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Garrett Eastman

Highlights From TIMSS 2011: Mathematics and Science Achievement of U.S. Fourth- and Eig... - 2 views

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    From the National Center of Education Statistics: "The Trends in International Mathematics and Science Study (TIMSS) 2011 is the fifth administration of this international comparative study since 1995 when first administered. TIMSS is used to compare over time the mathematics and science knowledge and skills of fourth- and eighth-graders. TIMSS is designed to align broadly with mathematics and science curricula in the participating countries. The results, therefore, suggest the degree to which students have learned mathematics and science concepts and skills likely to have been taught in school. In 2011, there were 54 countries and 20 other educational systems that participated in TIMSS, at the fourth- or eighth-grade level, or both. The focus of the report is on the performance of U.S. students relative to their peers in other countries in 2011, and on changes in mathematics and science achievement since 2007 and 1995. For a number of participating countries and education systems, changes in achievement can be documented over the last 16 years, from 1995 to 2011. This report also describes achievement within the United States by sex, race/ethnicity, and enrollment in public schools with different levels of poverty. In addition, it describes achievement in nine states that participated in TIMSS both as part of the U.S. national sample of public and private schools as well as individually with state-level samples of public schools."
Garrett Eastman

What does mathoverflow tell us about the production of mathematics? - 0 views

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    From the abstract: "ew innovations by math- ematicians themselves are starting to harness the power of social computation to create new modes of mathematical production. We study the effectiveness of one such system, and make proposals for enhancement, drawing on AI and computer based mathematics. We analyse the content of a sample of questions and responses in the community ques- tion answering system for research mathematicians, math- overflow . We find that mathoverflow is very effective, with 90% of our sample of questions answered completely or in part. A typical response is an informal dialogue, allowing error and speculation, rather than rigorous mathematical argument: 37% of our sample discussions acknowledged er- ror. Responses typically present information known to the respondent, and readily checked by other users: thus the effectiveness of mathoverflow comes from information shar- ing. We conclude that extending and the power and reach of mathoverflow through a combination of people and machines raises new challenges for artificial intelligence and compu ta- tional mathematics, in particular how to handle error, anal - ogy and informal reasoning."
Colleen Young

Bring on the Maths! - 0 views

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    Several sample activities
Garrett Eastman

Reading, Mathematics, and Science Achievement of Language-Minority Students in Grade 8 - 1 views

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    "This Issue Brief examines 8th-grade achievement in reading, mathematics, and science for language minority students (i.e., those from homes in which the primary language was one other than English) who began kindergarten in the 1998-99 school year. Data come from the Early Childhood Longitudinal Study, Kindergarten Class of 1998-99 (ECLS-K), which tracked the educational experiences of a nationally representative sample of children who were in kindergarten in the 1998-99 school year. The analyses present a picture of students' achievement at the end of the study by focusing on students' scores on the standardized assessments that were administered in the spring of 2007, when most students were in grade 8. Students are categorized into four groups according to language background and English language proficiency. Additionally, assessment scores are reported by three background characteristics-students' race/ethnicity, poverty status, and mother's education-that have been found to be related to achievement."
Wanda Terral

IXL - Algebra Math Practice - 0 views

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    Here is a list of all of the skills students learn in Algebra! The skills are organized into categories, and you can move your mouse over any skill name to see a sample question. To start practicing, just click on any link. IXL will track your score, and the questions will even increase in difficulty as you improve!
Roland O'Daniel

Census at School - United States - 5 views

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    Census at School is an international classroom project that engages students in grades 4-12 in statistical problemsolving. Students complete a brief online survey, analyze their class census results, and compare their class with random samples of students in the United States and other countries.
Holly Pope

Welcome to the Inside Mathematics Website - 0 views

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    This has videos of rich math tasks being used in classrooms, and takes you through the preplanning, launch-explore-summarize of the lesson, and the reflection after the lesson. Student work samples from the actual videos are also available.   It's a great resource for coaches and teachers for professional development.
Mike McIlveen

