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Charles van der Haegen

Shareable: About Us - 0 views

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    About Us Shareable is a nonprofit online magazine that tells the story of sharing. We cover the people, places, and projects bringing a shareable world to life. And we share how-tos so you can make a shareable world real in your life. In a shareable world, things like car sharing, clothing swaps, childcare coops, potlucks, and cohousing make life more fun, green, and affordable. When we share, not only is a better life possible, but so is a better world. The remarkable successes of Zipcar, Wikipedia, Kiva, open source software, Freecycle, and Creative Commons show this. They tell a hopeful story about human nature and our future, one we don't hear enough in the mainstream media. They show what's possible when we share. They show that we don't act merely for our own good, but go out of our way to contribute to the common good. They show that we can solve the social and environmental crises we face, and thrive as never before. They show that a new world is emerging where the more you share the more respect you get, and where life works because everyone is motivated to help each other. We tell this story because a shareable world might be just what's needed to enjoy life to the fullest today while creating a better tomorrow. And it's being built by people from all walks of life right now. Shareable is your invitation to join these innovators today. Want to start sharing? Check out our top 20 how-to share posts and our complete index of how-to share posts. Want to get involved in Shareable? You can contribute stories, feedback, and money. You can follow us on Twitter Facebook, and Identi.ca and share our stories with friends. You can register and join discussions about your favorite posts. You can subscribe to our e-mail list. We have more ideas for getting involved here. Want to know more about sharing? For the big picture on sharing, check out the following features: "Four Degrees of Sharing," by Janelle Orsi; "Ten Ways our World is Becoming More Share
David McGavock

Final Report: Introduction | DIGITAL YOUTH RESEARCH - 1 views

  • What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?
  • we describe how our work addresses this gap, outlining our methodological commitments and descriptive focus that have defined the scope of this book. The first goal of this book is to document youth new media practice in rich, qualitative detail in order to provide a picture of how young people are mobilizing these media and technologies in their everyday lives.
  • In this section of this introductory chapter, we outline our methodological approach and how we have defined the objects and focus of our study. The descriptive frame of our study is defined by our ethnographic approach, the study of youth culture and practice, and the study of new media.
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  • How are new media being taken up by youth practices and agendas? Our analytic question follows from this: How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
  • We have developed an interdisciplinary analytic tool kit to investigate this complex set of relations between changing technology, kid-adult relations, and definitions of learning and literacy. Our key terms are “genres of participation,” “networked publics,” “peer-based learning,” and “new media literacy.”
  • The primary distinction we make is between friendship-driven and interest-driven genres of participation, which correspond to different genres of youth culture, social network structure, and modes of learning.
  • We use the term “peer” to refer to the people whom youth see as part of their lateral network of relations, whom they look to for affiliation, competition, as well as disaffiliation and distancing. Peers are the group of people to whom youth look to develop their sense of self, reputation, and status.
  • In contrast to friendship-driven practices, with interest-driven practices, specialized activities, interests, or niche and marginalized identities come first.
  • nterest-driven practices are what youth describe as the domain of the geeks, freaks, musicians, artists, and dorks, the kids who are identified as smart, different, or creative, who generally exist at the margins of teen social worlds.
  • Rather than relying on distinctions based on given categories such as gender, class, or ethnic identity, we have identified genres based on what we saw in our ethnographic material as the distinctions that emerge from youth practice and culture, and that help us interpret how media intersect with learning and participation
  • Genres of participation provide ways of identifying the sources of diversity in how youth engage with new media in a way that does not rely on a simple notion of “divides” or a ranking of more- or less-sophisticated media expertise. Instead, these genres represent different investments that youth make in particular forms of sociability and differing forms of identification with media genres.
  • Our work here, however, is to take more steps in applying situated approaches to learning to an understanding of mediated sociability, though not of the school-centered variety. This requires integrating approaches in public-culture studies with theories of learning and participation.
  • A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.
  • Our interest, more specifically, is in documenting instances of learning that are centered around youth peer-based interaction, in which the agenda is not defined by parents and teachers.
  • What counts as learning and literacy is a question of collective values, values that are constantly being contested and negotiated between different social groups. Periods of cultural and technological flux open up new areas of debate about what should count as part of our common culture and literacy and what are appropriate ways for young people to participate in these new cultural forms.
  • While what is being defined as “new media literacy” is certainly not the exclusive province of youth, unlike in the case of “old” literacies youth are playing a more central role in the redefinition of these newer forms. In fact, the current anxiety over how new media erode literacy and writing standards could be read as an indicator of the marginalization of adult institutions that have traditionally defined literacy norms (whether that is the school or the family).
  • our work does not seek to define the components of new media literacy or to participate directly in the normalization of particular forms of literacy standards or practice. Rather, we see our contribution as describing the forms of competencies, skills, and literacy practices that youth are developing through media production and online communication in order to inform these broader debates.
  • Although the tradition of New Literacy Studies has described literacy in a more multicultural and multimodal frame, it is often silent as to the generational differences in how literacies are valued.
  • The chapters that follow are organized based on what emerged from our material as the core practices that structure youth engagement with new media.
  • Media Ecologies, frames the technological and social context in which young people are consuming, sharing, and producing new media.
  • introduces three genres of participation with new media that are an alternative to common ways of categorizing forms of media access: hanging out, messing around, and geeking out.
  • following two chapters focus on mainstream friendship-driven practices and networks.
  • instant messaging, social network sites, and mobile phones
  • making friendships, gossiping, bullying, and jockeying for status are reproduced online, but they are also reshaped
  • chapter on Intimacy
  • examines practices that are a long-standing and pervasive part of everyday youth sociality.
  • flirting, dating, and breaking up.
  • these norms largely mirror the existing practices of teen romance
  • The next chapter on Families also takes up a key “given” set of local social relationships by looking across the diverse families we have encountered in our research. The
  • use of physical space in the home, routines, rules, and shared production and play. The chapter also examines how the boundaries of home and family are extended through the use of new media.
  • final three chapters of the book focus primarily on interest-driven genres of participation, though they also describe the interface with more friendship-driven genres.
  • Gaming examines different genres of gaming practice: killing time, hanging out, recreational gaming, mobilizing and organizing, and augmented game play
  • Creative Production, looking across a range of different case studies of youth production, including podcasting, video blogging, video remix, hip-hop production, fan fiction, and fansubbing.
  • Work examines how youth are engaged in economic activity and other forms of labor using new media. The chapter suggests that new media are providing avenues to make the productive work of youth more visible and consequential.
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    "What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?"
Charles van der Haegen

