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David McGavock

Power Law of Participation - Ross Mayfield's Weblog - 0 views

  • As we engage with the web, we leave behind breadcrumbs of attention. 
  • But reading alone isn't enough to fulfill our innate desire to remix our media, consumption is active for consumers turned users.
  • Del.icio.us taps both personal and social incentives for participation through the low threshold activity of tagging.
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  • Commenting requires such identity for sake of spam these days and is an under-developed area.
  • Subscribing requires a commitement of sustained attention which greatly surpasses reading alone.
  • Sharing is the principal activity in these communities, but much of it occurs out of band (email still lives). 
  • We Network not only to connect, but leverage the social network as a filter to fend off information overload. 
  • Some of us Write, as in blog, and some of us even have conversations.
  • To Refactor, Collaborate, Moderate and Lead requires a different level of engagement -- which makes up the core of a community.
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    "Social software brings groups together to discover and create value. The problem is, users only have so much time for social software. The vast majority of users with not have a high level of engagement with a given group, and most tend to be free riders upon community value. But patterns have emerged where low threshold participation amounts to collective intelligence and high engagement provides a different form of collaborative intelligence. To illustrate this, lets explore the Power Law of Participation:"
David McGavock

Cooperative Learning Center - 0 views

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    "What is Cooperative Learning? Cooperative Learning is a relationship in a group of students that requires positive interdependence (a sense of sink or swim together), individual accountability (each of us has to contribute and learn), interpersonal skills (communication, trust, leadership, decision making, and conflict resolution), face-to-face promotive interaction, and processing (reflecting on how well the team is functioning and how to function even better)."
David McGavock

WhenIsGood - 0 views

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    "An easy way to find out when everyone is free for your next meeting or event. Click the grid for all the times that are good for you - you get a link to email to your invitees. They see your proposed times and click on when they are free. You visit your results page and see when everyone can do."
David McGavock

unconference » unConferencing - how to prepare to attend an unconference - 0 views

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    "unConferencing - how to prepare to attend an unconference Filed under: Uncategorized PDF version by Kaliya Hamlin from Unconference.net The unconference* format creates space for peer-to-peer learning, collaboration and creativity. At the start, the whole group will gather together and be guided through creating an agenda using open space technology. The exact process is not important to understand in advance - the process will become clear as it happens. The important part is that all those gathered will have the opportunity to put conference sessions on the agenda. No session will be voted off or 'won't happen' for some other reason. All sessions are welcome."
David McGavock

Classroom 2.0 - 0 views

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    Social network for teachers. Social network for those interested in Web 2.0 and collaborative technologies in education. We encourage you to sign up to participate in the great discussions here, to receive event notifications, and to find and connect with colleagues.
David McGavock

Pop-Up University | DMLcentral - 0 views

  • Networked social learning is most effective and truly magical when students who don't know one another one day start scouring the world for knowledge to bestow on each other the next day and spend their time contributing to each other's learning. It’s the unpredictable synergy that can happen when a group of strangers assembles online to learn together.
  • But the knowledge-sharing gift economy is a human creation – one that can't be predicted, commanded, or summoned but has to be nurtured, cultivated, and facilitated.
  • Michael Wesch's "A Portal to Media Literacy" made clear to me something I had been feeling my way toward -- a pedagogy that is more about collaboration than technology, in which the technology is central, but is a vehicle for co-discovery.
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  • Henry Jenkins taught me about participatory culture and the importance of teaching skills of credibility (what I call "crap detection") transmedia storytelling, collective intelligence, and network smarts.
  • I learned from Mizuko Ito that young people use digital skills and knowledge exchange as social currency in fan cultures – using social media to learn about things that really matter to them, such as multiplayer games, Pokemon, mashups and fan videos.
  • Cathy Davidson's bold experiments in peer-to-peer learning, including "crowd-sourcing grading," gave me a working model to emulate and appropriate.
  • it only made sense to begin by mobilizing social media skills in parallel with introducing the subject matter. Teaching about social media doesn't make a lot of sense unless students can use social media in their learning
  • The choice to participate in creating and not just consuming the culture in which we live is crucial, and presenting that choice in terms that can engage students is critical.
  • The first acts on the first day of class are crucial – what chaos theorists call "sensitive dependence on initial conditions."
  • As one of my mentors, Lisa Kimball, taught me, a good online facilitator pays heed to the containers, but also thinks in terms of tempo. I knew the importance of engaging as many of the co-learners as possible in the first live session and the first weekend of forum and blog discussion.
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    If Rheingold U, my current experiment in cultivating wholly online, multimedia, unaccredited, for-not-much-pay learning communities, originally germinated out of fun and impulse, the next stage was more scary-serious. As soon as I took people's money and started telling the world about my intentions, I was obligated as well as motivated to make it work - not just to deliver a rich set of learning materials, but to conjure actual social learning magic
David McGavock

YouTube RSS Generator - 0 views

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    "The YouTube RSS Generator This will generate a RSS feed of Youtube videos based on Tag, Category, or your personal Youtube playlist."
Alex Grech

