Skip to main content

Home/ Math Links/ Group items tagged Practice

Rss Feed Group items tagged

Garrett Eastman

Mathematicians Take a Stand - 4 views

  •  
    A description of mathematicians' and other scientists recent boycott of Elsevier publishing for its high prices and practices to hinder open distribution of scientific knowledge, as well as a comparison of scholarly mathematics journals pricing among major publishers, and introduction to an ongoing movement of mathematicians organized to fix a "broken" scholarly publishing system
Garrett Eastman

Braingenie - 13 views

  •  
    "Braingenie builds deep mastery and sharpens problem-solving skills. Learn, practice, and quiz yourself on 5,000+ skills. Compete in real-time multiplayer matches. Win badges and go for a top spot on the leaderboard. Sign up now (it's free!) Explore Learning Zone"
Martin Burrett

Practical Money Skills - 0 views

  •  
    A nice collection of maths games and other resources to teach students about money. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Random Number Generation: Types and Techniques - 5 views

  •  
    "Abstract What does it mean to have random numbers? Without understanding where a group of numbers came from, it is impossible to know if they were randomly generated. However, common sense claims that if the process to generate these numbers is truly understood, then the numbers could not be random. Methods that are able to let their internal workings be known without sacrificing random results are what this paper sets out to describe. Beginning with a study of what it really means for something to be random, this paper dives into the topic of random number generators and summarizes the key areas. It covers the two main groups of generators, true-random and pseudo-random, and gives practical examples of both. To make the information more applicable, real life examples of currently used and currently available generators are provided as well. Knowing the how and why of a number sequence without knowing the values that will come is possible, and this thesis explains how it is accomplished."
Martin Burrett

Math - Addition Practice - 0 views

  •  
    A nice flash based addition game for younger learners. Answer the questions from the three possible answers given. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

3D Math Primer for Graphics and Game Development, 2nd Edition - CRC Press Book - 6 views

  •  
    "This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "Visit the book's companion web site, gamemath.com, to download the example code and access other resources.
Garrett Eastman

Prepare, Practice, Partner: Innovative Strategies from the Robert Noyce Teacher Schola... - 10 views

  •  
    Report from AAAS on program to recruit new generation of math and science teachers
Garrett Eastman

Doxiadis, A. and Mazur, B., eds.: Circles Disturbed: The Interplay of Mathematics and N... - 3 views

  •  
    Published 2012 "Circles Disturbed brings together important thinkers in mathematics, history, and philosophy to explore the relationship between mathematics and narrative. The book's title recalls the last words of the great Greek mathematician Archimedes before he was slain by a Roman soldier--"Don't disturb my circles"--words that seem to refer to two radically different concerns: that of the practical person living in the concrete world of reality, and that of the theoretician lost in a world of abstraction."
Garrett Eastman

PREDICTORS OF SUCCESS FOR COMMUNITY COLLEGE DEVELOPMENTAL MATHEMATICS STUDENTS IN ONLIN... - 2 views

  •  
    From the abstract: "The problem addressed by this study is the need to identify practical predictors of success for community college developmental mathematics students in online, hybrid and seated course delivery formats. This study examined two possible predictors of success, mathematics self-efficacy and technology self-efficacy, in the three delivery formats and how they related to performance on a final assessment. The study used a quantitative research design employing binomial logistic regression to determine if the independent variables (math self-efficacy and technology self-efficacy) were significant in predicting the outcome category (score on the final assessment dichotomized about the mean). Next linear regression analysis was used to build a predictor equation for a particular score on the outcome variable. A previously developed survey and an adapted version of another survey were combined to measure the independent variables; demographic factors were also measured for descriptive purposes. Binomial logistic regression analysis showed that math self-efficacy was a valid predictor of success for the developmental math students in this study but technology self-efficacy was not. Regression analysis produced a valid equation to predict standard score from average math selfefficacy score. When separated into groups according to course format, math self-efficacy was only a valid predictor for students in hybrid courses. The implications of these results are discussed and recommendations are made for further research."
Garrett Eastman

Afraid of Your Child's Math Textbook? You Should Be. - Annie Keeghan - Open Salon - 4 views

  •  
    Discusses inferior textbook publishing practices and offers advice for evaluation of materials by parents
  •  
    "There may be a reason you can't figure out some of those math problems in your son or daughter's math text and it might have nothing at all to do with you. That math homework you're trying to help your child muddle through might include problems with no possible solution." Lack of quality control in text publishing described and evaluation suggestions for parents offered.
Garrett Eastman

