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John Evans

Say What? 5 Ways to Get Students to Listen | Edutopia - 3 views

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    "Ah, listening, the neglected literacy skill. I know when I was a high school English teacher this was not necessarily a primary focus; I was too busy honing the more measurable literacy skills -- reading, writing, and speaking. But when we think about career and college readiness, listening skills are just as important. This is evidenced by the listening standards found in the Common Core and also the integral role listening plays in collaboration and communication, two of the four Cs of 21st century learning. "
Garrett Eastman

About the STEM Challenge - 4 views

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    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
Garrett Eastman

Liberal Education | Spring 2012 | Achieving a Quantitatively Literate Citizenry: Resour... - 3 views

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    Discusses quantitative literacy (QL) as a student learning outcome and the work of Project Kaleidoscope and others towards effecting the curriculum in that direction
Roland O'Daniel

NSDL Science Literacy Maps - 16 views

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    NSDL Science Literacy Maps are a tool for teachers and students to find resources that relate to specific science and math concepts. The maps illustrate connections between concepts as well as how concepts build upon one another across grade levels. 
Garrett Eastman

Mathematics: 1,000 Years Old, and Still Hot - 5 views

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    In defense of mathematics and mathematical literacy
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    today hindi news,today news talmi,hindi news www.killdo.de.gg
Garrett Eastman

Empowering Science and Mathematics Education in Urban Schools - Angela Calabr... - 4 views

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    Published by University of Chicago Press, July 2012. "Math and science hold powerful places in contemporary society, setting the foundations for entry into some of the most robust and highest-paying industries. However, effective math and science education is not equally available to all students, with some of the poorest students-those who would benefit most-going egregiously underserved. This ongoing problem with education highlights one of the core causes of the widening class gap. While this educational inequality can be attributed to a number of economic and political causes, in Empowering Science and Mathematics Education in Urban Communities, Angela Calabrese Barton and Edna Tan demonstrate that it is augmented by a consistent failure to integrate student history, culture, and social needs into the core curriculum. They argue that teachers and schools should create hybrid third spaces-neither classroom nor home-in which underserved students can merge their personal worlds with those of math and science. A host of examples buttress this argument: schools where these spaces have been instituted now provide students not only an immediate motivation to engage the subjects most critical to their future livelihoods but also the broader math and science literacy necessary for robust societal engagement. A unique look at a frustratingly understudied subject, Empowering Science and Mathematics Education pushes beyond the idea of teaching for social justice and into larger questions of how and why students participate in math and science. " Excerpts in Google Books
Garrett Eastman

Is Algebra Necessary? - NYTimes.com - 5 views

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    An emeritus professor from Queens College questions algebra's role in quantitative literacy and workforce preparation
Maggie Verster

MXit introduces maths initiative and instant book project. Go m-learning - 0 views

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    MXit launched its instant mobile book to encourage global teenage literacy while being part of a ground-breaking maths initiative in which Grade 9 and 10 pupils taking part in a pilot project exercise have access to 22 500 mathematical problems.
Maggie Verster

Literacy, maths shocker in SA - 0 views

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    Most primary school pupils in South Africa are failing tests for basic language and mathematics skills, the Children's Institute said
Roland O'Daniel

Mathematical Literacy: Finding and Using Data - 0 views

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    Resources to find data on the internet
Darren Kuropatwa

Inspire - 0 views

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    What Works? Research Into Practice The research summaries in this collection highlight promising teaching practice at the classroom level. Produced by a partnership between the Literacy and Numeracy Secretariat and the Ontario Association of Deans of Education, the articles are written by scholars at Ontario universities who are experts in the field of education.
Mike McIlveen

Math Education Web Resources - 9 views

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    This Math Resource Directory will link you to resources on the web for Math Directories, Math Tutorials, Calculators and Converters, Money and Financial Literacy, Formulas and Symbols, Data, Facts and Figures, History of Math and Math Tools
Cassie Banka

Lure of the Labyrinth - 0 views

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    Lure of the Labyrinth is today's innovative catch Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians. Lure of the Labyrinth Home Page In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum: * Proportions (including fractions and ratios) * Variables and Equations * Number and Operations (including geometry, order of operations and modular arithmetic) Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game. Lure of the Labyrinth Library Page A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences. Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers. Video - Lure of the Labyrinth Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
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    For prealgebra students.
Martin Burrett

Physical Mathematics by @iwilsonysj - 0 views

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    "I often sit on a Thursday evening about 2000hrs and watch the ukedchat hashtag. This week it was about physical education. Although this is not one of my strong subjects in teaching (or even in real life) I was interested in the first question which asked how physical education could be related to literacy and/or mathematics. Just like a GSCE multiple choice essay question I chose to answer how it could be related to mathematics. You can see the full tweet chat conversation here - but I thought I would expand my response in this week's waffle."
Martin Burrett

Skoolbo - 0 views

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    This is a must try site which provides an amazing 3D world which teaches English and maths core skills. Players race against two other randomly chosen online players of a similar level. The questions start out very easy and adapt to the performance of the player. The questions are read out and some are displayed on the screen. The player just clicks on the correct multiple choice answer to increase their speed. There is a download for PCs and Macs as well as apps for iPad and Android. There are teacher accounts which allow you to make logins for lots of children quickly. When there log in students will be asked to design an avatar. Because the resource requires a sizeable download it takes a little time to set up, but because it runs on your local device game play is very smooth and quick. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

All the way to the bank - 0 views

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    This is a virtual maths board game where you have to keep track on how much money you have to deposit at the end of the month. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Digital Games for Learning Mathematics: Possibilities and Limitations - 5 views

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    Abstract :"Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback was sought. This was compared with the descriptions provided by experienced adult gamers. Both players provided insights into the cognitive process used by gamers when engaging with games. Collectively, these sources allow us to propose that the learning principles may restrict deep learning processes for mathematical learning."
Martin Burrett

TES iboard - 0 views

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    This is a superb site from the TES with a large collection of great flash whiteboard resources for across the curriculum for Primary schools. There is something for everyone here! http://ictmagic.wikispaces.com/Cross+Curricular
Garrett Eastman

Mathematical Literacy for Everyone using Arithmetic Games - 4 views

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    Abstract: "An innovative mathematics game shown to be effective for low-achieving mainstream students is tested in special education for learners with intellectual disabilities. The game relies on a graphical, intuitive representation for numbers and arithmetic operations to foster conceptual understanding and numbers sense, and provides a set of 2-player games to develop strategic thinking and reasoning skills. The game runs on computers and interactive white boards, and as an augmented reality application at a science centre. We compare its use in special education and mainstream education with respect to usage, performance levels and learning gain. The game has been used by teachers in special educations, with gains in mathematical understanding, strategic thinking and communication skills as effects."
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