Skip to main content

Home/ Mindamp/ Group items tagged literacy

Rss Feed Group items tagged

David McGavock

Final Report: Introduction | DIGITAL YOUTH RESEARCH - 1 views

  • What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?
  • we describe how our work addresses this gap, outlining our methodological commitments and descriptive focus that have defined the scope of this book. The first goal of this book is to document youth new media practice in rich, qualitative detail in order to provide a picture of how young people are mobilizing these media and technologies in their everyday lives.
  • In this section of this introductory chapter, we outline our methodological approach and how we have defined the objects and focus of our study. The descriptive frame of our study is defined by our ethnographic approach, the study of youth culture and practice, and the study of new media.
  • ...31 more annotations...
  • How are new media being taken up by youth practices and agendas? Our analytic question follows from this: How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
  • We have developed an interdisciplinary analytic tool kit to investigate this complex set of relations between changing technology, kid-adult relations, and definitions of learning and literacy. Our key terms are “genres of participation,” “networked publics,” “peer-based learning,” and “new media literacy.”
  • The primary distinction we make is between friendship-driven and interest-driven genres of participation, which correspond to different genres of youth culture, social network structure, and modes of learning.
  • We use the term “peer” to refer to the people whom youth see as part of their lateral network of relations, whom they look to for affiliation, competition, as well as disaffiliation and distancing. Peers are the group of people to whom youth look to develop their sense of self, reputation, and status.
  • In contrast to friendship-driven practices, with interest-driven practices, specialized activities, interests, or niche and marginalized identities come first.
  • nterest-driven practices are what youth describe as the domain of the geeks, freaks, musicians, artists, and dorks, the kids who are identified as smart, different, or creative, who generally exist at the margins of teen social worlds.
  • Rather than relying on distinctions based on given categories such as gender, class, or ethnic identity, we have identified genres based on what we saw in our ethnographic material as the distinctions that emerge from youth practice and culture, and that help us interpret how media intersect with learning and participation
  • Genres of participation provide ways of identifying the sources of diversity in how youth engage with new media in a way that does not rely on a simple notion of “divides” or a ranking of more- or less-sophisticated media expertise. Instead, these genres represent different investments that youth make in particular forms of sociability and differing forms of identification with media genres.
  • Our work here, however, is to take more steps in applying situated approaches to learning to an understanding of mediated sociability, though not of the school-centered variety. This requires integrating approaches in public-culture studies with theories of learning and participation.
  • A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.
  • Our interest, more specifically, is in documenting instances of learning that are centered around youth peer-based interaction, in which the agenda is not defined by parents and teachers.
  • What counts as learning and literacy is a question of collective values, values that are constantly being contested and negotiated between different social groups. Periods of cultural and technological flux open up new areas of debate about what should count as part of our common culture and literacy and what are appropriate ways for young people to participate in these new cultural forms.
  • While what is being defined as “new media literacy” is certainly not the exclusive province of youth, unlike in the case of “old” literacies youth are playing a more central role in the redefinition of these newer forms. In fact, the current anxiety over how new media erode literacy and writing standards could be read as an indicator of the marginalization of adult institutions that have traditionally defined literacy norms (whether that is the school or the family).
  • our work does not seek to define the components of new media literacy or to participate directly in the normalization of particular forms of literacy standards or practice. Rather, we see our contribution as describing the forms of competencies, skills, and literacy practices that youth are developing through media production and online communication in order to inform these broader debates.
  • Although the tradition of New Literacy Studies has described literacy in a more multicultural and multimodal frame, it is often silent as to the generational differences in how literacies are valued.
  • The chapters that follow are organized based on what emerged from our material as the core practices that structure youth engagement with new media.
  • Media Ecologies, frames the technological and social context in which young people are consuming, sharing, and producing new media.
  • introduces three genres of participation with new media that are an alternative to common ways of categorizing forms of media access: hanging out, messing around, and geeking out.
  • following two chapters focus on mainstream friendship-driven practices and networks.
  • instant messaging, social network sites, and mobile phones
  • making friendships, gossiping, bullying, and jockeying for status are reproduced online, but they are also reshaped
  • chapter on Intimacy
  • examines practices that are a long-standing and pervasive part of everyday youth sociality.
  • flirting, dating, and breaking up.
  • these norms largely mirror the existing practices of teen romance
  • The next chapter on Families also takes up a key “given” set of local social relationships by looking across the diverse families we have encountered in our research. The
  • use of physical space in the home, routines, rules, and shared production and play. The chapter also examines how the boundaries of home and family are extended through the use of new media.
  • final three chapters of the book focus primarily on interest-driven genres of participation, though they also describe the interface with more friendship-driven genres.
  • Gaming examines different genres of gaming practice: killing time, hanging out, recreational gaming, mobilizing and organizing, and augmented game play
  • Creative Production, looking across a range of different case studies of youth production, including podcasting, video blogging, video remix, hip-hop production, fan fiction, and fansubbing.
  • Work examines how youth are engaged in economic activity and other forms of labor using new media. The chapter suggests that new media are providing avenues to make the productive work of youth more visible and consequential.
  •  
    "What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?"
Doug Breitbart

