous vehicles, we set about to create a tangible artifact from the near future of the self-driving car. We ran a workshop at IxDA 2015 in collaboration with students from the CCA and conference participants to create the interaction design for a self-driving car. We did this as a way of digging into the details, discussing the known topics and raising many more unknown ones. Our design brief: Represent the features, attributes, characteristics and behaviors of the self-driving car and its requisite "ecosystems" through the vehicle's Quick Start Guide. The result helps: Get a feel of the things you might do first and do often with your first self-driving vehicle. Experience the consequences and implications of a world with self-driving vehicles. Discover how Design Fiction can help you discover the unknown unknowns for your projects."
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