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Maggie Verster

CCSS-algebra wiki - 6 views

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    "This is a rather unusual structure for organizing mathematical content, but offers an exciting opportunity for teachers across the nation and abroad to exchange ideas and discuss what they teach. This Wiki will address the underlying central concepts and propose activities that also provide rich opportunity to engage students in the Mathematical Practices. "
Garrett Eastman

Mathics - 5 views

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    An open source "general-purpose" computer algebra system.
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    "Mathics is a general-purpose computer algebra system. Enter queries and submit them by pressing Shift + Return. See the gallery for some neat examples or the documentation for a full list of supported functions. Mathics uses MathJax to display beautiful math."
Darren Kuropatwa

The UK needs a revolution in the way maths is taught. Here's why… | Education... - 7 views

  • We have confused rigour at hand-calculating with rigour for the wider problem-solving subject of maths – the necessary hand mechanics of past moments with the enduring essence of maths.
    • Darren Kuropatwa
       
      Well summarized important point made here.
  • An example I like to give is to pick up my iPhone, activate its Siri voice recognition and say: "Solve x cubed plus 2x plus one equals zero."
    • Darren Kuropatwa
       
      Do all students have access to this kind of technology? Do we have different learning goals for students in different learning environments?
mathdoubts

Exponential notation - 0 views

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    Definition of the exponential form. A basic example to understand the system of expressing any number into exponential form on the basis of another number.
Garrett Eastman

Sunflowers and Fibonacci - 2 views

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    "An interesting group participation project for the Manchester Science Fair: growing sunflowers" Includes video on Fibonacci sequences in nature with the example of sunflowers
Garrett Eastman

Adding Achievements to Tutoring Applications - 4 views

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    A study on the efficacy of introducing game-like achievements in classroom learning, with math as one of the examples, see appendices
Garrett Eastman

3D Math Primer for Graphics and Game Development, 2nd Edition - CRC Press Book - 6 views

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    "This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "Visit the book's companion web site, gamemath.com, to download the example code and access other resources.
Garrett Eastman

FOUNDATIONS OF ALGEBRA: INTERVENTIONS FOR SUCCESS - 3 views

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    "the three major sections of the manual will be Fluency with Whole Numbers, Fluency with Fractions, and Particular Aspects of Geometry and Measurement. The Fluency with Whole Numbers section is further broken down into subcategories given the wealth of information for this area. The remaining two sections, Fluency with Fractions, and Particular Aspects of Geometry and Measurement are presented only as broad categories because the amount of available information is considerably limited relative to the whole number literature. Finally, two standard protocol interventions are presented as examples of comprehensive, evidence-based mathematics instruction that have been shown effective at increasing mathematics performance according to the Department of Education's What Works Clearinghouse."
Garrett Eastman

Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views

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    "Math Quest is a role playing game that could be used as a tool to learn numbers and basic mathematic operations. The Math Quest package consists of two main modules; learning and game modules that can be executed separately. The use of the learning module as a tool in learning will allow for a highly individualized and interactive environment. This paper presents the design of the learning module for numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable for school children age 9 to 12 years old to learn the subject. The development takes into consideration of constructivism learning theories where learning is based on students' active participation in problem solving and critical thinking regarding activity that they are involved in. The framework for each of module is as follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was conducted and positive feedback was obtained."
ggeltner

Geometry WebQuests - 2 views

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    This website hosts tons of geometry webquests to use for inspiration or ideas.
Mary Avina

Teach Science and Math - 13 views

  • An interactive White Board (IWB) or SMART Board has the potential to deliver content better than traditional methods of teaching. Why? Because it provides multi-media functional interaction across audio, video, and computer media. It is also ideal for visual, auditory, and kinesthetic learners.
  • Ineffective Uses of IWBs
  • Teacher Centered Instruction
  • ...10 more annotations...
  • Canned Lessons
  • Effective Uses of IWBs
  • Effective Uses of IWBs
  • Effective Uses of IWBs
  • Drag and Drop
  • Hide and Reveal
  • Immediate Feedback
  • Matching Items
  • Most teachers lack adequate professional development on how to create and find quality interactive lessons, along with how to integrate the technology effectively into classroom instruction. This is the huge contributing factor as to why IWBs
  • IWBs or SMART Boards are used ineffectively in many classrooms.
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    An interactive White Board (IWB) or SMART Board has the potential to deliver content better than traditional methods of teaching. Why? Because it provides multi-media functional interaction across audio, video, and computer media. It is also ideal for visual, auditory, and kinesthetic learners. These qualities of an IWB also promote the dynamic delivery of content (if used to its full potential) in an engaging manner, which allows students to interact with science or math content their self. Examples include: * data manipulation * responding to data * even creating data So with all these attributes - "How are interactive white boards unsuccessfully used in science and math classrooms?" For the most part - not effectively!
Darren Kuropatwa

