Skip to main content

Home/ MID822/ Group items tagged of

Rss Feed Group items tagged

wittyben

Design as Learning-or "Knowledge Creation"-the SECI Model - 0 views

  • The basic argument is that knowledge creation is a synthesizing process through which an organization interacts with individuals and the environment to transcend emerging contradictions that the organization faces
    • wittyben
       
      What is knowledge creation?
    • wittyben
       
      There is a link between design & learning...
    • wittyben
       
      Design = knowledge creation process
  • ...13 more annotations...
  • Nonaka sees ongoing knowledge creation as the source of continuous innovation and continuous innovation as the source of sustained competitive advantage.
  • designing as a form of learning
  • Curiously, the converse is also true. We might characterize learning as a form of designing. That is, the process of observing, reflecting, and making (and iterating those steps) may aid learning.
  • Maurício Manhães [2], who wrote, “Design and innovation are both knowledge creation processes” [3].
  • SECI stands for socialization, externalization, combination, internalization—a model of knowledge creation proposed by Ikujiro Nonaka [5].
  • something more—to new knowledge. Thus, we might characterize desi
  • “When organizations innovate, they do not simply process information, from the outside in, in order to solve existing problems and adapt to a changing environment. They actually create new knowledge and information, from the inside out, in order to redefine both problems and solutions and, in the process, to re-create their environment.”
  • “Tacit knowledge is personal, context-specific, and therefore hard to formalize and communicate. Explicit or codified knowledge, on the other hand, refers to knowledge that is transmittable in formal, systematic language” [9]. Tacit knowledge tends to be specific to a context (available in a particular time and place), practical, routine, and procedural. Explicit knowledge can transcend a specific context (and is transferable to other times and places) and tends to be rationalizing, theoretical, and declarative.
  • Socialization
  • Externalization
  • Combination
  • Internalization
  • The analysis-synthesis bridge model describes a four-step design process. It begins with 1. directly observing a current situation, 2. reflecting on observations of the current situation to create a model representing essential elements, 3. reflecting on the model of the current situation to create a second model representing essential elements of an improved situation, and 4. instantiating the second model in a physical form or prototype.
Noor AIshah

pedagogical affordances of social software functions « Taming the spaces - 0 views

  • Social bookmarking and tagging are two separate concept that share two primary traits: 1) the ability of individuals to organize knowledge in a manner that is personally meaningful and 2) to share, network and collaborate with others who share similar interests. *examining the social bookmarks by using “Network” feature in del.icio.us . Del.icio.us and Digg are two prominent examples. Sites like Furl go beyond simple bookmarking by saving a copy of the site itself. Setting aside copyright concerns, Furl ensures that valuable resources don’t disappear when a link changes or a site closes. * Organizing references: Certain sites – like connotea and CiteULike – are useful for learners to organize references when working on research papers. In addition to organizing, the references can also easily be shared with others. * Group work – have learners post their individual or group work resources on a bookmarking site, so instructors and class members can learn from the research activities of others * Encourage readers to capture resources of interest in a social bookmarking service, so future search in particular subject areas can occur within the knowledge resource they have created * Create a personal knowledge repository through sites like furl which ensure important links are kept * Tie bookmarking into blogging activities…ask learners to create a blog where important reflections – coming out of social bookmarking – can be expressed and explored (and in the process, if blogs are public, enable learners to bookmark the writing of classmates).
  •  
    Similarities between social bookmarking and tagging and how it can be used pedagogically and as a digital curation
HENRI TAN

The Digital Curator in Your Future - 0 views

  •  
    This is a must-read article in which Steven Rubel draws the analogy of a musuem curator to a dgitial curator. He also explains why most of Social Bookmarking Tools are 'Aggregators' and not an exact version of Digital Curation Tools
  •  
    Good analogy and it makes it so simple to understand the role of a curator.
  •  
    Bookmarking is easy but to classify and summarise etc is time consuming and tedious. I am wondering if I can get paid by being a digital curator for education materials. .
wittyben

