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David McGavock

The Technium: Amish Hackers - 1 views

  • comes up with a justification of how it fits into the Amish orientation. So he goes to his bishop with this proposal: "I like to try this out." Bishop says to Ivan, "Okay Ivan, do whatever you want with this. But you have to be ready to give it up, if we decide it is not helping you or hurting others." So Ivan acquires the tech and ramps it up, while his neighbors, family, and bishops watch intently. They weigh the benefits and drawbacks. What is it doing to the community?
  • 1) They are selective. They know how to say "no" and are not afraid to refuse new things. They ban more than they adopt. 2) They evaluate new things by experience instead of by theory. They let the early adopters get their jollies by pioneering new stuff under watchful eyes. 3) They have criteria by which to select choices: technologies must enhance family and community and distance themselves from the outside world. 4) The choices are not individual, but communal. The community shapes and enforces technological direction.
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    The Amish have the undeserved reputation of being luddites, of people who refuse to employ new technology. It's well known the strictest of them don't use electricity, or automobiles, but rather farm with manual tools and ride in a horse and buggy. In any debate about the merits of embracing new technology, the Amish stand out as offering an honorable alternative of refusal. Yet Amish lives are anything but anti-technological. In fact on my several visits with them, I have found them to be ingenious hackers and tinkers, the ultimate makers and do-it-yourselfers and surprisingly pro technology.
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    Kevin Kelly describes Amish Hackers and the way the Amish community sifts and selects appropriate technology. Talk about infotention! These people have focus on what a technology can do for them and how it will benefit the greater community.
Charles van der Haegen

About Adbusters | Adbusters Culturejammer Headquarters - 1 views

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    "The Media Foundation We are a global network of artists, activists, writers, pranksters, students, educators and entrepreneurs who want to advance the new social activist movement of the information age. Our aim is to topple existing power structures and forge a major shift in the way we will live in the 21st century. Adbusters Magazine Based in Vancouver, British Columbia, Canada, Adbusters is a not-for-profit, reader-supported, 120,000-circulation magazine concerned about the erosion of our physical and cultural environments by commercial forces. Our work has been embraced by organizations like Friends of the Earth and Greenpeace, has been featured in hundreds of alternative and mainstream newspapers, magazines, and television and radio shows around the world. Adbusters offers incisive philosophical articles as well as activist commentary from around the world addressing issues ranging from genetically modified foods to media concentration. In addition, our annual social marketing campaigns like Buy Nothing Day and Digital Detox Week have made us an important activist networking group. Ultimately, though, Adbusters is an ecological magazine, dedicated to examining the relationship between human beings and their physical and mental environment. We want a world in which the economy and ecology resonate in balance. We try to coax people from spectator to participant in this quest. We want folks to get mad about corporate disinformation, injustices in the global economy, and any industry that pollutes our physical or mental commons. Culturejammer's Headquarters"
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    That's the kind of group I wanted to get to know... Thanks marlelo Santos for leading me to them...
Charles van der Haegen

PICNIC : // Help U.S.: Lawrence Lessig - 2 views

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    "How are governments responding to the entitlement, engagement and sharing brought about by the Internet? How can policy "mistakes" be fixed in "high functioning democracies"? Harvard law professor and Creative Commons founder Lawrence Lessig describes how policy errors in the United States are having unintended negative consequences and he implores "outsiders" to help US to correct its mistakes with balanced, sensible policy alternatives"
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    May interest you, Laurence Lessig forcefull speach at Picbnic in Amsterdam in September 2011
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    Very fine talk, as usual with Lessig. I wonder where this anti-corruption drive will go.
David McGavock