Web Literacy Map - 1.1.0 - Mozilla Webmaker - 0 views

  •  
    "Web Literacy Map (1.1.0) The Web Literacy Map is a map of competencies and skills that Mozilla and our community of stakeholders believe are important to pay attention to when getting better at reading, writing and participating on the web."
Charles van der Haegen

New Media Literacies: Greening a Digital Media Class - 0 views

  •  
    Blogpost by Antonio Lopez, co-learner at MindAmp I've been a media literacy educator for a dozen years, although as a consequence of participating in the punk movement during the early '80s, I've been a lifelong proponent of do-it-yourself media. Since entering the field of education I've worked in numerous arts programs with youths, spending considerable time with disadvantaged groups. Working with Native Americans, Latinos and Afro-Caribbean youth has helped me to formulate a multicultural, multi-perspective approach to media literacy that has pushed me to reconceptualize cultural assumptions embedded in traditional media education.* Learners in those communities are under greater stress than mainstream Americans, and their particular needs call for attention to social justice, environmental issues and cultural citizenship, things that many privileged Americans take for granted. At one point when I was working on the rez, a Native American elder opined on the information highway by remarking, "any road can get you somewhere." Unfortunately, many programs that embrace digital media tools are too enamored with the technology to think more critically about the "somewhere" we are moving towards. It was during this period that I realized the importance of appropriate applications of technology and also understood the ethnocentrism embedded in the idea of "progress." More importantly, I was forced to think more carefully about who or what I was ultimately serving in my work as an educator. As a fellow media geek it might surprise you, then, to suggest that my approach since then has been to serve the planet: humans and nonhuman alike. In particular I feel a strong calling to speak to the best of my abilities on behalf of our silent partner: nature. These days in my current role as a professor of media studies at an American University in Rome, I have taken to heart the task of incorporating lessons I learned beyond the walled garden of academia to green the field of m
Charles van der Haegen

Quest to Learn School website - 0 views

  •  
    "Reason and Purpose Learning by Doing Designed to support the digital lives of young people and their capacity for learning, Quest to Learn is a school committed to graduating strong, engaged, literate citizens of a globally networked world. Through an innovative pedagogy that immerses students in differentiated, challenge-based contexts, the school acknowledges design, collaboration, and systems thinking as key literacies of the 21st century. Within an integrated, rigorous Regents-based curriculum students work with teachers to gain the skills necessary to meet these requirements, and even surpass them. On-going evaluation and feedback create opportunities for students to plan, revise, and reflect on their own learning. The overall curriculum is rooted in mathematical practices and the use of smart tools, with an explicit intent to innovate at the level of how students are assessed in context. Most importantly, teachers work with students to build individual and academic competencies and enrich youth identity development within contexts that are relevant and meaningful. The school has been designed to help students to bridge old and new literacies through learning about the world as a set of interconnected systems. Design and complex problem-solving are two big ideas of the school, as is a commitment to deep content learning with a strong focus on learning in rigorous, engaging, and relevant ways. It is a place where digital media meets books and students learn to think like designers, inventors, mathematicians, writers, and more. Q2L brings together teachers with a passion for content, a vision for helping kids to learn best, and a commitment to changing the way students will grow in the world. Quest to Learn has purposely responded not only to the growing evidence that digital media and games offer powerful models for reconsidering how and where young people learn, but also to the belief that access for all students to these opportunities is critical. We beli
  •  
    Following the links ifrom ted's post in the gamification forum item... I bounced on this school. Always interesting to discover new ways of looking at traditional things...
David McGavock