New Media Open-Access Academic Journals - 0 views

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    Invaluable list of new media open access academic journals compiled by Media Malmo University.
Charles van der Haegen

The Death and Life of Great American Cities - Wikipedia, the free encyclopedia - 0 views

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    "The Death and Life of Great American Cities, by Jane Jacobs, is a greatly influential book on the subject of urban planning in the 20th century. First published in 1961, the book is a critique of modernist planning policies claimed by Jacobs to be destroying many existing inner-city communities. Reserving her most vitriolic criticism for the "rationalist" planners (specifically Robert Moses) of the 1950s and 1960s, Jacobs argued that modernist urban planning rejects the city, because it rejects human beings living in a community characterized by layered complexity and seeming chaos. The modernist planners used deductive reasoning to find principles by which to plan cities. Among these policies the most violent was urban renewal; the most prevalent was and is the separation of uses (i.e. residential, industrial, commercial). These policies, she claimed, destroy communities and innovative economies by creating isolated, unnatural urban spaces. In their place Jacobs advocated for "four generators of diversity", writing on page 151, "The necessity for these four conditions is the most important point this book has to make. In combination, these conditions create effective economic pools of use." Mixed uses. Short blocks. Buildings of various ages & states of repair. Density. Her aesthetic can be considered opposite to that of the modernists, upholding redundancy and vibrancy, against order and efficiency. She frequently cites New York City's Greenwich Village as an example of a vibrant urban community. The Village, like many similar communities, may well have been preserved, at least in part, by her writing and activism. The book also played a major role in the urban development of Toronto, Ontario, Canada, where Jacobs was involved in the campaign to stop the Spadina Expressway.[1] The book continues to be Jacobs' most influential, and is still widely read by both planning professionals and the general public. Urban theorist Lewis Mumford, while f
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    The first time ever I understood how to share a diigo bookmank to a Group Hi Ha!!!
Charles van der Haegen

When Did We Become Mentally Modern? : NPR - 0 views

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    "Ever since Darwin came up with the whole idea of evolution, there's been one dominant picture of the moment we truly became human. It's that cartoon sequence: You see a hairy ape man with a heavy brow hunched in profile. Then, bit by bit, his back uncurls and straightens until all of a sudden there is he, upright, truly a man. Recently I've been thinking about this image, because I've decided that we somehow ended up with the wrong one - that there's something much more fundamental to being human than our ability to stand upright."
Charles van der Haegen

The Saguaro Seminar: Civic Engagement in America - 0 views

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    "THE SAGUARO SEMINAR: CIVIC ENGAGEMENT IN AMERICA is an initiative of Professor Robert D. Putnam at John F. Kennedy School of Government at Harvard University focused on the study of "social capital" (the value of social networks) and community engagement. Our eponymous seminar from 1995-2000 involved 30 talented scholars and practitioners from across America (including then civil-rights-lawyer Barack Obama) in developing strategies for increasing American civic engagement and led to the bettertogether report. "Bettertogether" the final report of the Saguaro Seminar is now available at www.BetterTogether.org The Seminar participants were a diverse, exceptional group of 33 thinkers and doers, including articulate leaders from all parts of the country - from coast to coast, from small town and suburb to the inner city - and from all walks of life - from government officials to religious leaders, from labor union activists to high-tech and business executives, from elected officials to street workers. All participants demonstrate a deep commitment to improving the infrastructure of national civic life. These twenty-five practitioners and eight academic thinkers met for two-day sessions through late-1999 to develop a handful of practical strategies with national applicability for increasing Americans' connections with one another. "
Charles van der Haegen

BoardGameGeek | Gaming Unplugged Since 2000 - 0 views

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    Co-learner Gregor McNish poqsted on the MindAmp 3 discussion board about Cooperation theory and social dilemmas the following comment: Board games As mentioned in the live session, I find some interesting examples of exploring these tensions in modern boardgames. A strong element of the fun for me in playing these games is exploring the system presented by each game. In the context of our enquiry, I think that games can be a good (and safe) way of practically exploring the decision spaces of different cooperative structures. There are pure cooperative games, where the gamers are working together against the game. "Pandemic" is an example; gamers are trying to save the world from disease. Each person has a special power, the fun comes from working out as a group how to use everyone's powers to group advantage on each turn. Probably more interesting for our purposes are games whose principal mechanic is "negotiation". Negotiating deals, or forming temporary alliances is an important part of play. It's important in these games to have a sense of the relative benefit people are gaining from deals; it's fine to be gaining less than your trading partner, if you end up gaining more across all your trades, etc. There's lots of scope for metagaming -- you help me this time because I helped you last time, or will next time, etc. Whether or not deals are binding depends on the game, which leads to interesting tensions. Some games even allow group wins. "Dune" is a good example of this. "Intrige" is a very pure example, but apparently has been the cause of friendship break ups. "Diplomacy" would be a classic example. One I've always wanted to try is "Republic of Rome"; players are Senators, who must cooperate to defend Rome from the barbarian hordes, but who are otherwise trying to improve their own position relative to each other. Another interesting example people may have come across is "Werewolf" (also called "Mafia"). In a group (usually 9-15 or so), a couple of p
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    A great contribution of Gregor McNish in MindAmp 3 as a comment to section Cooperation theory & social dilemmas
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    Werewolf is a terrific game, especially because of the wild performance aspects. Coop games: I recommend Pandemic.
Charles van der Haegen