Final Report: Introduction | DIGITAL YOUTH RESEARCH - 1 views

  • What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?
  • we describe how our work addresses this gap, outlining our methodological commitments and descriptive focus that have defined the scope of this book. The first goal of this book is to document youth new media practice in rich, qualitative detail in order to provide a picture of how young people are mobilizing these media and technologies in their everyday lives.
  • In this section of this introductory chapter, we outline our methodological approach and how we have defined the objects and focus of our study. The descriptive frame of our study is defined by our ethnographic approach, the study of youth culture and practice, and the study of new media.
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  • How are new media being taken up by youth practices and agendas? Our analytic question follows from this: How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
  • We have developed an interdisciplinary analytic tool kit to investigate this complex set of relations between changing technology, kid-adult relations, and definitions of learning and literacy. Our key terms are “genres of participation,” “networked publics,” “peer-based learning,” and “new media literacy.”
  • The primary distinction we make is between friendship-driven and interest-driven genres of participation, which correspond to different genres of youth culture, social network structure, and modes of learning.
  • We use the term “peer” to refer to the people whom youth see as part of their lateral network of relations, whom they look to for affiliation, competition, as well as disaffiliation and distancing. Peers are the group of people to whom youth look to develop their sense of self, reputation, and status.
  • In contrast to friendship-driven practices, with interest-driven practices, specialized activities, interests, or niche and marginalized identities come first.
  • nterest-driven practices are what youth describe as the domain of the geeks, freaks, musicians, artists, and dorks, the kids who are identified as smart, different, or creative, who generally exist at the margins of teen social worlds.
  • Rather than relying on distinctions based on given categories such as gender, class, or ethnic identity, we have identified genres based on what we saw in our ethnographic material as the distinctions that emerge from youth practice and culture, and that help us interpret how media intersect with learning and participation
  • Genres of participation provide ways of identifying the sources of diversity in how youth engage with new media in a way that does not rely on a simple notion of “divides” or a ranking of more- or less-sophisticated media expertise. Instead, these genres represent different investments that youth make in particular forms of sociability and differing forms of identification with media genres.
  • Our work here, however, is to take more steps in applying situated approaches to learning to an understanding of mediated sociability, though not of the school-centered variety. This requires integrating approaches in public-culture studies with theories of learning and participation.
  • A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.
  • Our interest, more specifically, is in documenting instances of learning that are centered around youth peer-based interaction, in which the agenda is not defined by parents and teachers.
  • What counts as learning and literacy is a question of collective values, values that are constantly being contested and negotiated between different social groups. Periods of cultural and technological flux open up new areas of debate about what should count as part of our common culture and literacy and what are appropriate ways for young people to participate in these new cultural forms.
  • While what is being defined as “new media literacy” is certainly not the exclusive province of youth, unlike in the case of “old” literacies youth are playing a more central role in the redefinition of these newer forms. In fact, the current anxiety over how new media erode literacy and writing standards could be read as an indicator of the marginalization of adult institutions that have traditionally defined literacy norms (whether that is the school or the family).
  • our work does not seek to define the components of new media literacy or to participate directly in the normalization of particular forms of literacy standards or practice. Rather, we see our contribution as describing the forms of competencies, skills, and literacy practices that youth are developing through media production and online communication in order to inform these broader debates.
  • Although the tradition of New Literacy Studies has described literacy in a more multicultural and multimodal frame, it is often silent as to the generational differences in how literacies are valued.
  • The chapters that follow are organized based on what emerged from our material as the core practices that structure youth engagement with new media.
  • Media Ecologies, frames the technological and social context in which young people are consuming, sharing, and producing new media.
  • introduces three genres of participation with new media that are an alternative to common ways of categorizing forms of media access: hanging out, messing around, and geeking out.
  • following two chapters focus on mainstream friendship-driven practices and networks.
  • instant messaging, social network sites, and mobile phones
  • making friendships, gossiping, bullying, and jockeying for status are reproduced online, but they are also reshaped
  • chapter on Intimacy
  • examines practices that are a long-standing and pervasive part of everyday youth sociality.
  • flirting, dating, and breaking up.
  • these norms largely mirror the existing practices of teen romance
  • The next chapter on Families also takes up a key “given” set of local social relationships by looking across the diverse families we have encountered in our research. The
  • use of physical space in the home, routines, rules, and shared production and play. The chapter also examines how the boundaries of home and family are extended through the use of new media.
  • final three chapters of the book focus primarily on interest-driven genres of participation, though they also describe the interface with more friendship-driven genres.
  • Gaming examines different genres of gaming practice: killing time, hanging out, recreational gaming, mobilizing and organizing, and augmented game play
  • Creative Production, looking across a range of different case studies of youth production, including podcasting, video blogging, video remix, hip-hop production, fan fiction, and fansubbing.
  • Work examines how youth are engaged in economic activity and other forms of labor using new media. The chapter suggests that new media are providing avenues to make the productive work of youth more visible and consequential.
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    "What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?"
David McGavock

