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Martin Burrett

Book: Making every maths lesson count by @MccreaEmma via @CrownHousePub - 0 views

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    "Making Every Maths Lesson Count is underpinned by six pedagogical principles - challenge, explanation, modelling, practice, feedback and questioning - and presents 52 high-impact strategies designed to streamline teacher workload and ramp up the level of challenge in the maths classroom. Throughout this book, Emma McCrea (through extensive research and practice) explores how to manage mathematical misconceptions with practical ideas on many areas of the required curriculum. The six pedagogical principles mentioned above form the heart of the book, with metacognitive questioning given space in developing cognitive strategies with pupils. "
Garrett Eastman

Digital Games for Learning Mathematics: Possibilities and Limitations - 5 views

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    Abstract :"Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback was sought. This was compared with the descriptions provided by experienced adult gamers. Both players provided insights into the cognitive process used by gamers when engaging with games. Collectively, these sources allow us to propose that the learning principles may restrict deep learning processes for mathematical learning."
Garrett Eastman

A Design Principle and Collaborative Learning Support Method in Game-based Learning Env... - 4 views

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    Abstract: "The purpose of this study is to propose a design principle and framework of educational control (in particular, method for collaborative learning support) that induces and activates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of each learner. In this paper, we explain the design philosophy and the framework of our game-based learning environment (GBLE) called "Who becomes the king in the country of mathematics?". In addition, we describe the method of collaborative learning support control that incorporates a "learner support agent" to support each learner and a "game control agent" to control the game into the learning environment."
Maggie Verster

CK-12 Basic Algebra,Volume 1 Of 2 (free kindle ebook) - 2 views

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    CK-12 Foundation's Basic Algebra, Volume 1 Of 2 FlexBook covers the following six chapters:Expressions, Equations, and Functions - covers the relationships among expressions, equations, and functions when variables are present. Also explored is how these ideas can be shown on graphs. Properties of Real Numbers - covers various forms that rational numbers can assume, including fractions, integers, and square roots. Also considered are different operations for manipulating rational numbers. Linear Equations - introduces students to methods of solving simple equations involving variables. Also covered are ratios, scale, and the percent equation. Graphing Linear Equations and Functions - provides students with a more in-depth understanding of equations by introducing coordinate plane graphing concepts such as intercepts and slope. Writing Linear Equations - focuses on writing various forms of equations based upon real-world data and already existing lines. Students will also learn about predicting data using a fitted line. Linear Inequalities and Absolute Value; An Introduction to Probability - covers operations of inequalities, including addition, subtraction, multiplication and division. These principles are then applied to absolute value and probability.
Garrett Eastman

The School of Mathematics - 12 views

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    A group in New York City. "The School of Mathematics was founded to cultivate a natural and stress-free environment where anyone can study, discuss, explore, and experience mathematics. No prior knowledge is assumed. Whether you are an avid student of mathematics or have always shied away saying "math is not for me", you are welcome. " Features a Meetup page listing events and articles describing mathematical principles. See "The Power of Mathematics" http://pulse.me/s/3iW2A and A Mathematician's Lament http://thewe.net/math/lockhart.pdf
Garrett Eastman

Street-Fighting Mathematics - The MIT Press - 14 views

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    "Street-Fighting Mathematics: The Art of Educated Guessing and Opportunistic Problem Solving" by Sanjoy Mahajan, published in 2010. "Mahajan describes six tools: dimensional analysis, easy cases, lumping, picture proofs, successive approximation, and reasoning by analogy. Illustrating each tool with numerous examples, he carefully separates the tool-the general principle-from the particular application so that the reader can most easily grasp the tool itself to use on problems of particular interest." Available as a free download (Creative Commons License), .pdf): http://mitpress.mit.edu/books/full_pdfs/Street-Fighting_Mathematics.pdf
Garrett Eastman

Pure Reasoning in 12-Month-Old Infants as Probabilistic Inference - 3 views

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    From the abstract (full text requires subscription): "Many organisms can predict future events from the statistics of past experience, but humans also excel at making predictions by pure reasoning: integrating multiple sources of information, guided by abstract knowledge, to form rational expectations about novel situations, never directly experienced. Here, we show that this reasoning is surprisingly rich, powerful, and coherent even in preverbal infants. When 12-month-old infants view complex displays of multiple moving objects, they form time-varying expectations about future events that are a systematic and rational function of several stimulus variables. Infants' looking times are consistent with a Bayesian ideal observer embodying abstract principles of object motion. The model explains infants' statistical expectations and classic qualitative findings about object cognition in younger babies, not originally viewed as probabilistic inferences."
Garrett Eastman

Magical Mathematics: The Mathematical Ideas that Animate Great Magic Tricks. - 19 views

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    Book to be published in November 2011
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    Published in 2011, "reveals the secrets of amazing, fun-to-perform card tricks--and the profound mathematical ideas behind them--that will astound even the most accomplished magician. ... Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge. For example, the Gilbreath Principle--a fantastic effect where the cards remain in control despite being shuffled--is found to share an intimate connection with the Mandelbrot set. Other card tricks link to the mathematical secrets of combinatorics, graph theory, number theory, topology, the Riemann hypothesis, and even Fermat's last theorem." Read more about one of the authors here: http://chronicle.com/article/The-Magical-Mind-of-Persi/129404/
Dave Crusoe

Glean ComboCoin - Multiplication Learning and Teaching using coins - 10 views

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    Inspired by the work of Magdeline Lampert, interactive problems offer educators a fun tool to help learners think about "mathematical principles" within the familiar context of coinage. We love her idea that playing with combinations and recombinations of denominations promotes engagement with multiplicative thinking, and have produced this as a result.
Garrett Eastman

Design of Trigonometry Apps for Vocational Education - 7 views

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    Abstract: "How can smartphones apps enrich the learning of mathematics in vocational education? This article examines how mathematics teaching can be enriched by apps using smartphone sensors such as gyroscope, compass, camera, and touch screen in a gaming context. An iterative and participatory design process involving two classes of carpentry students from different vocational colleges resulted in two highly successful and course-relevant games based on trigonometry. Each game consists of quests and missions whose successful completion unlocks more theoretical multiple-choice exercises for the classroom. The combination of competition to unlock exercises, competition for placing on the high-score list, and physical activity proved very motivating for the students and was also approved by their teachers. In this article we describe our design principles, the overall game architecture and the games themselves. We talk about our experience in implementing our design process and subsequently summarize the pros and cons of the application and the smartphone platform and how the app developed contributes to vocational mathematics teaching"
Garrett Eastman

GAME-ENHANCED MATHEMATICS LEARNING FOR PRE-SERVICE PRIMARY SCHOOL TEACHERS - 3 views

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    "The article reports the main insights gained from a study that implemented a game-enhanced learning environment for the training of pre-service elementary school teachers. Teachers taking an undergraduate mathematics methods course experienced some of the ways in which online educational games could help students internalize key mathematical concepts across the school curriculum while at the same time improving their attitudes towards the subject. The course also familiarized teachers with the design principles for constructivist gaming environments. Findings indicate a positive impact on teachers' competence in selecting, evaluating, and productively using online games as an instructional tool."
Garrett Eastman

Archives | BetterExplained - 9 views

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    This site features a math category, math concepts explained informed by the principle that "math is no about equations than poetry is about spelling .. .[but exist] to convey an idea."
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