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Charles van der Haegen

Geoff Mulgan: A short intro to the Studio School - YouTube - 2 views

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    "Some kids learn by listening; others learn by doing. Geoff Mulgan gives a short introduction to the Studio School, a new kind of school in the UK where small teams of kids learn by working on projects that are, as Mulgan puts it, "for real." TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes, Pattie Maes on the "Sixth Sense" wearable tech, and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/translate. Category: People & Blogs Tags: TED TEDTalks TEDGlobal Geoff Mulgan Creativity Culture Design Education Work learning learn Studio School projects active learning participatory License: Standard YouTube License 223 likes, 4 dislikes Top Comments 1) 0:15 (to skip intro) 2) I'm sending this to my all my professors and even my old high school teachers too! More people need to hear about this idea! It may not be perfect now, but with more minds working together, it can be fine-tuned into something to suite ALL students (not just those in Media and Arts). Thanks TED! jerrylittlemars 14 hours ago 28 @merkowaty1 additional: just about ANYTHING is going to be more fun than traditional school as we have them today. ion010101 13 hours ago 6 see all All Comments (58) Reactions (2) Respond to this video... we do indeed learn by doing yet we are watchin
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    This is a really great initiative, worth watching. Sometimes I feel a bit unsettled, so much things happening in every corner of society at large... accelerating at such a fast pace... Whare, When, will this lead us towards... What can I do?
Antonio Lopez

Metal, code, flesh: Why we need a 'Rights of the Internet' declaration - Opinion - Al J... - 1 views

  • bitroots politics
  • For the first time ever, the internet had taken on Hollywood extremists and won. And not just in a close fight: the power demonstrated by internet activists was wildly greater than the power Hollywood lobbyists could muster. They had awoken a giant. They had no clue about just how angry that giant could be
  • A perfect storm of counterintuitive grey ethical areas, the internet is metal, code and flesh looking for harmony. This harmony will only come as the full potential of the assemblage is realised, as (and if) it overcomes the enclosures that contain it: capitalist mandates of profit and accumulation, modern human fear and pettiness, and the artificial territorial boundaries imposed by the concept of the Westphalian nation-state.
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  • The corporate legislation project to gradually asphyxiate life in the web follows a twofold strategy: first, to gain terrain inch by inch by crafting ridiculously crippling legislation only to "tone it down" - making legislators look cooperative and magnanimous - while still advancing petty agendas
  • As Shirky notes, what is constantly in play is always how deep the "next turn of the screw" will go.
  • Code and hardware change us as much as we change them. Because we can’t uninvent the internet, we need to make sure it is the healthiest possible web.
  • Healthier code and healthier computers are critical for a society shaped by code and computers. As the recently deceased German philosopher Friedrich Kittler put it: "Codes - by name and by matter - are what determine us today, and what we must articulate if only to avoid disappearing under them completely."
  • Codes now reside in brains and bodies as much as in processors and hard drives. These particular individuals are there in representation of those who could not attend, but also in representation of the thick wilderness of codes and machines that bind them together.
  • an assemblage
  • Humans, encompassing their biological selves and their cultures and institutions. Hardware, including computers, mobile devices, mass storage facilities, transmission equipment, transoceanic cables, and so on. Code, including a vast wilderness of ever evolving protocols and software.
  • The hard thing is this: get ready, because more is coming. SOPA is simply a reversion of COICA [Combating Online Infringement and Counterfeits Act], which was proposed last year, which did not pass. And all of this goes back to the failure of the DMCA [Digital Millenium Copyright Act] to disallow sharing as a technical means. And the DMCA goes back to the Audio Home Recording Act, which horrified those industries. (…) PIPA and SOPA are not oddities, they're not anomalies, they're not events. They're the next turn of this particular screw, which has been going on 20 years now. And if we defeat these, as I hope we do, more is coming
  • that life itself is, in ultimate analysis, a series of information streams that bind diverse entities through feedback: "Any organism is held together in this action by the possession of means for the acquisition, use, retention, and transmission of information."
  • The ultimate political challenge that defenders of the internet must face today is to secure lasting health for this hybrid life-form made of metal, code and flesh.
  • It is still relatively uncontroversial to attack a network protocol because everything about it seems morally trivial: Isn't it all artificial in the end? Seen as just a result of human cultural, economic and political forces, machinic life seems enslavable.
  • Ethics in this realm, it must be stressed, are not about what good the machine can do for us, and not even about how we can use the machine to do good - for we are in fact part of the machine, part of the life-form. It means making the whole assemblage healthier for all its parts by fostering "the means for the acquisition, use, retention, and transmission of information", within and among its three actors.
  • For example, by noting that the list of corporations co-writing and lobbying SOPA, PIPA and ACTA include not only entertainment but also pharmaceutical corporations, it is evident how human health is tied to the network's health in very real ways.
  • "the internet is the new frontier, a territory to conquer
  • With the decline of state colonialism, capitalist governments and corporations now dream of the internet as the tool for corporate growth through ontological colonialism, free to expand within the mind and the planet, exploiting everyone alike.
  • The internet is not territory to be conquered, but life to be preserved and allowed to evolve freely.
  • Thinking of the web in terms of machinic life is important in practice for three powerful reasons: First, it guides us through the building of political models that encompass the human and the non-human, a politics for radical yet peaceful diversity needed now more than ever. Second, it unveils the ethical dimensions beneath seemingly neutral issues, allowing stronger defence for issues such as sharing and peer-to-peer practices that depend on healthy protocols and healthy hardware. Third, it is an approach that operates at any scale, allowing us to have nuanced and yet consistent positions regardless of whether we are debating the microscopic labyrinths of a computer chip (metal), the intangible nature of the BitTorrent or Bitcoin protocols (code), or the global impact of WikiLeaks (flesh).
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    This is a very provocative essay, worth lots of discussion.
Charles van der Haegen

