Have a look at other cooperative games ideas, I think they are really interesting and could be applied in MFL teaching, especially the "Name Ball" game.
The Centre brings together researchers, educators and administrators to research, develop and implement new and innovative ways of teaching and learning.
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Your Math (mathematics) is made easy here. Calculate things online with just mouse moves. This free online math web site will help you learn mathematics in a easier way. EasyCalculation will also help you to solve difficult problems too.
The website says: "THE Place For Educational Games!Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas."
I think using the games in conjunction with a holistic approach to developing skills would make for a great way of getting students to practices some skills. Let students play, set goals, monitor those goals, reflect on their progress, and apply strategies/heuristics to specific problems they struggle with would create an environment in the classroom where learning was fun, self-monitored, and successful.
Lure of the Labyrinth is today's innovative catch
Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians.
Lure of the Labyrinth Home Page
In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum:
* Proportions (including fractions and ratios)
* Variables and Equations
* Number and Operations (including geometry, order of operations and modular arithmetic)
Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game.
Lure of the Labyrinth Library Page
A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences.
Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers.
Video - Lure of the Labyrinth
Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
GeoGebra is free and multi-platform dynamic mathematics software for learning and teaching. It has received several educational software awards in Europe and the USA.
Alternative assessments provide you opportunities to determine the true level of understanding your students have regarding science and math concepts. These tools improve the learning environment for your students, along with your assessment of their real understanding.
"The open repository of interactive high school lesson video modules sponsored by MIT's Learning International Networks Consortium (LINC) has unveiled an updated website.
Every lesson, filmed in high school classrooms from Brooklyn to Beirut to Bangalore, is still a complete resource that includes video segments, a teacher's guide, downloadable hand-outs, and a list of additional online resources relevant to the topic.
Since first appearing in these pages six months ago, the library of videos has grown to over 50 math and science lessons, all freely available to teachers as streaming video, Internet downloads, DVDs, and videotapes."
GeoGebra: Do the Math is a series of screencast tutorials for teachers and/or students. The tutorials were initiated as a project to support Maine math teachers in the integration of technology in the classroom. What is GeoGebra provides an overview of the program and its capabilities. Several tutorials present the program's menu options and tools in step-by-step format. Another group of tutorials provides examples of GeoGebra learning activities in major math content areas. These tutorials are intended as a visual supplement to printed guides and documentation. GeoGebra users can find a wealth of guidance and examples at www.geogebra.org. A web search such as "GeoGebra Pythagorean Theorem" will yield hundreds of additional articles, examples, and applets.
How to develop a circle equation in algebraic form when the circle touches the horizontal x-axis and learn how algebra is used in geometry to derive the equation of a circle in algebraic form in mathematics.
"Usually, being able to visualise mathematical concepts to students is an important step in helping them understand techniques to illustrate connections with previous learning, helping them master maths notions to progress their skills. The importance of visualising concepts is clearly integral for Peter Mattock who has collected together a valued resource of mathematical activities that can be used with manipulative across the age and ability range."