Curation: Creatively Filtering Content - The Edublogger - 0 views

  • curation is needed as a way to get value out of the information flood.
  • An important lesson I learnt from curating the Flipboard magazine is curation is a very personal process.
  • The purpose of this post is to showcase all the different ways content was curated at the Edutech National Congress & Expo to: Provide a deeper understanding of curation. Provide inspiration to try alternative curation methods. Make you appreciate the importance of curation.
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    Curation - article with video of Howard Rheingold interviewing Robin Good.
Charles van der Haegen

Quest to Learn School website - 0 views

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    "Reason and Purpose Learning by Doing Designed to support the digital lives of young people and their capacity for learning, Quest to Learn is a school committed to graduating strong, engaged, literate citizens of a globally networked world. Through an innovative pedagogy that immerses students in differentiated, challenge-based contexts, the school acknowledges design, collaboration, and systems thinking as key literacies of the 21st century. Within an integrated, rigorous Regents-based curriculum students work with teachers to gain the skills necessary to meet these requirements, and even surpass them. On-going evaluation and feedback create opportunities for students to plan, revise, and reflect on their own learning. The overall curriculum is rooted in mathematical practices and the use of smart tools, with an explicit intent to innovate at the level of how students are assessed in context. Most importantly, teachers work with students to build individual and academic competencies and enrich youth identity development within contexts that are relevant and meaningful. The school has been designed to help students to bridge old and new literacies through learning about the world as a set of interconnected systems. Design and complex problem-solving are two big ideas of the school, as is a commitment to deep content learning with a strong focus on learning in rigorous, engaging, and relevant ways. It is a place where digital media meets books and students learn to think like designers, inventors, mathematicians, writers, and more. Q2L brings together teachers with a passion for content, a vision for helping kids to learn best, and a commitment to changing the way students will grow in the world. Quest to Learn has purposely responded not only to the growing evidence that digital media and games offer powerful models for reconsidering how and where young people learn, but also to the belief that access for all students to these opportunities is critical. We beli
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    Following the links ifrom ted's post in the gamification forum item... I bounced on this school. Always interesting to discover new ways of looking at traditional things...
David McGavock

The Forward Foundation - http://forwardfound.org/ - 1 views

  • About the Forward Foundation   Forward Foundation is a Foresight/Futures studies not for profit research and development group. Our members in the past have worked in the past with http://www.iftf.org/, MacArthur Foundation, Stanford University, MIT Press, MITE, USDA, and hundreds of small groups and networks across the globe. We produce research and forecasting like most "futures studies think tanks", but we also produce open source software and code, open source hardware and designs, and open licensed education materials. Examples include http://code.google.com/p/flows-dev/ http://flows.panarchy.com/ http://socialmediaclassroom.com and some of us have worked on http://cooperationcommons.com with http://iftf.org
  • Our Wealth Generating Ecology building skills and experience includes:   Working with meta and alternative currencies, local economy and social enterprise development, network-based project management, collaborative food, energy, creative output and physical object production, envrionmental scanning for network collaboration ecologies, and more.
  • Our design philosophy is to share not just the rendered output of the education package, but also the standard model that was used to produce the output.  We believe that it is important to design for interoperability first, then to address what works best for you. 
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    "About the Forward Foundation Forward Foundation is a Foresight/Futures studies not for profit research and development group. Our members in the past have worked in the past with http://www.iftf.org/, MacArthur Foundation, Stanford University, MIT Press, MITE, USDA, and hundreds of small groups and networks across the globe. We produce research and forecasting like most "futures studies think tanks", but we also produce open source software and code, open source hardware and designs, and open licensed education materials. Examples include http://code.google.com/p/flows-dev/ http://flows.panarchy.com/ http://socialmediaclassroom.com and some of us have worked on http://cooperationcommons.com with http://iftf.org"
David McGavock