BoardGameGeek | Gaming Unplugged Since 2000 - 0 views

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    Co-learner Gregor McNish poqsted on the MindAmp 3 discussion board about Cooperation theory and social dilemmas the following comment: Board games As mentioned in the live session, I find some interesting examples of exploring these tensions in modern boardgames. A strong element of the fun for me in playing these games is exploring the system presented by each game. In the context of our enquiry, I think that games can be a good (and safe) way of practically exploring the decision spaces of different cooperative structures. There are pure cooperative games, where the gamers are working together against the game. "Pandemic" is an example; gamers are trying to save the world from disease. Each person has a special power, the fun comes from working out as a group how to use everyone's powers to group advantage on each turn. Probably more interesting for our purposes are games whose principal mechanic is "negotiation". Negotiating deals, or forming temporary alliances is an important part of play. It's important in these games to have a sense of the relative benefit people are gaining from deals; it's fine to be gaining less than your trading partner, if you end up gaining more across all your trades, etc. There's lots of scope for metagaming -- you help me this time because I helped you last time, or will next time, etc. Whether or not deals are binding depends on the game, which leads to interesting tensions. Some games even allow group wins. "Dune" is a good example of this. "Intrige" is a very pure example, but apparently has been the cause of friendship break ups. "Diplomacy" would be a classic example. One I've always wanted to try is "Republic of Rome"; players are Senators, who must cooperate to defend Rome from the barbarian hordes, but who are otherwise trying to improve their own position relative to each other. Another interesting example people may have come across is "Werewolf" (also called "Mafia"). In a group (usually 9-15 or so), a couple of p
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    A great contribution of Gregor McNish in MindAmp 3 as a comment to section Cooperation theory & social dilemmas
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    Werewolf is a terrific game, especially because of the wild performance aspects. Coop games: I recommend Pandemic.
B.L. Ochman

Education | MobileActive.org - 0 views

  • With all these mobile gaming enthusiasts out there, where does that leave educational and social change games? Couldn’t some of this popularity be turned toward math, literacy, or advocacy games? The landscape shows that mobile games are popular regardless of handset and location, so the question now is how to make a game that provides both value and entertainment to the player.
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    open api to add to online learning community?
David McGavock

