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scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
mbnorthark

The effect of games and simulations on higher education: a systematic liter...: UMUC Li... - 0 views

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    (Week 7: Michelle and Tolu) http://eds.b.ebscohost.com.ezproxy.umuc.edu/eds/pdfviewer/pdfviewer?vid=2&sid=537ab470-df86-45e4-b0e1-6a514e8ff2f5%40pdc-v-sessmgr05 This journal article is accessible through the link given above by accessing the UMUC library. This article reviews the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. The article indicates that simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioral, and affective. This article can further instructional practices by providing g rationale for integrating simulations in academic curricula. Among the many reasons for including simulations in the classroom: they facilitate the transfer of knowledge, stimulate greater student engagement, and strengthen social development of students (Vlachopoulos & Makri, 2017). The article helps to ensure that the simulation is thoughtfully and deliberately introduced to minimize confusion and demonstrate how the simulation will reinforce course goals or objectives. References Vlachopoulos, D., & Makri, A. (2017). The effect of games and simulations on higher education: a systematic literature review [Entire issue]. International Journal of Educational Technology in Higher Education, 14(1). https://doi.org/10.1186/s41239-017-0062-1
tricia1022

Larry Ferlazzo, Teacher - 1 views

  • One game is calling out a question to answer or a word or sentence to spell, giving the groups twenty or thirty seconds to write the answer (and telling them not to raise their board until I say time is up), and then having them show me the answer.  The groups with the correct answer get a point.   This way everyone has an opportunity to score a point, not just the first one with the answer.  I’ll sometimes end this game, and others, with an opportunity for each team to bet all or part of their points on the last question (like in “Final Jeopardy”).
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    Ferlazzo has a list of games ideas the are a marvel. His basic requirements is that the games require no money, little teacher prep work, and every students has to be involved. I was impressed. I think I know how our students can review for the unit test. Ferlazzo says these are easily modified for other content areas. I thought they be the perfect way to review vocabulary.
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    I like this one.
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    You could laminate the big index cards if you can't find small whiteboards.
vsenft

Effects of Game Tech on Elem Student Learning in Mathematics - 6 views

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    This article reports the results of a study of grade 2 students 7 - 8 years old) using game technology versus paper/pencil games and the effects of increased use of game technology on assessments. The study found that the students using the game technology had increased performance and that increased use of technology also increased student performance. Shin, N. Sutherland, L. M., Norris, C. A., & Soloway, E. (2012). Effects of game technology on elementary student learning in mathematics. British Journal of Educational Technology, 43(4), 540-560. doi:10.1111/j.1467-8535.2011.01197.x
scottie_jarrett

DimensionU - Educational Video Game Technology for the 21st Century Student - 0 views

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    DimensionU creates engaging and interactive multi-player video games that focus on core skills in mathematics and literacy. Our content aligns with the Common Core, state standards and classroom instruction Learn More about DimensionU Comprised of four engaging, multi-player games with access to curriculum in both Math and Literacy, grades 3 - 9. Some available games: * Meltdown is the DimensionU game that offers students a second chance when answering difficult questions, and rewards creative strategies to achieve victory. * Velocity is DimensionU's high-speed obstacle course that ensures players answer questions correctly in order to continue progressing through the race.
rnwaddy

Anatomy and Physiology Game - 0 views

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    This is a game that I introduced to my A & P class. Memorizing the bones can be a difficult task to students. This game helps them learn with colorful interaction. There are 4 different types of games so this can help engage learners who struggle with reading a text book to acquire their knowledge
lvirgil

Paper Math Games: Fractions and Multiplication - Kids Activities Blog - 0 views

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    You know those paper fortune tellers?  They were *the* rage when I was a kid.  I loved them!  And it is time to introduce my kiddos to the joy of Cootie catchers – while reviewing math lessons. We made two paper games, one to review fractions and another to review times tables. . Want to learn …
Barbara Lindsey