Digital Skills Can Be Quickly Acquired - NYTimes.com - 0 views

    • David McGavock
       
      Literacy for professionals.
  • In 2007, there were 150 workshops and courses about digital media and technology but none specifically about social media, according to Carmen Scheidel, Mediabistro’s vice president for education and events.
  • “In general, the digital natives are earlier in their careers, and they are not the ones taking these types of classes,” Ms. Scheidel said. “It tends to be people who are very accomplished in their careers but are new to social media. It is an interesting mix.”
  • ...12 more annotations...
  • To deliver social media training in a more effective way, Ms. Scheidel said that Mediabistro last year introduced a new approach. Instead of offering mostly small workshops with 15 to 20 students, they began offering what she described as an online social media conference.
  • For midcareer executives, particularly in the media and related industries, knowing how to use Twitter, update your timeline on Facebook, pin on Pinterest, check in on Foursquare and upload images on Instagram are among the digital skills that some employers expect people to have to land a job or to flourish in a current role.
  • Pamela Tate, president and chief executive of the Council for Adult and Experiential Learning, based in Chicago, said digital literacy, including understanding social networking, is now a required skill.
  • To help bridge the gap, major universities, community colleges, online educational businesses from Lynda.com to ed2go.com offer continuing education classes in digital media, including social media skills, Web design, search optimization and Web analytics.
  • The University of San Francisco
  • Harvard’s Extension School
  • Columbia’s Graduate School of Journalism
  • It is a place of business. It is a place where your career will be enhanced or degraded, depending on your use of these tools and services.”
  • Professor Sreenivasan and Ernest R. Sotomayor, assistant dean, career services and continuing education, organized a weekend of panels and workshops in late January for 500 people after a similar weekend conference approach drew 300 students last May.
  • For those participants, who wanted one-on-one attention from an experienced social media user, the “social media doctors” were in the house.
  • The idea behind the “doctors” was to give people some individual instruction at a conference setting
  • Educators also say skills classes have to help translate what seems to be a different language — hashtags, mentions, heart.
Alex Grech

A mini-course on network and social network literacy - howardrheingold's posterous - 2 views

  •  
    Essential viewing.  Rheingold's mini-course on network and social network literacy.
Alex Grech

What do Google, Open Source Software and Digital Literacies have in Common? | DMLcentral - 2 views

  •  
    Very nice. I like the link to openness and literacy.
Alex Grech

Social Media's Slow Slog Into the Ivory Towers of Academia - Josh Sternberg - Technolog... - 0 views

  • If you took a soldier from a thousand years ago and put them on a battlefield, they'd be dead,"
  • "If you took a doctor from a thousand years ago and put them in a modern surgical theater, they would have no idea what to do. Take a professor from a thousand years ago and put them in a modern classroom, they would know where to stand and what to do."
  • So they went back to school to learn how to create Facebook campaigns, how to incorporate SEO best-practices, how to blog, and how to create social media strategies.
  • ...17 more annotations...
  • But as social interactions and technologies mature, there has been a swing in the pendulum. Professors are now approaching the teaching of social media from a pedagogical perspective, as much as a practical one.
  • the theories behind social media: why do things go viral, the social theories of how people act and how they communicate to a network, or one person at a time, and why do certain tools work they way they do for us
  • Instead of understanding social media as products, students are encouraged to treat status updates as part of a larger information ecosystem.
  • With social media being a pervasive, if not invasive, aspect of our lives, it makes perfect sense for the Ivory Tower to embrace social media from a theoretical perspective to help students understand the technology and its effect on their daily lives, as well as the epistemological question of "how do we know what we know?"
  • The medium is relatively new enough that there's no canon shaping social media, just conceptual frameworks for looking at the effects of social media on students' lives and communities and on society as a whole. The task of academics is to give students a vocabulary to understand these perspectives, tools to make sense of the theoretical discussions and think critically about social media.
  • "I don't think you have the credibility of doing research, of writing about, unless you get to really know that culture. And the best way of knowing the culture is to actually be immersed in it."
  • "no positive incentives for innovating in pedagogy."
  • Rheingold puts it,
  • Underpinning a disdain for social media in higher education is the assumption that incoming students already have an inherent aptitude for new technologies
  • Terms like "digital native" (those born during or after the introduction of digital technology -- computer, Internet, etc. -- and have an assumed greater understanding of how technology works because they've been using digital technology their entire lives) and "digital immigrant" (those born before this introduction and have had to adapt and adopt the technology at a later point in life) have been bandied around by experts and marketers as ways of classifying and differentiating between generations, and, more importantly, the expectations of those who fall into either category.
  • it has stopped educators from teaching what they need to teach. It has scared educators into thinking students know more than us. God forbid we learn something from our students. And, so, we assumed these kids already know, and we don't teach them. And we expect them to know things and we grade them; we evaluate them; we hire them based on what we think, we assume, they know. And they don't. How would you know this stuff if no one ever bothered to point it out to you that this is something you should be learning, because everyone assumes you already know?"
  • the lack of critical literacy.
  • ce students of the Digital Age have not had to acclimate to this sweeping change from analog to digi
  • al and are assumed to possess some innate technological knowledge based solely on the year they were born, they don't necessarily have to acclimate to the sheer velocity of recent innovations.
  • "We have on our hands the last generation of educators who do remember life before these tools, and so therefore, we have an opportunity to teach some critical literacy that these students may not get otherwise; this generation may not get otherwise
  • Rheingold puts the onus on the students to learn not just from him, but from each other. Instructors can serve as a facilitator, but the student has to want to be there, process that information, and use that information in a productive way.
  • "The issues around social media -- community, identity, presentation of self, social capital, public sphere, collective action; a lot of important topics from other disciplines -- aren't really being raised in academia," said Rheingold. "They ought to be because these topics, not only academically, in terms of the shifts in media and literacy that they're triggering in the world, are where the students live and work."
Charles van der Haegen