Transom » Radiolab: An Appreciation by Ira Glass - 0 views

  • Real journalism – and by that I mean fact-based reporting – is getting trounced by commentary and opinion in all its forms, from Fox News to the political blogs to Jon Stewart. Everyone knows newspapers are in horrible trouble. TV news continually loses ratings. And one way we broadcast journalists can fight back and hold our audience is to sound like human beings on the air. Not know-it-all stiffs. One way the opinion guys kick our ass and appeal to an audience is that they talk like normal people, not like news robots speaking their stentorian news-speak. So I wish more broadcast journalism had such human narrators at its center. I think that would help fact-based journalism survive.
  • particularly the places where the story turns, or where the hosts are to take different sides of an issue, those moments are always improvised.
  • Thus the utterly effortless chitchat that floats you so cheerfully from plot point to character moment to scientific explanation to the next plot point is actually worked over second by second and beat by beat, over the course of weeks.
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  • Jad’s an Oberlin-trained composer so he’s always either writing the music to fit the stories on his show, the way a composer writes a film score, or he adapts other people’s music so well you can’t tell it wasn’t custom made.
  • And all that meticulous work is in the service of something that’s the opposite of careful and meticulous: this totally chatty, happy, loose, spontaneous-sounding conversation between Jad and Robert and their interviewees.
  • on Radiolab. They invented this insanely concise, entertaining way to tell that story, and they have no problem hurtling through it quickly.
  • For my part, I find it comforting that this level of excellence is so labor intensive that they only can make ten full shows a year (plus, sure, 16 “shorts” that they distribute on the Internet). If they could do an hour of this every week, I think I’d have to quit radio. What would be the point of continuing? How could anyone compete with that?
  • There was an entire hour recently that took up the provocative question: from an evolutionary perspective, why would it be useful for us, or for any creature, to ever help one another? To ever be good? That’s a really hard premise for stories with ideas and emotion and strong characters and interesting plot lines.
  • “In an almost comic attempt to make their job hard, the duo take only the most difficult subjects from science and philosophy: ‘Time,’ ‘Morality,’ ‘Memory and Forgetting,’ ‘Limits.’”
  • What’s striking is the ambition of all this. Jad and Robert seem to be inventing their effects and techniques as they go.
  • Sometimes it seems like the only people who understand how terrific the show is, are listeners.
  • Radiolab also does a beautiful job figuring out a mix of stories that’ll move us from one idea to the next over the course of an hour. Lots of their episodes have a coherent argument to them, an argument that takes an hour and several stories to lay out.
  • Radiolab: An Appreciation I marvel at Radiolab when I hear it. I feel jealous. Its co-creators Jad Abumrad and Robert Krulwich have digested all the storytelling and production tricks of everyone in public radio before them, invented some slick moves of their own, and ended up creating the rarest thing you can create in any medium: a new aesthetic.
  • A 2010 NPR/SmithGeiger survey of news consumers who rightly should be in the public radio audience, showed that one of the biggest reasons adults say they choose not to listen to public radio is that they’re put off by the tone. One survey respondent said: “This type of story could be interesting, but the reporter’s voice and intonation is soooo affected, upper class, wasp, Ph.D. student-like, it detracts from the story.
  • This information is presented quickly and cheerfully. There’s a bounce to the whole thing. Music plays behind. Jad looks at a map, as he’s talking to Laura, naming the cities the balloon passed on its flight across England. It’s visual. Do I need to explain here that part of making great radio is remembering that you always need to give the audience things to look at?
  • All this banter also helps them solve a storytelling problem
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    Radiolab: An Appreciation I marvel at Radiolab when I hear it. I feel jealous. Its co-creators Jad Abumrad and Robert Krulwich have digested all the storytelling and production tricks of everyone in public radio before them, invented some slick moves of their own, and ended up creating the rarest thing you can create in any medium: a new aesthetic.
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    Telling a story - capturing the attention and curiosity of people. Sparking our humanity.
David McGavock

