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Garrett Eastman

Infinitesimal: How a Dangerous Mathematical Theory Shaped the Modern World | Amir Alexa... - 3 views

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    Published in 2014, tells the story of how, in the seventeenth century, Italian Jesuit authorities evidently tried to suppress the idea of infinitesimals in mathematics and how subsequently their flourishing led to the development of calculus and shifted the balance of world culture and the influence of nations.
Garrett Eastman

Transforming Primary Mathematics - 8 views

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    Two sections, teaching, and transforming
Garrett Eastman

Mathematics in Popular Culture Essays on Appearances in Film, Fiction, Games, Televisio... - 4 views

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    Mathematics in Popular Culture Essays on Appearances in Film, Fiction, Games, Television and Other Media Edited by Jessica K. Sklar and Elizabeth S. Sklar Foreword by Keith Devlin Print ISBN: 978-0-7864-4978-1 Ebook ISBN: 978-0-7864-8994-7 25 photos, appendices, notes, bibliographies, index 353pp. 2012
Garrett Eastman

Proof claimed for deep connection between primes : Nature News & Comment - 2 views

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    "Mathematician Shinichi Mochizuki of Kyoto University in Japan has released a 500-page proof of the abc conjecture, which proposes a relationship between whole numbers - a 'Diophantine' problem. The abc conjecture, proposed independently by David Masser and Joseph Oesterle in 1985, might not be as familiar to the wider world as Fermat's Last Theorem, but in some ways it is more significant. "The abc conjecture, if proved true, at one stroke solves many famous Diophantine problems, including Fermat's Last Theorem," says Dorian Goldfeld, a mathematician at Columbia University in New York. "If Mochizuki's proof is correct, it will be one of the most astounding achievements of mathematics of the twenty-first century." See additional commentary at: http://bit-player.org/2012/the-abc-game?utm_src=HN2
Garrett Eastman

Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views

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    "Math Quest is a role playing game that could be used as a tool to learn numbers and basic mathematic operations. The Math Quest package consists of two main modules; learning and game modules that can be executed separately. The use of the learning module as a tool in learning will allow for a highly individualized and interactive environment. This paper presents the design of the learning module for numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable for school children age 9 to 12 years old to learn the subject. The development takes into consideration of constructivism learning theories where learning is based on students' active participation in problem solving and critical thinking regarding activity that they are involved in. The framework for each of module is as follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was conducted and positive feedback was obtained."
Michael Bahi

What is the difference between Arithmetic and Mathematics? - 0 views

  • arithmetic is all about numbers and mathematics is all about theory
    • Michael Bahi
       
      Nicely put!
Garrett Eastman

Fermat's unfinished business - The Endeavour - 4 views

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    Exploration of a Fermat conjecture on prime numbers
Jeremy Jones

Online mathematics assignment help 2014 : homework maths help online - 1 views

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    We specialize in Mathematics Assignments that are complex enough, such as the Law of Probability or Differential and Integral Calculus, Science, Algebra, Geometry and topology, Combinatorics, Logic, Number theory etc Question Can a linear equation and a non linear inequality be solved in the same way? Explain Why. What makes them different?
Garrett Eastman

Mathematical Technology in ER9 - 3 views

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    "The focus of this digitally mediated learning activity centers on the mathematics department in the Easton and Redding (ER9) school district in Connecticut. Currently, ER9 teachers have technology in the classroom, but many teachers have expressed uncertainty about how to implement this technology in their classrooms. Based on the foundations of the constructivist learning theory, math teachers will learn how technology fits into the student learning cycle. Interested teachers will form a community of practice (CoP) to learn about and apply engaging technology in the classroom. Some technologies discussed include game-based learning, mobile/Web 2.0 apps such as Prezi, Animation and Edmodo. As a result of this technology CoP, teachers will learn to implement at least one new technology into their classroom and engage in communication between CoP members using MOODLE. "
Garrett Eastman

Mathematics in Computing - 2 views

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    "An Accessible Guide to Historical, Foundational and Application Contexts" (Springer, 2013)
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    today hindi news,today news talmi,hindi news www.killdo.de.gg
Garrett Eastman

Abstract Algebra: Theory and Applications - 8 views

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    Free open source textbook suitable for college juniors and seniors
probability

Lectures on probability, statistics and econometrics - 0 views

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    Free digital textbook on probability theory and statistics
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