As Above, So Below: The Worldview of Lynn Margulis | Reality Sandwich - 2 views

  • This journey led her to emphasize in all her scientific work two phenomena -- the fusing of distinct beings into a single being: symbiosis; and the interaction of organisms and their environments to create relational "loops" that led to regulation of many Earth systems: Gaia Theory.
  • Bacteria were here first and are with us still, comprising a major part of the biosphere.  They are unseen with the naked eye, they lack nuclei (for this reason, they are called prokaryotes -- "pro" = before,  "karyon" = nucleus). Their forms were legion and their metabolisms were (and continue to be) strange.
  • What is known is that the spirochete didn't digest the thermoplasmid and the thermoplasmid did not digest the spirochete.  As Margulis was fond of saying, "1 + 1 = 1."  There was a union of the two, resulting in an entirely new being.  They were inseparable, literally.  The thermoplasmid had a rotor now, and the spirochete had a "head".
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  • Margulis, inspired by the work of little-known biologists, revealed and proved these mergers for us.  At first, her worked was rejected and scoffed at.  It did not fit the still-dominant neo-Darwinian paradigm that tells us all evolutionary novelty comes from natural selection acting on genes and the gradual accumulation of random genetic mutation.  But eventually these symbioses were accepted because they could not be ignored
  • our physical selves are universes composed of the movemenst, biological agreements, and interactions of these beings.
  • "Identity is not an object; it is a process with addresses for all the different directions and dimensions in which it moves..." Margulis once stated, with her colleague Ricardo Guerrero.
  • Indeed, symbiogenesis has been observed in the lab.  An amoeba population, accidentally infected with bacteria was observed over long periods of time, and soon enough, the infecting bacteria could not be removed from the infected amoeba without killing the organism. 
  • Gaia is the work of the relational loops of push and pull between bacteria, other organisms, and the environment
  • But Lovelock came up with an understandable and accesible metaphor in the form of a computer program called Daisyworld.  Daisyworld is not the "proof" of Gaia: Lovelock and his colleague Andrew Watson devised the program to see if living and environmental factors could theoretically interact without intention. 
  • "Gaia," Margulis's former student Greg Hinkle said, "is just symbiosis as seen from space."
  • Gaia processes are real and observable (and sometimes referred to as "biogeochemistry", a term more acceptable to mainstream science).  Furthermore, the five kingdoms (bacteria, protoctists, fungi, plants, animals) of life are all touched by symbiosis
  • After she found James Lovelock, they worked on making those processes known.  Their collaboration resulted in Gaia Theory, which was a disciplinary symbiosis -- the theoretical expression of Margulis's interdisciplinary life.
  • All animals have symbiotic partners in their guts.  Remove these symbionts and the animals die.
  • Microcosmos show us a bacterial view of the world.  Bacteria exchange their genes laterally.  This means they don't pass their genomic information only when they reproduce (though this can happen), but also  through their simple existence.
  • Along with the many detailed examples of bacterial mergers at varying levels of cellular complexity, the world revealed by Acquiring Genomes is also a world of mating between distinct phyla
  • What is definite is that the merging of beings is key, and symbiogenesis offers a clearly observable alternative to the consistent but woefully incomplete neo-Darwinian paradigm.
  • David Bohm, who said
  • "Science is the search for truth...whether we like it or not."
  • Many neo-Darwinist concerns circled nervously around words like "Gaia" and "cooperation" (which Margulis did not like to use).  They were, perhaps rightly, concerned that these terms were ripe for religious appropriation.  But Margulis herself was outspoken against such mishandling of her research. 
    • David McGavock
       
      Cooperation - not God - meets Gaia
  • it's much more complex than that -- there is something "in it" for every symbiont,
  • "Gaia is not merely an organism."  The Earth is beyond stale conception.  It is more magnificent and active than we can imagine.  Gaia is object and process.
  • this complexity is impossible to incorporate in a linear and reductive understanding.
    • David McGavock
       
      This is a question that I often wonder - how different thinkers (using different modes of understanding) come to different conclusions.  What is it that separates the linear (reductive) thinker from the holistic (systemic) thinker?
  • If Gaia is conscious, it possesses a consciousness of a different magnitude, probably of a different order all together.
  • Perhaps as we -- in the newly and deeply connected world of the internet, social profiles, and globalization -- witness the dissolution of the cult of isolated individuality and embark on understanding a clearer and more nuanced view of individuality, so to will we ready ourselves for a clearer view of evolution and life.
    • David McGavock
       