…My heart's in Accra » CHI keynote: Desperately Seeking Serendipity - 1 views

  • Cities embody political decisions make by their designers.
    • David McGavock
       
      Sounds like program or be programmed to me
  • It’s much harder to get the architects behind Facebook or Foursquare articulate the behaviors they’re trying to enable and the political assumptions that underly those decisions.
    • David McGavock
       
      Again - Programmers!
  • An urban planner who wants to make changes to a city’s structure is held in check by a matrix of forces: a desire to preserve history, the needs and interests of businesses and residents in existing communities, the costs associated with executing new projects. Progress is slow,
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  • For those planning the future of Facebook, it’s hard to study what’s succeeded and failed for MySpace, in part because an exodus of users to Facebook is gradually turning MySpace into a ghost town.
  • If we learn from real-world cities instead of abandoned digital ones, what lessons might we take?
    • David McGavock
       
      Conclusions
  • The Jacobs/Moses debate suggests we need to be cautious of architectures that offer convenience and charge isolation as a price of admission. This is the concern Eli Pariser articulates in his (excellent) new book, “The Filter Bubble“.
  • He worries that between Google’s personalized search and the algorithmic decisions Facebook makes in displaying news from our friends, our online experience is an increasingly isolated one,
  • They’re cars, rather than public transit or busy sidewalks.
  • A map of Vancouver overlaid with my friends’ recommendations is one thing; one that recommends restaurants based on paid advertisements and doesn’t reveal this practice is another entirely.
  • The map I want is the one that lets me shuffle not just through my friends’ preferences but through annotations from different groups: first time visitors to the city; long-time Vancouverites; foodies; visitors from Japan, Korea or China.
    • David McGavock
       
      A diverse sampling of taste
  • People’s actions inscribe their intentions onto a city.
  • Online spaces are often so anxious to show me how my friends are using a space that they obscure how other audiences are using it.
  • It’s possible to find out what’s popular on Facebook to an audience broader than that of your friends.
    • David McGavock
       
      Something Google+ should consider
  • One of the reasons curation is such a helpful strategy for wandering is that it reveals community maxima. It can be helpful to know that Times Square is the most popular tourist destination in New York if only so we can avoid it.
  • knowing where Haitian taxi cab drivers go for goat soup is often useful data on where the best Haitian food is to be found.
  • If you want to explore beyond the places your friends think are the most enjoyable, or those the general public thinks are enjoyable, you need to seek out curators who are sufficiently far from you in cultural terms and who’ve annotated their cities in their own ways.
    • David McGavock
       
      key to breaking the filter bubbles
  • Geocaching is its own peculiar form of community annotation, where the immediate goal is leaving your signature on someone else’s logbook, but the deeper goal is encouraging you to explore in a way you otherwise wouldn’t.
  • SF0, founded by a trio of Chicagoans transplanted to San Francisco, was designed to encourage players to discover things they’d never seen or done in the city, in a way that encouraged independence and exploration.
  • Combining the insights we may find from studying the organization of cities with the ability to reshuffle and sort digitally may let us think about designing online spaces for serendipity in different and powerful ways.
    • David McGavock
       
      Conclusion?
  • - How do we design physical spaces to encourage serendipity? - What lessons about serendipity in physical spaces can we bring into the virtual realm? - How can we annotate the physical world, digitally, in ways that expand our encounters with the world, rather than limiting them?
    • David McGavock
       
