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Holly Pope

CI2 Protocol - Excellence in Every Lesson - 0 views

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    this is an observational tool specifically for math coaches and administrators, to be used for the iPad or iPod touch. research based practices, and it's only $0.99 for a limited time.
Garrett Eastman

Does not compute: court says only hard math is patentable - 8 views

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    A US Federal Appeals Court rejects software patents unless "if the math in question complicated enough that "as a practical matter, the use of a computer is required" to perform the calculations"
Jasmine Stewart

Improved Business Practices with Full AQTF Compliance - 1 views

BluegemEXPLORE has the software that our RTO requires to help us maintain compliance with AQTF standards, automate our company's operations, and help us prepare for RTO registration. The software e...

Training Management Systems

started by Jasmine Stewart on 05 Oct 11 no follow-up yet
Maggie Verster

Teaching Addition, Subtraction, and Multiplication Facts - 3 views

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    Postings include tips on teaching math facts, and information about two math practice books, Two Plus Two Is Not Five: Easy Methods to Learn Addition and Subtraction and Five Times Five Is Not Ten: Make Multiplication Easy.
Maggie Verster

Calculation Nation - Math Games for K-12 - 0 views

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    Calculation Nation is a mathematics game site offering games for most K-12 students. Calculation Nation offers students the opportunity to practice their mathematics skills individually or in a head-to-head format playing against other students. For parents and teachers, Calculation Nation offers PDF suggestions for using Calculation Nation.
Ced Paine

MathFROG - MultipliACTION - Grade 4 - 0 views

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    Practice multipling decimals
Maluvia Haseltine

By KidsNumbers.com - Math For Kids - 4 views

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    KidsNumbers.com is the absolutely free math resource designed by teachers, specifically for students and children of all ages. A place where students can practice all aspects of math, including addition, subtraction, multiplication, and division, in a fun and pressure free way.
Ced Paine

Fraction Monkeys - 0 views

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    Interactive game - LCD and number line practice
Roland O'Daniel

Arcademic Skill Builders: Online Educational Games - 1 views

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    Play these online or on the Wii
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    The website says: "THE Place For Educational Games!Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas." I think using the games in conjunction with a holistic approach to developing skills would make for a great way of getting students to practices some skills. Let students play, set goals, monitor those goals, reflect on their progress, and apply strategies/heuristics to specific problems they struggle with would create an environment in the classroom where learning was fun, self-monitored, and successful. 
Garrett Eastman

MSP2 Middle School Portal - the network for middle school math and science teachers - 16 views

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    "supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice."
Garrett Eastman

Successful K-12 STEM Education: Identifying Effective Approaches in Science, Technology... - 2 views

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    "overview of the landscape of K-12 STEM education by considering different school models, highlighting research on effective STEM education practices, and identifying some conditions that promote and limit school- and student-level success in STEM. It can serve as a guide for those involved in K-12 education at all levels: policy makers; decision makers at the school and district levels; local, state, and federal government agencies; curriculum developers; educators; and parent and education advocacy groups." Findings, according to a Science magazine news story indicate that STEM teaching matters more than specialized STEM schools. Report does indicate steps to improve STEM education, involving investments in resources and teacher training, see :http://bit.ly/kRPyH3
Martin Burrett

Gender myths dispelled by major new maths study - 0 views

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    "A major study into maths attainment has found that boys and girls perform equally in the subject, dispelling long-held myths around gender and education. The first UK-wide research of its kind for 13 years was carried out by Keith Topping, Professor of Educational and Social Research at the University of Dundee, and education assessment company Renaissance found differences in maths attainment between girls and boys to be almost negligible. The study also found that regular and high-quality maths practice improves outcomes across the board and that primary pupils outperformed secondary students, with better attainment scores."
Shawna Becker

IXL - Write equations to represent word problems (5th grade math practice) - 0 views

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    A great math website! Must visit!
Garrett Eastman

Develop the Teaching of Mathematics: Björn Runow at TEDxSödertälje - YouTube - 2 views

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    "we are asked to solve problems instead of also creating them"
Garrett Eastman

Improve your math skills: Practical advice for those considering a career in data science - 1 views

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    An overview of online course offerings with an emphasis on data and statistics
Garrett Eastman

Development of Web based Learning System for Pre-K to Middle School Math Students: Opti... - 7 views

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    Abstract: This research paper has been designed to develop an online tutoring system for pre - K to middle school Math students. The research methodology applied in this study has used both qualitative and quantitative research methods in terms of external and internal Web or software metrics to obtain the usable parameters to design an effective tutoring system to learn Math. Today online hypermedia applications are increasingly becoming more feature rich, important and also the most popular means for communication among school students for e - learning. This paper is divided into four parts: part 'I' presents the introduction of Kumon based after school education; part 'II' describes the research proposal to identify measures, model, and methodology to develop the Web - based online learning system for Pre - K to middle school math students ; part 'III' elaborates the role of using static analysis, dynamic, and comparative analysis that can be applied to check the characteristics and authenticity of data obtained for each student separately; and finally part 'IV' investigates the behaviour of online tutoring system to find the failure points and to calculate reliability aspects using Web page trace algorithms and We b page replacement policies. In this paper, an attempt has been made to systematically explain the state of the art and their practices to design, analyze, and test the functionality of online learning systems for pre - K to middle school Math students
Sawaal com

Learning maths will help to improve in aptitude and reasoning area. - 0 views

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    Largest database of question and answers on Aptitude and Reasoning covering Non Verbal Reasoning, Verbal Reasoning Logical Deduction, Verbal Reasoning Mental Ability, Quantitative Aptitude Arithmetic Ability, Quantitative Aptitude Data Interpretation.
Garrett Eastman

Adaptive Interaction Design for Online Mathematics Education: The Way of the Game - 8 views

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    Abstract: "Together, brain science and learning design inform Adaptive Interaction Design (AID), a technique for curriculum planning and development. Mathematics is a particular case in which AID can help. The Way of the Game is vital to learning design. There are many definitions of "game." Here, we mean game to be the means by which spontaneous play becomes responsible learning. That innovative games figure as the centerpiece of many 21st century curricula is no accident. Games are a critical element in modern theories of learning design especially when related to insights from neuroscience and online learning/teaching methods. But beyond simple gamification, can games provide the disruptive transformation to mathematics education that is required to effect substantive and sustainable improvement? Can we game the educational system to ensure students' success in mathematics? To find out, we will look at the AID process and two sample products for the development of mathematical thinking and practice based on the Way of the Game."
Garrett Eastman

Pi Master's Storied Recall - Science News - 3 views

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    "a man who figured out how to have his pi and recite it, too - beyond 60,000 decimals. All it took was intensive practice and a knack for storytelling, a new study finds."
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