      This is a good question; how does this connected world reframe our conception of ourselves as individuals? Can we, at once, become humbled while we contribute? Can we imagine ourselves as less important while we excel in our pursuits?
  • Dawkins, who claims to be an atheist, relies on a host of selfish angels within us and the possibility for meme-salvation to justify his theory.  He substantiates his magical worldview on a meager past of scientific work.
  • To encompass complex systems with our thinking, we must imagine a model that is less like "cause-effect" more like "being-manifestation."  That is, multiple layers and numerous agents of forces unconsciously conspire together, and their conspiring is so intermingled, that it is simultaneously cause and effect, and thus beyond both. 
  • Now that Margulis has died, it remains our choice to catch up with what she and her life's work have set in motion.  To do so, we must bring together the many fields of knowledge she embodied.  Biologists must talk to physicists, virologists must talk to geologists, cosmologists must talk to microbiologists, and scientists musty talk to non-scientists.  This motion of meeting and exchanging ideas, if we act with it, will evolve our thinking.
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    " Now that Margulis has died, it remains our choice to catch up with what she and her life's work have set in motion.  To do so, we must bring together the many fields of knowledge she embodied.  Biologists must talk to physicists, virologists must talk to geologists, cosmologists must talk to microbiologists, and scientists musty talk to non-scientists.  This motion of meeting and exchanging ideas, if we act with it, will evolve our thinking. "
David McGavock

Multitasking, social media and distraction: Research review Journalist's Resource: Rese... - 0 views

  • researchers have tried to assess how humans are coping in this highly connected environment and how “chronic multitasking” may diminish our capacity to function effectively.
  • Clifford Nass, notes that scholarship has remained firm in the overall assessment: “The research is almost unanimous, which is very rare in social science, and it says that people who chronically multitask show an enormous range of deficits. They’re basically terrible at all sorts of cognitive tasks, including multitasking.”
  • Below are more than a dozen representative studies in these areas:
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  • The researchers conclude that the experiments “suggest that heavy media multitaskers are distracted by the multiple streams of media they are consuming, or, alternatively, that those who infrequently multitask are more effective at volitionally allocating their attention in the face of distractions.”
  • Members of the ‘Net Generation’ reported more multitasking than members of ‘Generation X,’ who reported more multitasking than members of the ‘Baby Boomer’ generation. The choices of which tasks to combine for multitasking were highly correlated across generations, as were difficulty ratings of specific multitasking combinations.
  • same time, these experts predicted that the impact of networked living on today’s young will drive them to thirst for instant gratification, settle for quick choices, and lack patience
  • similar mental limitations in the types of tasks that can be multitasked.
  • survey about the future of the Internet, technology experts and stakeholders were fairly evenly split as to whether the younger generation’s always-on connection to people and information will turn out to be a net positive or a net negative by 2020.
  • said many of the young people growing up hyperconnected to each other and the mobile Web and counting on the Internet as their external brain will be nimble, quick-acting multitaskers who will do well in key respects.
  • The educational implications include allowing students short ‘technology breaks’ to reduce distractions and teaching students metacognitive strategies regarding when interruptions negatively impact learning.”
  • The data suggest that “using Facebook and texting while doing schoolwork were negatively predictive of overall GPA.” However, “emailing, talking on the phone, and using IM were not related to overall GPA.”
  • Regression analyses revealed that increased media multitasking was associated with higher depression and social anxiety symptoms, even after controlling for overall media use and the personality traits of neuroticism and extraversion.
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    Clifford Nass, notes that scholarship has remained firm in the overall assessment: "The research is almost unanimous, which is very rare in social science, and it says that people who chronically multitask show an enormous range of deficits. They're basically terrible at all sorts of cognitive tasks, including multitasking." - See more at: http://journalistsresource.org/studies/society/social-media/multitasking-social-media-distraction-what-does-research-say#sthash.I21dv2wV.dpuf
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