ONAP 8 Sampler - 3 views

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    Grade 8 Math Diagnostic Assessment Tool from Nelson (Canada), sample pages
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

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    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Sawaal com

Learning maths will help to improve in aptitude and reasoning area. - 0 views

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    Largest database of question and answers on Aptitude and Reasoning covering Non Verbal Reasoning, Verbal Reasoning Logical Deduction, Verbal Reasoning Mental Ability, Quantitative Aptitude Arithmetic Ability, Quantitative Aptitude Data Interpretation.
Garrett Eastman

Adaptive Interaction Design for Online Mathematics Education: The Way of the Game - 8 views

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    Abstract: "Together, brain science and learning design inform Adaptive Interaction Design (AID), a technique for curriculum planning and development. Mathematics is a particular case in which AID can help. The Way of the Game is vital to learning design. There are many definitions of "game." Here, we mean game to be the means by which spontaneous play becomes responsible learning. That innovative games figure as the centerpiece of many 21st century curricula is no accident. Games are a critical element in modern theories of learning design especially when related to insights from neuroscience and online learning/teaching methods. But beyond simple gamification, can games provide the disruptive transformation to mathematics education that is required to effect substantive and sustainable improvement? Can we game the educational system to ensure students' success in mathematics? To find out, we will look at the AID process and two sample products for the development of mathematical thinking and practice based on the Way of the Game."
Ced Paine

SUMS ONLINE - free sample maths games - 0 views

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    Interactive math activities
Cassie Banka

ClassTools.net: Create interactive flash dustbin tools / games for education - 0 views

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    A Dustbin game is great for helping students to organise ideas into categories. Students or teachers can create up to four categories of factors. The game created by ClassTools.net then involves students dragging and dropping each factor into its correct category as quickly as possible in a "race against the clock"!
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    Dustbin Game template and ideas. Great idea for organizing information.
Garrett Eastman

Encyclopedia of Mathematics and Society - 14 views

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    How mathematics affects our daily lives in sociological, economic, and historical perspectives. Three volume set, 490 articles, published in October 2011
anetteunzu

Interactive Mathematics - Learn math while you play with it! - 69 views

shared by anetteunzu on 13 Oct 09 - Cached
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    Great directory of tutorial textbook style lessons to point your learners to.
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    Interactive Mathematics uses LiveMath, Flash and Scientific Notebook to enhance mathematics lessons. Topics range from grade 8 algebra to college-level Laplace Transformations.
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    Didn't find what you are looking for on this page? Try search: This algebra solver can solve a wide range of math problems. (Please be patient while it loads.) Easy to understand math lessons on DVD. See samples before you commit. (Well, not really a math game, but each game was made using math...)
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    Learn mathematics while you play with it! Interactive math lessons that help to improve your math.
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    Great resource for making math hands on and providing real life examples!
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    It is great that today children can learn math while playing games.
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    I was skeptical about playing games, but since I'm a mom of two, I have to choose proper games for my children. I like ABCya https://abcya.pissedconsumer.com/review.html. My kids can learn math and have fun at the same time. What can be better?
MariaDroujkova

Avoid Hard Work! Crowdfunding - Natural Math - 9 views

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    Avoid Hard Work gives a playful view on ten powerful problem-solving techniques. These techniques were first published by the Mathematical Association of America to help high school students with advanced math courses. We adapted the ten techniques and the sample problems for much younger children. The book is for parents, teachers, math circle leaders, and others who work with children ages three to ten. It will come out in the Fall of 2016.
Garrett Eastman

How humans learn to think mathematically - 13 views

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    David Tall, emeritus professor from Warwick in the UK, published this book in 2013, and this links to his summary and a sample chapter. His papers and other math resources are on his website: http://homepages.warwick.ac.uk/staff/David.Tall/index.html
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