MIT TechTV - Pecha Kucha RFK-LA - 0 views

  •  
    "RFK-Legacy in Action, LAUSD, RFK Community Schools, New Media Literacies and other USC departments join at The Annenberg School for Communication and Journalism Dean's Forum to explore a series of "blue sky" propositions about how we might spark new forms of teaching and learning in conjunction with the philosophy the RFK Community Schools were envisioned to epitomize."
David McGavock

critical-thinking - home - 3 views

  •  
    "Welcome to the Critical Thinking Compendium! Join Howard Rheingold and other noted educators in creating a world-class resource for teaching critical thinking and Internet literacies."
David McGavock

Users for Sale: Has Digital Illiteracy Turned Us Into Social Commodities? - 1 views

  • In answer to your question, engaging with people costs us privacy. It always has. I think the only way to behave is as if nothing is private. And then fight to make what you care about legal and acceptable.
    • David McGavock
       
      key point
  • You warn against the dangers of “selling our friends” by connecting our social graphs to various networks and apps. How does this damage our relationships, even if we’re doing it unwittingly?
  • Unwittingly, well, it’s more like when your friends keep inviting you to FarmVille or LinkedIn. When they unwittingly turn over their address book to one of these companies that’s really just in the business of swelling their subscriptions so that they can go have an IPO.
  • ...8 more annotations...
  • You advocate “programming literacy” in the online platforms we use every day. How much can the average web user be expected to understand?
  • I don’t think the average web users of this century will achieve basic programming literacy.
  • If they don’t know how to make the programs, then I’d at least want them to know what the programs they are using are for. It makes it so much more purposeful. You get much more predictable results using the right technologies for the right jobs.
  • I want people to be able to ask themselves, “What does this website want me to do? Who owns it? What is it for?”
  • You note how our traditional social contracts (e.g. I can steal anything I want, but I won’t do it out of shame, fear, etc.) break down due to the anonymity and distance of the web. How can we change this and still maintain an open online culture?
  • We have an economic operating system based in scarcity — that’s how we create markets — so we don’t have a great way yet of sharing abundant resources.
  • It’s a problem of imagination, not reality. We have imaginary boundaries.
  • rather than getting people to use the web responsibly and intelligently, it may be easier to build networks that treat the humans more responsibly and intelligently. Those of us who do build stuff, those of us who are responsible for how these technologies are deployed, we have the opportunity and obligation to build technologies that are intrinsically liberating — programs that reveal their intentions, and that submit to the intentions of their users.
    • David McGavock
       
      On one hand Rushkoff is saying all people need to become more literate of "programming". On the other hand he says that programmers need to focus on doing the job well (treat humans more responsibly - reveal their intentions more fully).
Charles van der Haegen

