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Garrett Eastman

Zun - A Math Exergame - 17 views

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    Demonstrates the utility of exergames for teaching and learning. "Our goal is to design a math game for children aged between 8 and 12. Our focus in basic operations: adding, subtracting, dividing and multiplying. Players must gather a given number of objects in order to properly complete mathematical operations while at the same time avoiding or destroying other objects that cause him to lose energy or reduce the time given to complete the task."
Garrett Eastman

Proceedings of the Fourth Annual Teachers College Educational Technology Conference - 3 views

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    From a conference held May 19-20, 2012, includes: "Math Strategies in Digital Storytelling: Effects of Multiple Pedagogical Agents on Learning Single-Digit Addition Strategies", "Connected to Word Problems: Improving Mathematical Problem Solving While Exergaming," "Digital Modeling Artifacts as Geometric Thinking & Learning: Top, Side and Perspective Views to Improve Spatial Abilities," "Credibility of Culturally Situated Design Tools: Mathematics and Black Identity," "The Use of Dynamic Geometry Software for the development of Specialized Subject Matter Knowledge."
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