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Garrett Eastman

Why Learn It? Informing, Engaging, and Inspiring the next generation of students throug... - 7 views

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    "Why Learn It (WLI) aims to address the issue of motivation around learning math by helping students explore the beauty and relevance of what they would otherwise dismiss as inconsequential in school. Targeting late middle-school and early high-school students, WLI takes a hybrid approach to cultivat- ing motivation. It leverages the engagement value of short (approximately three-minute long) videos depicting real people talking about how math and computational thinking are critical to their successes in a number of professional areas. Students then complete a series of interactive exercises that help students explore an application area discussed in the video in more detail. These exercises, however, are not simply drill problems aimed at making students experts in a particular content area. Instead, they are multi-step assignments that require the students to draw upon both detailed mathematical knowledge and a big picture view of how this knowledge can be used to draw useful, meaningful conclusions. The exercises are focused on bridging the worlds of number, images, and sounds in or- der to help students build intuition around a particular topic. Therefore, while some questions have objectively correct responses, others require students to gather knowledge they have built through answering previous questions within the packet to draw new inferences. Hints are provided along the 1 way to ensure students receive assistance when necessary. Finally, WLI is housed online and is oered for free, signifying minimal barriers to usage by educators and students."
Garrett Eastman

Application of Artificial Intelligence in a Game-like Tutor - 6 views

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    Using AI and Incorporating game-like elements to enhance learning, math as subject
Garrett Eastman

Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning - 4 views

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    "As a medium for learning, digital games provide promising possibilities to motivate and engage students in subject learning. In this study, a game-based learning system, My-Pet- My-Quest, is developed to support pupils' math learning. This is due to the fact that most students in Taiwan have relatively lower positive attitude towards math learning, even though their math performance is prominent. To this end, a three-tire framework is proposed to guide the design of the My-Pet-My-Quest system. A quasi-experiment was conducted to examine the influence of game quests on pupils' enjoyment and goalpursuing in math learning. The results revealed that game quests were favored by students in terms of enjoyment, goal orientation, and goal intensity. Possible reasons for these results and a discussion of related issues are presented in this paper."
Rose Wesley

Best Ways To Stay Clear Of College Mishaps - 0 views

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    They Did Not Believe that I Was Able To Develop into a College Pro...Today I am ;)
Admission Times

Download 5000 University Prospectuses of the World - 0 views

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    Download prospectuses of universities and colleges across the world. Admission Times has the world largest university database and all the prospectuses are free to download. Admission Times expert advice will help you finding the right course, right university and the right career path. Discover universities across the world and share this page across your friends.
Garrett Eastman

Integrating Writing into Mathematics Classroom to Increase Students' Problem Solving Sk... - 8 views

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    Abstract: "Middle school students lack efficient problem solving skills due to several factors. The writing process has been linked to the development of students' problem solving skills. The present study investigated the impact of the writing process on the mathema tical problem solving skills for middle grades students. N = 96 students participated in a six weeks, after school STEM program, and they were randomly assigned into two groups: one focused on the writing process with mathematical problem solving and the o ther on homework/high stakes test preparation with mathematical problem solving. In this quantitative study, the results provide evidence that the students from the writing process group were more likely to generate and apply better problem solving skills as compared to the control group. This study further contributes to the support and importance of integrating different subjects across the generalized learning realm"
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Garrett Eastman

Mathematical Literacy for Everyone using Arithmetic Games - 4 views

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    Abstract: "An innovative mathematics game shown to be effective for low-achieving mainstream students is tested in special education for learners with intellectual disabilities. The game relies on a graphical, intuitive representation for numbers and arithmetic operations to foster conceptual understanding and numbers sense, and provides a set of 2-player games to develop strategic thinking and reasoning skills. The game runs on computers and interactive white boards, and as an augmented reality application at a science centre. We compare its use in special education and mainstream education with respect to usage, performance levels and learning gain. The game has been used by teachers in special educations, with gains in mathematical understanding, strategic thinking and communication skills as effects."
Garrett Eastman

iPads: Improving numeracy in the early years - 3 views

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    Concludes from research studies involving five-year-old school children in Dubai that iPads help improve numeracy learning in young children as well as increase motivation through "kinaesthetic and play-based learning":"
Guilherme Polo

A Mathematician's Lament - 0 views

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    Paul Lockhart's vision towards of how math is being inflicted upon the students as a whole.
Ginni Jabbour

Fibonacci webquest - 7 views

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    This one is different from the first one because it doesn't have a PDF that students use as a journal. The pictures of flowers are good. It also has a blog that you could adapt.
Maggie Verster

Interweaving Content and Pedagogy in Teaching and Learning to Teach: Knowing and Using ... - 0 views

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    Darren challenged us to identify topics of interest last month and I responded that I would love to share some algebraic reasoning information.
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    interweaving content and pedagogy in teaching and learning to teach knowing and using mathematics.pdf
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    Interweaving Content and Pedagogy in Teaching and Learning to Teach: Knowing and Using Mathematics
Maggie Verster

Grade 10 mathematics tutorials form the WC DoE - 1 views

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    These tutorials have ben developed by the Western Cape DoE and covers Number patterns and sequences, Functions and graphs, Algebra and equations, Finance, Analytical Geometry, Transformation, Trigonometry and Mensuration, Data handling
MariaDroujkova

Literature_Review_OLPC - 0 views

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    Evaluation of OLPC programs globally: a literature review
Maggie Verster

Can we be less prescriptive in our classrooms - and more successful with our students? - 0 views

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    "This model for learning mathematics may be quite different from what teachers experienced themselves in the past where classrooms were less interactive, filled with little activity and conversation. Teachers were generally in control, directing all aspects of what was to be learned; different points of view and approaches seldom brought to the surface new ideas and insights and a high degree of redundancy meant that everybody learned the exact same thing at the exact same time.
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