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Garrett Eastman

The Best Writing on Mathematics 2010. - 10 views

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    A volume edited by Mircea Pitici, including such contributions as "why Freeman Dyson thinks some mathematicians are birds while others are frogs; why Keith Devlin believes there's more to mathematics than proof; what Nick Paumgarten has to say about the timing patterns of New York City's traffic lights (and why jaywalking is the most mathematically efficient way to cross Sixty-sixth Street); what Samuel Arbesman can tell us about the epidemiology of the undead in zombie flicks."
Roland O'Daniel

Federal Reserve Economic Data - FRED - St. Louis Fed - 6 views

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    Want to let students explore with real data then welcome to FRED® (Federal Reserve Economic Data), a database of 25,176 U.S. economic time series. With FRED® you can download data in Microsoft Excel and text formats and view charts of data series. Students can explore data, create models & hypothesis, and test their models as the year progresses. If their models aren't working they can go back to their original data set and make changes based on what they've learned and see how those predictions work on new data. The best part is the variety of data that is available.  We plan to continually improve FRED® and encourage you to send feedback through our contact form.
Roland O'Daniel

AP Calculus AB 2010: Bullis School - 8 views

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    "Stacey Roshan is using an approach dubbed by her students as the "backwards classroom."... The students watch pre-recorded lectures the night before the class, when homework problems are traditionally done, then spend the time in class getting answers to questions, working on additional problems with partners, and getting one-on-one assistance from the teacher. No more lectures in class." from The Backwards Class, by Dian Schaffhauser, THE Journal, 02/02/11
Garrett Eastman

Motion Math - Play with Numbers! - 20 views

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    "Motion Math creates fun mobile learning games that let kids play with numbers. Our engaging game suite helps children master math's foundations - we turn screen time into learning time!"
Holly Pope

CI2 Protocol - Excellence in Every Lesson - 0 views

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    this is an observational tool specifically for math coaches and administrators, to be used for the iPad or iPod touch. research based practices, and it's only $0.99 for a limited time.
Martin Burrett

The Table Trees - 0 views

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    A nice and simple flash based resource for practising times table. http://ictmagic.wikispaces.com/Maths
Maggie Verster

Learn from the Top Instructors in America at Educator® - 0 views

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    " The customized interface creates a one-to-one learning environment with the professor while emphasizing graphical explanations and working through solution steps. Below each lecture video are detailed notes which highlight the most important points to remember as well as common student pitfalls. A powerful search engine also locates the exact time in a lecture your problem topic is discussed. Lastly, student comments are moderated by our instructors make sure any questions you have are answered."
Maggie Verster

Teaching Addition, Subtraction, and Multiplication Facts - 3 views

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    Postings include tips on teaching math facts, and information about two math practice books, Two Plus Two Is Not Five: Easy Methods to Learn Addition and Subtraction and Five Times Five Is Not Ten: Make Multiplication Easy.
Maggie Verster

How One's 'Number Sense' Helps With Mathematics - 0 views

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    Scientists have for the first time established a link between a primitive, intuitive sense of numbers and performance in math classes, a finding that could lead to new ways to help children struggling in school.
Darren Kuropatwa

Maths Power FLASH - Play Free Games Online at Y8.com - 0 views

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    Early years flash game. Quite challenging due to time constraint and rtandom distribution of numbers.
Maggie Verster

Can we be less prescriptive in our classrooms - and more successful with our students? - 0 views

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    "This model for learning mathematics may be quite different from what teachers experienced themselves in the past where classrooms were less interactive, filled with little activity and conversation. Teachers were generally in control, directing all aspects of what was to be learned; different points of view and approaches seldom brought to the surface new ideas and insights and a high degree of redundancy meant that everybody learned the exact same thing at the exact same time.
Darren Kuropatwa

Mathematics in Movies - 0 views

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    This is a collection of movie clips in which Mathematics appears. I'm collecting DVDs and VHS tapes of such movies. This is a working document to be extended over time.
Rashmi Kathuria

The Place Value Game - 2 views

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    The goal of the Place Value Game is to create the largest possible number from the digits the computer gives you. Unfortunately, the computer will give you each digit one at a time and you won't know what the next number will be. You are not allowed to rearrange any of the digits you have already placed, so think carefully before you lock a number in place! Good luck!
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Cassie Banka

Lure of the Labyrinth - 0 views

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    Lure of the Labyrinth is today's innovative catch Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians. Lure of the Labyrinth Home Page In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum: * Proportions (including fractions and ratios) * Variables and Equations * Number and Operations (including geometry, order of operations and modular arithmetic) Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game. Lure of the Labyrinth Library Page A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences. Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers. Video - Lure of the Labyrinth Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
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    For prealgebra students.
Mike McIlveen

Optical Illusions and Visual Phenomena - 8 views

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    These pages demonstrate visual phenomena, and »optical« or »visual illusions«. The latter is more appropriate, because most effects have their basis in the visual pathway, not in the optics of the eye. When I find the time I will expand the explanations, to the degree that these phenomena are really understood; any nice and thoughtful comment welcome.
Martin Burrett

'Geek Girl' gamers are more likely to study science and technology degrees - 0 views

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    Girls who play video games are three times more likely to choose physical science, technology, engineering or maths (PSTEM) degrees compared to their non-gaming counterparts, according to new research from the University of Surrey
Martin Burrett

Self-concepts of ability in maths and reading predict later attainment - 0 views

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    "Educational and developmental psychologists have tried to understand how skills and motivation are linked to academic achievement. While research supports ties between individuals' concepts of their abilities and their achievement, we lack a complete picture of how these relations develop from childhood to adolescence. A new longitudinal study looked at how youths' self-concepts are linked to their actual academic achievement in maths and reading from middle childhood to adolescence. The study found that students' self-concepts of their abilities in these two academic domains play an important role in motivating their achievements over time and across levels of achievement."
Martin Burrett

Positive Attitude Toward Maths Predicts Maths Achievement in Children - 0 views

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    "For the first time, scientists have identified the brain pathway that links a positive attitude toward maths to achievement in the subject. In a study of elementary school students, researchers at the Stanford University School of Medicine found that having a positive attitude about maths was connected to the better function of the hippocampus, an important memory centre in the brain, during the performance of arithmetic problems. The findings will be published online Jan. 24 in Psychological Science."
Garrett Eastman

Zun - A Math Exergame - 17 views

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    Demonstrates the utility of exergames for teaching and learning. "Our goal is to design a math game for children aged between 8 and 12. Our focus in basic operations: adding, subtracting, dividing and multiplying. Players must gather a given number of objects in order to properly complete mathematical operations while at the same time avoiding or destroying other objects that cause him to lose energy or reduce the time given to complete the task."
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