Shareable: About Us - 0 views

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    About Us Shareable is a nonprofit online magazine that tells the story of sharing. We cover the people, places, and projects bringing a shareable world to life. And we share how-tos so you can make a shareable world real in your life. In a shareable world, things like car sharing, clothing swaps, childcare coops, potlucks, and cohousing make life more fun, green, and affordable. When we share, not only is a better life possible, but so is a better world. The remarkable successes of Zipcar, Wikipedia, Kiva, open source software, Freecycle, and Creative Commons show this. They tell a hopeful story about human nature and our future, one we don't hear enough in the mainstream media. They show what's possible when we share. They show that we don't act merely for our own good, but go out of our way to contribute to the common good. They show that we can solve the social and environmental crises we face, and thrive as never before. They show that a new world is emerging where the more you share the more respect you get, and where life works because everyone is motivated to help each other. We tell this story because a shareable world might be just what's needed to enjoy life to the fullest today while creating a better tomorrow. And it's being built by people from all walks of life right now. Shareable is your invitation to join these innovators today. Want to start sharing? Check out our top 20 how-to share posts and our complete index of how-to share posts. Want to get involved in Shareable? You can contribute stories, feedback, and money. You can follow us on Twitter Facebook, and Identi.ca and share our stories with friends. You can register and join discussions about your favorite posts. You can subscribe to our e-mail list. We have more ideas for getting involved here. Want to know more about sharing? For the big picture on sharing, check out the following features: "Four Degrees of Sharing," by Janelle Orsi; "Ten Ways our World is Becoming More Share
Kathy Gill

Stock and flow « Snarkmarket - 0 views

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    Thinking of the economics concepts in terms of today's digital idea space. 
Antonio Lopez

Four Questions about Civic Media | DMLcentral - 0 views

  • - Organizing in virtual as well as physical spaces, recognizing that online action alone doesn’t move most politicians - Self documentation using participatory media – in this case, documentation as a form of protest in and of itself - The use of broadcast media to amplify beyond the “some to some” space of social media.
  • Global Voices tries to work on the demand problem using three tools: images, narrative, and human connection.
  • I don’t think it’s a coincidence that many of the most interesting projects encouraging participation involve maps.
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  • But I’m increasingly convinced that there’s another factor we need to consider: participation.
  • How do we help communities annotate physical spaces? How do we make civic maps?
  • Before we deal with dueling data layers, we’ve got some concrete challenges to take on. Just because data exists to annotate a physical place doesn’t mean it’s accessible
  • How do we encourage productive participation?
  • “How do we help marginal and rarely-heard voices find an audience?”
  • How do we map and understand media ecosystems?
B.L. Ochman

IBM develops 'instantaneous' memory, 100x faster than flash -- Engadget - 0 views

  • a new kind of phase change memory (PCM) that reads and writes 100 times faster than flash, stays reliable for millions of write-cycles (as opposed to just thousands with flash), and is cheap enough to be used in anything from enterprise-level servers all the way down to mobile phones. PCM is based on a special alloy that can be nudged into different physical states, or phases, by controlled bursts of electricity.
  • it can also store four data bits per cell, which means we can expect a data storage "paradigm shift" within the next five years. Combine this with Intel's promised 50Gbps interconnect, which has a similar ETA, and data will start flowing faster than booze from an open bar on the boss's tab. There's more detailed science in the PR after the break, if you have a clear head.
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    yet another seismic invention. This time it's a new kind of phase change memory (PCM) that reads and writes 100 times faster than flash, stays reliable for millions of write-cycles (as opposed to just thousands with flash), and is cheap enough to be used in anything from enterprise-level servers all the way down to mobile phones. PCM is based on a special alloy that can be nudged into different physical states, or phases, by controlled bursts of electricit
David McGavock

Free and Unlimited Web Conferencing | Free Video Conferencing | Online Web Meeting | Mu... - 0 views

  • Share contents interactively Use internet desktop sharing, interactive whiteboards, instant messaging system, and live audio and video chat to conduct online web meeting that can be as collaborative and productive as in-person meetings
  • Multipoint video conferencing
  • Whiteboards
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  • Screen sharing
  • Unique meeting room UR
  • public or remain private
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    "About BigMarker.com BigMarker provides fully-featured web conferencing solution for free to everyone. Here you can host web conferences with friends, family or colleagues, teach online training seminars to students, practice presentation skills, or broadcast events in real time - all free and unlimited! There are no trial period and no monthly fee. BigMarker is also an online virtual community and a hub for live information exchange, providing you a powerful platform to host video web conferences and present to the world. Use BigMarker to connect with others live online, share contents collaboratively, spread ideas, conduct live webinar, or promote business online. Expect instant feedback and responses! "
David McGavock

CmapTools - Home Page Cmap.html - 0 views

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    IHMC Cmap Tools empower users to construct navigate, share, and criticize knowledge models represented as Concept Maps.
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