      Questions over conclusion
  • We hope that cities are serendipity engines. By putting a diverse set of people and things together in a confined place, we increase the chances that we’re going to stumble onto the unexpected. It’s worth asking the question: do cities actually work this way?
  • Most of us are fairly predictable
  • We hope for random encounter with a diverse citizenry to build a web of weak ties that increases our sense of involvement in the community, as Bob Putnam suggested in Bowling Alone. And we worry that we may instead isolate and cocoon ourselves when faced with a situation where we feel like outsiders, as Putnam’s recent research suggests.
  • “Census data can describe the segregation of my block, but how about telling me how segregated my life is? Location data points in that direction.
  • Nathan Eagle, who has worked with Sandy Pentland at MIT’s Media Lab on the idea of “reality mining”, digesting huge sets of data like mobile phone records, estimates that he can predict the location of “low-entropy individuals” with 90-95% accuracy based on this type of data
  • We all filter the places we live into the places where we’re regulars and the ones we avoid, the parts of town where we feel familiar and where we feel foreign. We do this based on where we live, where we work, and who we like to spend time with.
  • I’m less concerned about left-right polarization in the US, and more concerned about us/them polarization around the world
  • through the design of the systems we use and our behavior with those systems, I see reasons to worry that our use of the internet may be less cosmopolitan and more isolated that we would hope.
  • There were – and are – reasons to distrust curators, but there’s a critical aspect of their work I believe we need to preserve as we move towards new models for organizing news.
    • David McGavock
       
      interesting view of curation
  • Countries that have more than 40 million or more internet users generally have a very strong bias towards local sources – the mean is roughly 95%/5%, which makes Americans look (slightly) cosmopolitan in comparison.
  • US broadcast media focuses much more on entertainment stories than on international news.)
  • What’s striking to me about this preference data is that there’s so little effort required to access international news sources like BBC, the Times of India or the Mail and Guardian – they’re one click away and don’t require crossing a language barrier – and how strong the “local” bias for national news sources appears to be.
  • on January 12th, I published “What if Tunisia had a revolution, but nobody watched?“… and I got a lot of phone calls when Ben Ali fled the country two days later.
  • The revolution in Tunisia caught intelligence and diplomatic services around the world flat-footed. It didn’t have to – there was a wealth of information being published on Tunisian Facebook pages
  • I’m forced to admit that there’s no way I would have known about the revolution brewing if I didn’t have close Tunisian friends.
  • I’m less interested in the ways in which we limit our paths through cities than in how we constrain what we do and don’t encounter online.
    • David McGavock
       
      key point
  • On the other hand, curators invariably have biases
  • We need mechanisms to ensure that search gets complemented with serendipity.
    • David McGavock
       
      Point we have been discussing. Filter bubbles
  • Facebook offers a different answer to the question, “What do I need to know?” – “You need to know what your friends and your friends of friends already know that you do not.”
    • David McGavock
       
      Facebook world = ummm....
  • there’s a decent chance that their collective intelligence has some blind spots
  • The problem, of course, is that if your friends don’t know about a revolution in Tunisia or a great new Vietnamese restaurant, you may not know either.
  • It’s worth asking whether that bubble is able to provide us with the serendipity we hope for from the web.
  • Serendipity, at first glance, looks like the positive side of unintended consequences, the happy accident. But that’s not what the term meant, at least originally.
  • The word was coined by Horace Walpole, an 18th century British aristocrat,
  • A Google search turns up 11 million pages with the term, including restaurants, movies and gift shops named “serendipity”, but very few on unexpected discovery through sagacity.
    • David McGavock
       
      Serendipity vs. Sagacity
  • he refers to a Persian fairy tale, The Three Princes of Serendip, in which the titular characters were “always making discoveries, by accidents and sagacity, of things they were not in quest of.”
  • Louis Pasteur observed, “In the fields of observation chance favors only the prepared mind.”
  • In “The Travels and Adventures of Serendipity”, he and Barber explore discovery in a General Electric laboratory under the leadership of Willis Whitney, who encouraged a work environment that focused as much on fun as it did on discovery.
    • David McGavock
       
      Sounds like Google. Tinkering, time to play, time to work.
  • If we want to create online spaces to encourage serendipity, we might start by learning from cities.
    • David McGavock
       
      Moving to the point of online learning
  • Our loss, I believe, is that we’ve lost sight of the idea that we could prepare ourselves for serendipity, both personally and structurally.
  • vibrancy comes from the ongoing chance encounter between people using a neighborhood for different purposes, encountering one another as their paths intersect and cross.
  • The neighborhoods Jacobs celebrates are certainly not the most efficient in terms of an individual’s ability to move quickly and independently. Vibrancy and efficiency may not be diametrically opposed, but it’s likely that the forces are in tension.
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