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Charles van der Haegen

BoardGameGeek | Gaming Unplugged Since 2000 - 0 views

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    Co-learner Gregor McNish poqsted on the MindAmp 3 discussion board about Cooperation theory and social dilemmas the following comment: Board games As mentioned in the live session, I find some interesting examples of exploring these tensions in modern boardgames. A strong element of the fun for me in playing these games is exploring the system presented by each game. In the context of our enquiry, I think that games can be a good (and safe) way of practically exploring the decision spaces of different cooperative structures. There are pure cooperative games, where the gamers are working together against the game. "Pandemic" is an example; gamers are trying to save the world from disease. Each person has a special power, the fun comes from working out as a group how to use everyone's powers to group advantage on each turn. Probably more interesting for our purposes are games whose principal mechanic is "negotiation". Negotiating deals, or forming temporary alliances is an important part of play. It's important in these games to have a sense of the relative benefit people are gaining from deals; it's fine to be gaining less than your trading partner, if you end up gaining more across all your trades, etc. There's lots of scope for metagaming -- you help me this time because I helped you last time, or will next time, etc. Whether or not deals are binding depends on the game, which leads to interesting tensions. Some games even allow group wins. "Dune" is a good example of this. "Intrige" is a very pure example, but apparently has been the cause of friendship break ups. "Diplomacy" would be a classic example. One I've always wanted to try is "Republic of Rome"; players are Senators, who must cooperate to defend Rome from the barbarian hordes, but who are otherwise trying to improve their own position relative to each other. Another interesting example people may have come across is "Werewolf" (also called "Mafia"). In a group (usually 9-15 or so), a couple of p
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    A great contribution of Gregor McNish in MindAmp 3 as a comment to section Cooperation theory & social dilemmas
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    Werewolf is a terrific game, especially because of the wild performance aspects. Coop games: I recommend Pandemic.
David McGavock

What Happened to Downtime? The Extinction of Deep Thinking & Sacred Space :: Articles :... - 0 views

  • /// article Appreciate (989) Tweet (512) Comment (106) What Happened to Downtime? The Extinction of Deep Thinking & Sacred Space by Scott Belsky Interruption-free space is sacred. Yet, in the digital era we live in, we are losing hold of the few sacred spaces that remain untouched by email, the internet, people, and other forms of distraction. Our cars now have mobile phone integration and a thousand satellite radio stations. When walking from one place to another, we have our devices streaming data from dozens of sources. Even at our bedside, we now have our iPads with heaps of digital apps and the world's information at our fingertips.
  • Why do we crave distraction over downtime?

Why do we give up our sacred space so easily? Because space is scary.
  • It is now possible to always feel loved and cared for, thanks to the efficiency of our “comment walls” on Facebook and seamless connection with everyone we've ever known. Your confidence and self-esteem can quickly be reassured by checking your number of “followers” on Twitter or the number of “likes” garnered by your photographs and blog posts.
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  • Our insatiable need to tune into information – at the expense of savoring our downtime – is a form of “work” (something I call “insecurity work”
  • five potential mindsets and solutions for consideration:
  • 1. Rituals for unplugging.

  • We need some rules. When it comes to scheduling, we will need to allocate blocks of time for deep thinking. Maybe you will carve out a 1-2 hour block on your calendar every day for taking a walk or grabbing a cup of coffee and just pondering some of those bigger things.
  • 3. Meditation and naps to clear the mind.

  • It is supremely important that we recognize the power of our insecurities and, at the very least, acknowledge where our anxiety comes from. Awareness is always the first step in solving any problem.


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    Interruption-free space is sacred. Yet, in the digital era we live in, we are losing hold of the few sacred spaces that remain untouched by email, the internet, people, and other forms of distraction.
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