Motion Math - 10 views

  •  
    "The Motion Math game follows a star trying to return to its home in a far-away galaxy. Moving up through different levels motivates a player to keep playing and keep learning, while bonus levels practice an important variation on the number line theme - is one fraction more or less than another?"
Admission Times

GATE Mechanical Engineering Mock Test Question - 0 views

  •  
    High difficulty level Mechanical Engineering question that has high probability of appearing in your GATE exam on 15 - 16 February 2014.
Ustudy Hall

How to Help Your Child to Love Math - 0 views

  •  
    Can your kids do not have to struggle with Math if he or she learns the fundamental concepts of Math? Addition, subtraction, multiplication, percentage and division are about recurring patterns. When your children study to spot the pattern, he or she will learn to love Math.
Ustudy Hall

Learn 6th Grade Math Adding Numbers - Ustudyhall - 0 views

  •  
    Addition is the mathematical operation, symbolized by +, of calculating the sum of two numbers or quantities. Best method of addition is the left to right mental addition method. The idea is simplify, simplify and simplify the problem by breaking the lower digits and added it to the upper digits. This method can also be used for sums where you have to carry a number forward.
Colin McAllister

Exploring Discussion Forums in Mathematics Education - 7 views

  •  
    Online Communities of Enquiry in Mathematics Education. A free article in a conversational style with practical tips for online communications and learning. Colin McAllister and Rebecca Hanson ask: What is it like to take part in online discussions? How do moderators and contributors create active and successful conversations? How is the technology employed in the management of discussion forums evolving? What could be achieved through discussion forums in the future?
Dave Crusoe

Glean ComboCoin - Multiplication Learning and Teaching using coins - 10 views

  •  
    Inspired by the work of Magdeline Lampert, interactive problems offer educators a fun tool to help learners think about "mathematical principles" within the familiar context of coinage. We love her idea that playing with combinations and recombinations of denominations promotes engagement with multiplicative thinking, and have produced this as a result.
Matthew Leingang

finalreport.pdf (application/pdf Object) - 0 views

  •  
    A systematic search of the research literature from 1996 through July 2008 identified more than a thousand empirical studies of online learning. Analysts screened these studies to find those that (a) contrasted an online to a face-to-face condition, (b) measured student learning outcomes, (c) used a rigorous research design, and (d) provided adequate information to calculate an effect size. As a result of this screening, 51 independent effects were identified that could be subjected to meta-analysis. The meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to-face instruction. The difference between student outcomes for online and face-to-face classes-measured as the difference between treatment and control means, divided by the pooled standard deviation-was larger in those studies contrasting conditions that blended elements of online and face-to-face instruction with conditions taught entirely face-to-face. Analysts noted that these blended conditions often included additional learning time and instructional elements not received by students in control conditions. This finding suggests that the positive effects associated with blended learning should not be attributed to the media, per se. An unexpected finding was the small number of rigorous published studies contrasting online and face-to-face learning conditions for K-12 students. In light of this small corpus, caution is required in generalizing to the K-12 population because the results are derived for the most part from studies in other settings (e.g., medical training, higher education). ix
  •  
    A systematic search of the research literature from 1996 through July 2008 identified more than a thousand empirical studies of online learning. Analysts screened these studies to find those that (a) contrasted an online to a face-to-face condition, (b) measured student learning outcomes, (c) used a rigorous research design, and (d) provided adequate information to calculate an effect size. As a result of this screening, 51 independent effects were identified that could be subjected to meta-analysis. ***The meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to-face instruction.*** The difference between student outcomes for online and face-to-face classes-measured as the difference between treatment and control means, divided by the pooled standard deviation-was larger in those studies contrasting conditions that blended elements of online and face-to-face instruction with conditions taught entirely face-to-face. Analysts noted that these blended conditions often included additional learning time and instructional elements not received by students in control conditions. This finding suggests that the positive effects associated with blended learning should not be attributed to the media, per se. An unexpected finding was the small number of rigorous published studies contrasting online and face-to-face learning conditions for K-12 students. In light of this small corpus, caution is required in generalizing to the K-12 population because the results are derived for the most part from studies in other settings (e.g., medical training, higher education). ix
Cassy Turner

Centre for Research in Pedagogy and Practice - 0 views

  •  
    The Centre brings together researchers, educators and administrators to research, develop and implement new and innovative ways of teaching and learning.
« First ‹ Previous 61 - 80 of 88 Next ›
Showing 20 items per page