Skip to main content

Home/ Math Links/ Group items matching "educator" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Garrett Eastman

MIND Research Institute - Home - 9 views

  •  
    "The MIND Research Institute enables elementary and secondary students to reach their full academic and career potential through developing and deploying math instructional software and systems. A non-profit organization, MIND also conducts basic neuroscientific, mathematics, and education research to improve math education and advance scientific understanding."
Garrett Eastman

Design of Trigonometry Apps for Vocational Education - 7 views

  •  
    Abstract: "How can smartphones apps enrich the learning of mathematics in vocational education? This article examines how mathematics teaching can be enriched by apps using smartphone sensors such as gyroscope, compass, camera, and touch screen in a gaming context. An iterative and participatory design process involving two classes of carpentry students from different vocational colleges resulted in two highly successful and course-relevant games based on trigonometry. Each game consists of quests and missions whose successful completion unlocks more theoretical multiple-choice exercises for the classroom. The combination of competition to unlock exercises, competition for placing on the high-score list, and physical activity proved very motivating for the students and was also approved by their teachers. In this article we describe our design principles, the overall game architecture and the games themselves. We talk about our experience in implementing our design process and subsequently summarize the pros and cons of the application and the smartphone platform and how the app developed contributes to vocational mathematics teaching"
Garrett Eastman

Mathematics Education Research Page | Facebook - 10 views

  •  
    "This is a resource page for anyone who is interested in research in mathematics education." (Facebook)
Garrett Eastman

A Competitive Study towards the impact of educational games on the Student Motivation and the Development of Self-Directed Learning for Math: A New SDL Model - 6 views

  •  
    (Self-directed-Learning) "SDL model for planning, managing, and directing the development of student progress when using the educational games while learning math."
Garrett Eastman

WGBH Innovation Math Challenge - 2 views

  •  
    Description: "The Innovation Fund is a challenge for educators, student teams, gamers, programmers, and anyone who has a great idea to create fun and engaging math educational media. WGBH Educational Foundation is seeking up to 100 educational media digital resources (videos, games, interactives, infographics, and manipulatives) that are directed towards middle school students and loosely aligned with the Common Core State Standards for Mathematics. The digital resources selected will be showcased on PBS LearningMedia as part of a middle school math resource collection. WGBH is looking for content that engages a wide range of students by reflecting a wide range of culturally responsive perspectives and learning styles. Digital resources should be engaging, rich in content and context, and go beyond strictly procedural teaching. In other words, no talking heads."
  •  
    today hindi news,today news talmi,hindi news www.killdo.de.gg
Cassie Banka

KU Matrix Learning Games Initiative - 0 views

  •  
    The University of Kansas has a wonderful math website designed for middle school students called Matrix Learning. In their words, Matrix Learning "provides resources to improve middle school reading and mathematics achievement through the development of interactive educational games." There are several interactive games/activities that are not only educational and engaging, but fun! There also are videos and mulitplayer games. Many of the activities would present well on the SB and some such as Definition Training- similar to hang man- would work well on the SB. I also would encourage you to check out the videos from the University of New Mexico that are on bottom left of the page. So if you are a middle school math teacher I would highly recommend that you take time to scope out this very worthwhile site. ENJOY!
nikhil jain

Step into the Future of Education with Online Math Tutoring - Free-Press-Release.com - 0 views

  •  
    Does your child have difficulty in school, especially when it involves math? Is it time to call in reinforcements and get a little bit of help? Have you considered online math tutoring ? Wait! Before you answer, consider how far technology has come since you were in school. Today, traditional methods may not be the answer to your questions. Step into the future of education with online math tutoring.
Garrett Eastman

African Mathematics (University Press of America) - 4 views

  •  
    A publisher of academic and scholarly monographs in the humanities and social sciences, including African Studies, American History, American Literature, Anthropology/Archaeology, Art History, Asian Studies, Biblical Studies, Catholicism, Classics, Communications, Criminology, Drama, East European/Slavic Studies, Eastern Religion, Economic Development, Economics, Education, Ethics, European History, Foreign Languages, Gender/Women's Studies, Geography/Environment, Higher Education, Hispanic/Latin American Studies, International Studies, Judaic Studies, Labor Studies, Legal Studies, Linguistics, Literature, Middle Eastern Studies, Military Studies, Minorities in Education, Minorities in Politics, Minority Studies, Organizations and Leadership, Peace/Conflict Studies, Philosophy, Political Science, Psychology, Public Health, Religious Studies, Research in Education/Social Sciences, Sociology, Urban Studies, US Public Policy, World History
Garrett Eastman

About the STEM Challenge - 4 views

  •  
    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges Educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
anonymous

Picasa in education - Group | Diigo - 1 views

  •  
    We share resources for education in picasa. Compartimos recursos para la educación en Picasa. Compartim recursos educatius a Picasa.
Roland O'Daniel

Arcademic Skill Builders: Online Educational Games - 1 views

  •  
    Play these online or on the Wii
  •  
    The website says: "THE Place For Educational Games!Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas." I think using the games in conjunction with a holistic approach to developing skills would make for a great way of getting students to practices some skills. Let students play, set goals, monitor those goals, reflect on their progress, and apply strategies/heuristics to specific problems they struggle with would create an environment in the classroom where learning was fun, self-monitored, and successful. 
Cassie Banka

Educational Games, Worksheets & Homework Help for Kids, Parents and Teachers | Game Classroom - 3 views

  •  
    Game Classroom is an educational games website catering to the K-6 market. Game Classroom offers mathematics games and language arts games. Games can be found by selecting a grade level and then a subject area. Both the mathematics and language arts categ
Garrett Eastman

MSP2 Middle School Portal - the network for middle school math and science teachers - 16 views

  •  
    "supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice."
Roland O'Daniel

Wolfram Education Portal: Free Resources and Materials for Teachers - 12 views

  •  
    In the portal you'll find a dynamic textbook, lesson plans, widgets, interactive Demonstrations, and more built by Wolfram education experts. Absolutely a great resource. Builds in representations, applets, explanations of variable use etc. Great tool.  Since it is in Beta, I am wondering how long it will be free and what their plans are for the future. 
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

  •  
    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Garrett Eastman

Grant To Fund Video Repository of Teaching Excellence in Math and Science - 2 views

  •  
    "A consortium of education organizations will be developing an online repository of classroom videos to help new teachers learn from master instructors how to teach math and science topics in third through sixth grades. The video repository is part of a project funded by a $3 million grant from the United States Department of Education and includes participants from Stanford University and the American Association of Colleges for Teacher Education (AACTE), as well as the Teacher Performance Assessment Consortium (TPAC), which AACTE helps to operate."
Garrett Eastman

American Council on Education Recommends 5 MOOCs for Credit - 2 views

  •  
    Three math courses among those recommended, offered via partnership with Coursera
Garrett Eastman

Q&A: Two Math Teachers Explain How YouTube Changed Their Classrooms - 6 views

  •  
    "Schoolhouse Rock may be the standard for music-based educational videos, but YouTube is leading the renaissance of educational songs and dances. Using music as a lure for educational content isn't new, but it's being widely adopted, thanks to the accessible and sharable nature of YouTube."
  •  
    today hindi news,today news talmi,hindi news www.killdo.de.gg
Garrett Eastman

Relationship between Motivation and Student's Activity on Educational Game - 10 views

  •  
    Discusses theory of motivational learning in educational games and presents a research study involving 115 elementary school students in math class using digital game-based learning
‹ Previous 21 - 40 of 668 Next › Last »
Showing 20 items per page