YouTube - A Portal to Media Literacy Michael Welsch - 0 views

  •  
    "Presented at the University of Manitoba June 17th 2008. (for those of you waiting for the Library of Congress presentation, it will be posted Jul16 videos of the work of Michaerl Welsch in Cultural Antropology classes on media litteracy..; a fantastic and incredibly powerfiull showpiece on how education can become with at the same time hints on what to-morrow could look like..; 19th-ish.) From Stephen's Lighthouse: http://stephenslighthouse.sirsidynix.com/archives/2008/07/michael_wesch_l.html" "Many of you have probably seen Kansas State University prof Michael Wesch's thought-provoking video, "A Vision of Students Today". http://www.youtube.com/watch?v=dGCJ46vyR9o. Recently Dr. Wesch spoke at the University of Manitoba where he explained the the basis of this video in a talk entitled, "Michael Wesch and the Future of Education." I found it fascinating! He describes how he so naturally incorporates emerging technologies into his courses from the smallest seminar type class to the largest lecture theatre filled class. More importantly he not only talks about the technologies but how he encourages extraordinary participation and collaboration from his students by engaging them in meaningful learning activities. Although the video is 66 minutes long...pour a coffee, iced tea or glass of wine and enjoy this dynamic presentation from a master teacher." http://umanitoba.ca/ist/production/streaming/podcast_wesch.html Dubbed "the explainer" by popular geek publication Wired because of his viral YouTube video that summarizes Web 2.0 in under five minutes, cultural anthropologist Michael Wesch brought his Web 2.0 wisdom to the University of Manitoba on June 17. During his presentation, the Kansas State University professor breaks down his attempts to integrate Facebook, Netvibes, Diigo, Google Apps, Jott, Twitter, and other emerging technologies to create an education portal of the future. "It's basically an ongoing experiment to create a portal for me and my stud
  •  
    This is a most powerful ressource, a showcase of what a single professor has been able to realize in his cultural antropology class
David McGavock

Mindful Infotention: Dashboards, Radars, Filters - City Brights: Howard Rheingold - 0 views

  • Tuning and feeding our personal learning networks is where the internal and the technological meet the social.
    • David McGavock
       
      Attention + Tech Tools + Learning Networks
  • Infotention is a word I came up with to describe the psycho-social-techno skill/tools we all need to find our way online today, a mind-machine combination of brain-powered attention skills with computer-powered information filters
  • More and more, knowing where to direct your attention involves a third element, together with your own attentional discipline and use of online power tools – other people
mesbah095

Guest Post Online - 0 views

  •  
    Article Writing & Guestpost You Can Join this Site for Your Article & guest post, Just Easy way to join this site & total free Article site. This site article post to totally free Way. Guest Post & Article Post live to Life time only for Current & this time new User. http://guestpostonline.com
David McGavock

Infotention, internal: Attentional strategies | Social Media Classroom - 2 views

  • We can talk about attention training, multitasking, the dangers of distraction.
  • What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention and a need to allocate that attention efficiently among the overabundance of information sources that might consume it"
  • Infotention
  • ...10 more annotations...
  • brain-powered attention skills and computer-powered information filters.
  • work best together with a third element — sociality
  • put together intelligence dashboards, news radars, and information filters from online tools like persistent search and RSS is the external technical component of information literacy.
  • Honing the mental ability to employ the form of attention appropriate for each moment
  • Infotention involves a third element
  • other people
  • recommendations that make it possible to find fresh and useful signals amid the overwhelming noise of the Internet
  • Mentally trained, technologically augmented, socially mediated
  • detecting information that could be valuable specifically to you, whenever and wherever it is useful to you.
  • crap detection skills and basic mindfulness come in. 
Kathy Gill

Stock and flow « Snarkmarket - 0 views

  •  
    Thinking of the economics concepts in terms of today's digital idea space. 
Donal O' Mahony

21 Things That Will Be Obsolete by 2020 | MindShift - EdTech Leadership - 3 views

  •  
    some interesting observations
  •  
    Great ink. I posted the following comment on the article's Website: On point 18, why not organic food in the cafeteria? Seems like if we are smart enough to adapt all the trends you are discussing, a farm-to-school lunch program would make sense as well. I like all the suggestions you are making, but I also find them to be too technologically oriented, and not necessarily grounded in the needs of the current reality we are facing: can we even educate for a world that no longer has the carrying capacity for civilization? I think the tools you mention are all useful and can be applied sustainably, but I would suggest a conscious push to incorporate sustainability as an educational value that is integrated into the technology. And I'm not just talking about information literacy about environmental issues, but actual sustainable cultural practice, which includes many of the things you have listed here. Additionally, it would be good to argue for Green IT. What good is a digital cloud if the ones outside the classroom are wrecking havoc on our surroundings? Again, I like your ideas, I just think they will be more feasible in a habitable world. We should put our minds together to make this so.
1 - 20 of 29 Next ›
Showing 20 items per page