PICNIC : // Help U.S.: Lawrence Lessig - 2 views

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    "How are governments responding to the entitlement, engagement and sharing brought about by the Internet? How can policy "mistakes" be fixed in "high functioning democracies"? Harvard law professor and Creative Commons founder Lawrence Lessig describes how policy errors in the United States are having unintended negative consequences and he implores "outsiders" to help US to correct its mistakes with balanced, sensible policy alternatives"
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    May interest you, Laurence Lessig forcefull speach at Picbnic in Amsterdam in September 2011
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    Very fine talk, as usual with Lessig. I wonder where this anti-corruption drive will go.
mesbah095

Guest Post Online - 0 views

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B.L. Ochman

YouTube - Broadcast Yourself. - 1 views

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    YouTube idea incumbator/lab
David McGavock

The Forward Foundation - http://forwardfound.org/ - 1 views

  • About the Forward Foundation   Forward Foundation is a Foresight/Futures studies not for profit research and development group. Our members in the past have worked in the past with http://www.iftf.org/, MacArthur Foundation, Stanford University, MIT Press, MITE, USDA, and hundreds of small groups and networks across the globe. We produce research and forecasting like most "futures studies think tanks", but we also produce open source software and code, open source hardware and designs, and open licensed education materials. Examples include http://code.google.com/p/flows-dev/ http://flows.panarchy.com/ http://socialmediaclassroom.com and some of us have worked on http://cooperationcommons.com with http://iftf.org
  • Our Wealth Generating Ecology building skills and experience includes:   Working with meta and alternative currencies, local economy and social enterprise development, network-based project management, collaborative food, energy, creative output and physical object production, envrionmental scanning for network collaboration ecologies, and more.
  • Our design philosophy is to share not just the rendered output of the education package, but also the standard model that was used to produce the output.  We believe that it is important to design for interoperability first, then to address what works best for you. 
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    "About the Forward Foundation Forward Foundation is a Foresight/Futures studies not for profit research and development group. Our members in the past have worked in the past with http://www.iftf.org/, MacArthur Foundation, Stanford University, MIT Press, MITE, USDA, and hundreds of small groups and networks across the globe. We produce research and forecasting like most "futures studies think tanks", but we also produce open source software and code, open source hardware and designs, and open licensed education materials. Examples include http://code.google.com/p/flows-dev/ http://flows.panarchy.com/ http://socialmediaclassroom.com and some of us have worked on http://cooperationcommons.com with http://iftf.org"
David McGavock

How Technology Evolves | Digital Tonto - 0 views

  • Perhaps what we fear most about technology is ourselves.  For better or worse, technology’s evolution and our own are inseparable.
    • David McGavock
       
      I think this is spot on. Technology tempts us, pulls us to go one way or the other. We are concerned about it taking control of us, isolating us from other things and relationships we value, corrupting us. To eat the apple or not, that is the questions.
  • the work of Diamond, Jacobs and Florida all have in common is that they describe technology very much like Heidegger – as an uncovering.   However, they all argue, quite rightly, that the work of uncovering technological principles requires an environment conducive to creativity; including prosperity, leisure time and opportunities for a diversity of ideas to mix.
  • What Does Technology Want? So is technology more worthy of our admiration or our fear?  Kevin Kelly, in his book What Technology Wants, argues for both.  He describes a neverending chain of solutions to problems that create still newer problems.
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  • Technology, therefore, is somewhat dependent on precursors. What you start out with will help to determine what you end up with.
  • Sometimes it’s hard to tell if technology is something to love or to fear. Are computers making us smarter or dumbing us down? Are genetically modified foods a miracle or a menace? What’s really scary is how little control we have over it.
  • Whatever we might think or feel, technology will progress and we need to decide for ourselves how we will interact with it. Yet before we can do that, we need to understand how it evolves into being.
    • David McGavock
       
      This is an important purpose for the Mindamp group. While the name sounds like a call for amplifying our minds, much of our talk is about managing our minds; understanding (and using) tools to understand the evolution of the tools.
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