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scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
sirantoinne

Technology can close achievement gaps, improve learning | Stanford Graduate School of E... - 5 views

  • It also underscores that replacing teachers with technology is not a successful formula. Instead, strong gains in achievement occur by pairing technology with classroom teachers who provide real-time support and encouragement to underserved students.”
  • interactive learning, use of technology to explore and create rather than to “drill and kill,” and the right blend of teachers and technology.
  • applications of technology in low-income schools typically involves a “drill and kill” approach in which computers take over for teachers and students are presented with information they are expected to memorize and are then tested on with multiple-choice questions. In more affluent schools, however, students tend to be immersed in more interactive environments in which material is customized based on students’ learning needs and teachers supplement instruction with technology to explain concepts, coordinate student discussion, and stimulate high-level thinking.
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    • sirantoinne
       
      This article informed readers how learning gaps can become extinct with the impact of technology. In the article the author provides some tips on how tech can close the gap. It also implies that good instruction produces informed learners.
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    This article looks at the importance of technology use in the classrooms in the 21st century and how this technology can be used to help close learning gaps. It specifically looks at students who are "at-risk". This article addresses great points but also cautions that in order for technology to be effective, it needs to be accompanied by professional development.
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    I enjoyed reading this article discuss how technology can be used to close achievement gaps, and improve learning in the classroom. I liked how the article listed recommendations for educators to use technology for risk high school youth. I think middle and elementary school educators can also find this article helpful with the mention of blended learning, which I use in my classroom as an elementary school classroom teacher.
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    This article highlights a report completed by the Alliance for Excellent Education and the Staford Center for Opportunity Policy in Education in 2014. The article notes that students can make significant increases in learning and engagement through the use of technology. However, students from poor socio economic backgrounds may not have the same instruction or access to technology as those from more affluent neighborhoods. The auther then presents a list of solutions.
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    I like that this article encourages a blended learning approach with technology. I think that tech is a powerful tool that needs to be paired with hands on activities for the early learners.
jlinman7

How We Learn. Ask The Cognitive Scientist. The Usefulness of Brief Instruction in Readi... - 0 views

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    This article, How We Learn. Ask The Cognitive Scientist. The Usefulness of Brief Instruction in Reading Comprehension Strategies, was found in Diigo. Written by cognitive psychology professor Daniel T. Willingham, he surfaces the importance of teaching reading comprehension strategies that students may benefit and receive all they're supposed to out of their reading.
wrayner

The effects of computerized instruction and systematic presentation and review of math ... - 2 views

With perennial disappointing math performance of U.S. students, the National Council of Teachers of Mathematics listed the following deficits: lack of recall and fluency with basic math facts and ...

EDTC 615

started by wrayner on 14 Mar 16 no follow-up yet
scottie_jarrett

IXL Math | Online math practice - 9 views

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    Week 7: The site provides a colorful, engaging environment for mastering math skills. You can sign up for an account or 30 day trail. Educators can sign up for full account benefits with (e.g. student progress tracking and reports; and an awards system for learners for completing certain goals). *Very good site for remedial students learning math and language arts. This site also includes a page in Language arts for 2nd to 10th graders.Practice math online with IXL. The site offers thousands of online math practice skills covering pre-K to high school, with questions that adapt to a student's individual proficiency.
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    This site provides students and teachers with different interactive games and resources that can be used to enhance the development of different math skills as well as promote fluency with fact recall. Using this program could help our students when we are investigating our Exploratory Question by integrating this program into their math fact practice time in the computer lab.
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    I use IXL some with my students. The problems are pretty good and challenging. I personally like Front Row more though. Have you heard of it?
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    I used to use IXL with my students for reinforcement, the only problem I had when using it was it locks students out after a specific number of questions. There was only so much practice for allotted topics which sometimes was not enough extra practice.
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    Free users I believe get 10 questions a day, but what I like most about this is that when a student gets a question wrong, it provides a pretty in depth explanation. Great resource.
jmagowitz

Technology and Math Development - 6 views

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    This article describes how teachers use different forms of technology in the classroom to foster students' learning in the area of mathematics. In order to be considered an effective teaching tool, the article explains that instructors need to think about cognitive and mathematical fidelity when determining what computer programs to use in the classroom.
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