DragonBox Algebra 5+ App Review - 1 views

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    I first read about this in an excerpt from a book by Greg Toppo. http://hechingerreport.org/video-games-that-work-better-than-school/ This app teaches concepts related to solving algebraic equations in a fun, game environment. Learners are drawn into the game and don't realize they are learning algebra until level 12 when animal cards used in the game begin to be replaced by algebraic symbols. This app does cost $5 but I could see it used in learning stations and for enrichment activities. Appropriate for ages 5 and up.
vsenft

Game-Based Learning: Latest Evidence & Future Directioins - 1 views

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    The National Foundation for Educational Research (UK) conducted a review of research since 2006. Findings of the study were split on the impact of game-based learning, found positive impact on engagement in the short term, and that no studies looked at their impact on learning and achievement.
mhorovitz

K 1st 2nd Grade Reading Writing - Smartboard Games, Activities, Lessons - iSmartboard.com - 2 views

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    Grades K-2 Reading. Kindergarten-K, First-1st Grade and Second-2nd Grade Smartboard Interactive Reading. ELA Writing Games, Activities and Lessons. Teachers and students can use these Smartboard games, activities and lessons to learn about Reading ELA in Kindergarten, First Grade and Second Grade. This site offers an array of phonics activities to support struggling K-2 students working on initial letter sounds, vowel sounds, and reading skills.
jmagowitz

XtraMath.com - 6 views

I do not have access to XtraMath, so I checked out CoolMath Games. This is easy to search to locate a game to practice a concept. Free - students can use at home or school. CoolMath4Kids is speci...

EDTC610 mathematics video audio prek-3

rgreenumuc

Educational Learning Games For Kids - 0 views

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    Educational Learning Games for students in Preschool and Elementary school. Pre-school games include pre-reading, shapes, colors, numbers and mouse skills.
sharaboykins

615 Diigo Activity Resources - 4 views

Our group is working on solving the exploratory question: "What teaching strategies are we presently using to teach phonemic awareness, specifically rhyming? How can those strategies be improved, a...

phonemic awareness rhyme

started by sharaboykins on 15 Mar 16 no follow-up yet
Tamara Beger

The Language Gym - 0 views

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    Founded by Dr. Gianfranco Conti, Phd., the Language Gym. The site includes a language training system with a verb trainer, workouts, and a game room. The verb trainer reviews tenses, pronouns, types of verbs, and conjugations. The workouts have vocabulary and grammar modules by proficiency level. The game room uses sports themed games to practice language skills. Languages included are Spanish, French, German, Italian and English.
twetzel15

Plants - 0 views

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    Using this interactive game, students have to use the right amount of heat/light and water to help their plant grow. This is great to use if you don't have the time to actually plant something in the classroom!
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    This is neat! I always do a unit on plants during spring. This would be a great tool to use during the unit!
Kaelyn Stieg

Math Playground - 1 views

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    This site is useful for elementary and middle school teachers who want to enhance their math curriculum by using interactive learning games. The site is organized by grade level and content, so teachers can easily assign particular games for the students to play. Teachers can set score goals for students to ensure they master a topic.
Angelique Noel

Tux4kids Downloads - 0 views

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    This software is a game-based program that works on many areas in mathematics. the targeted grade levels are 1-5. I have used the software, and I found myself on it longer than expected. for the most part, I liked how the software is designed. I appreciate the gaming aspect of the software. It doesn't make you feel like you're just doing math work to do. I believe that the only thing that i wasn't to big on was that it doesn't really separate the different grade levels. They do breakdown the different math areas. Overall I would recommend this software.
semassie0

Developing Math Games Based on Children's Literature - 0 views

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    This is an excellent guide for early childhood teachers on one strategy to differentiate math instruction. This article outlines how to develop high quality math games related to children's literature, as well as, examples of activities that relate to specific books. I found this particularly helpful in developing math engaging math activities for my students.
Dawn Rodrigues

geoguessr.com/ - 3 views

Great resource, Ken. I like the way you've suggested additions by teachers.

tools google earth geography edtc610

rgreenumuc

Sheppard Software: Fun free online learning games and activities for kids. - 0 views

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    Hundreds of games and activities for a variety of subjects (including math, science, language arts) and all grade levels. Many activities include quizzes to check for comprehension.
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