Ten Myths About Mathematics Education And Why You Shouldn't Believe Them - 11 views

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    This list of "myths" written with a strong political bias. Take it in with a grain of salt. I like that they include references and links for why they believe what they do. This article would be good fodder for discussion.
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    I keep writing, in bits and pieces, about the middle way between the two approaches. For example, there should be enough discovery for every kid to firmly believe they could derive anything, if needed. This "just enough" will vary from student to student, too. In "The Glass Bead Game" Joseph took years to trace one short (highly abstract) game transcript to its very roots. He wanted to see for himself if the game was real. He did not do it for every game, though. The idea of "flow channels" between two opposite bad states comes to mind: http://www.secondlanguagewriting.com/explorations/elements/flow.jpg
Garrett Eastman

Magical Mathematics: The Mathematical Ideas that Animate Great Magic Tricks. - 19 views

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    Book to be published in November 2011
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    Published in 2011, "reveals the secrets of amazing, fun-to-perform card tricks--and the profound mathematical ideas behind them--that will astound even the most accomplished magician. ... Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge. For example, the Gilbreath Principle--a fantastic effect where the cards remain in control despite being shuffled--is found to share an intimate connection with the Mandelbrot set. Other card tricks link to the mathematical secrets of combinatorics, graph theory, number theory, topology, the Riemann hypothesis, and even Fermat's last theorem." Read more about one of the authors here: http://chronicle.com/article/The-Magical-Mind-of-Persi/129404/
Mike Kammerzell

How to Encourage Critical Thinking in Science and Math | Teaching Science and Math - 28 views

  • Viewpoint
  • Implication
  • How could you ask that question differently?
  • ...13 more annotations...
  • What did you learn from solving this problem?
  • Is this the most important question to ask when solving the problem?
  • What questions need to be answered before answering this question?
  • What does this presume?
  • When you ask these and similar questions, you are encouraging your students to move from passive to active learning.
  • Avoiding Questions Easily Answered on the Internet
  • The following examples are referred to “Google-Proofing” in some circles.
  • the frequency of questions is not as important as the quality of questions.
  • the following are factors to consider when asking students questions.
  • The average level of questions asked by teachers are 60 percent lower cognitive, 20 percent procedural, and 20 percent higher cognitive. 
  • Increasing the frequency of higher cognitive questions to the 50
  • With predominate use of lower cognitive questions; students tend toward lower achievement
  • The use of higher cognitive questions tends to elicit longer student answers in complete sentences, quality inference and conjecture by students, and the forming of higher level questions.
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    Encouraging students to use critical thinking is more than an extension activity in science and math lessons, it is the basis of true learning. Teaching students how to think critically helps them move beyond basic comprehension and rote memorization. They shift to a new level of increased awareness when calculating, analyzing, problem solving, and evaluating.
Garrett Eastman

The Math Emporium: Higher Education's Silver Bullet - 3 views

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    National Center for Academic Transformation (NCAT) describes the success of the "Emporium Model" in college math teaching with examples of institutions that have put best practices into effect
Garrett Eastman

mathispower4u - 40 views

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    A take off of the Khan Academy. 
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    "This site provides over 2,600 free mini-lessons and example videos with no ads. The videos are organized by course and topic."
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    Gracias esto buscaba
anetteunzu

Interactive Mathematics - Learn math while you play with it! - 71 views

shared by anetteunzu on 13 Oct 09 - Cached
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    Great directory of tutorial textbook style lessons to point your learners to.
  • ...4 more comments...
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    Interactive Mathematics uses LiveMath, Flash and Scientific Notebook to enhance mathematics lessons. Topics range from grade 8 algebra to college-level Laplace Transformations.
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    Didn't find what you are looking for on this page? Try search: This algebra solver can solve a wide range of math problems. (Please be patient while it loads.) Easy to understand math lessons on DVD. See samples before you commit. (Well, not really a math game, but each game was made using math...)
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    Learn mathematics while you play with it! Interactive math lessons that help to improve your math.
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    Great resource for making math hands on and providing real life examples!
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    It is great that today children can learn math while playing games.
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    I was skeptical about playing games, but since I'm a mom of two, I have to choose proper games for my children. I like ABCya https://abcya.pissedconsumer.com/review.html. My kids can learn math and have fun at the same time. What can be better?
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