10 Ideas for Integrating Social Media with Formal Courses « Creating Understa... - 0 views

  •  
    Great ideas ! Especially those of us who are still thinking of how to make use of some of those social media tools for formal learning. In fact, I'm already making proposal to make use of WIKI and Twitter for formal learning within my organization.
Noor AIshah

Classroots.org - Gamification in the classroom - 1 views

  • For readers interested in learning more about gamification from the pros, check out these links, too: Avant Game: gaming for a better world with Jane McGonigal. Bruce on Games: Bruce Everiss’s industry-analysis blog, useful for thinking about how games are distributed all around, but seldom through, school. coding conduct: research and presentations on “persuasive design” and gamification from Sebastian Deterding. Design for Learning: Dean Groom’s blog on games, virtual environments, and learning. Epic Win and Mindbloom: two examples of gamified life-management apps. Foursquare and Gowalla: two examples of location-based gamification apps. Game Dev Story: a fun little app that captures a very rough sketch of the gaming industry, it’s decision-making, costs, and career paths. “Gamification Needs to Level Up — Here’s How”: an article about next steps in gamification (and maybe learning design). “Happy 2011: Celebrating frontiers in Game Design”: a great post from the awesome Lost Garden blog about where we are in gaming. Gamepocalypse Now: quick posts about gamification examples and resources from Jesse Schell. iCivics: an example of blended, game-based learning mixing civics games and traditional curriculum; Do I Have a Right? is a student favorite. Progress Wars: a satire of gaming – and role-playing games in particular – that sums up arguments against gaming. Tom Barrett’s games-based learning posts on his edte.ch blog. Wikipedia entries on Flow and Gamificiation
  •  
    Links to more learning about gamification
HENRI TAN

What is the Difference Between Social Bookmarking and Content Curation ? - 0 views

  •  
    A great read. We talked about the similarities of Social Bookmarking and Curation while several people in this site shared their views of the differences. Ask ourselves, are these differences valid ?
  • ...1 more comment...
  •  
    Good reference, but i dun agree with Seb that Curation is something you do primarily for others (which means being extra careful about what you include, adding context, comments, etc...).
  •  
    I do like Marc comments ... "Curation tools therefore offer functions to select and store, but also to edit, personalize and share." Social bookmarking to me is just like putting a tag in my book i.e. a shortcut to a site on the internet.
  •  
    I quite like the comments put forth by Bastian Lehmann He somehow managed to highlight the key differnces between curation versus social bookmarking =)
HENRI TAN

The Value of Digital Curation - 0 views

  •  
    The Digital Curation Lifecycle is discussed in this article. You may wish to compare the various stages to the concept of Social Bookmarking.
HENRI TAN

DIIGO - 0 views

  •  
    This is an excellent source for teachers who wish to know mor in depth of how to harness Diigo as a Social Bookmarking Tool in education and school.
  •  
    Diigo is a great addon to my suite of personal learning network (PLN) tools. I like it. Unfortunately the URL link seemed broken when I tried reading its contents. What a pity!
wittyben

600 Tips and Links for Using Social Media for Education and Learning | weknowmore.org - 0 views

  •  
    One of the links, http://steve-wheeler.blogspot.com/2008/04/wiki-activities-5-stage-model.html shares a 5-stage model explaining how learners make use of WIKI at each stage. I think this 5-stage model can be used a guide for teachers/trainers to know how to make use of WIKI to achieve meaningful and effective pedagogical affordances : http://steve-wheeler.blogspot.com/2008/04/wiki-activities-5-stage-model.html
HENRI TAN

Digital Curation - 0 views

  •  
    Information on the internet is doubled every 72 hours, and how do we react and response to the problem of information deluge. Seggr talks about the need to make content/information contextually relevant through curation.
  •  
    Love it, the way its being presented, reminds me of the upcoming assignment.
nazma furqan

The ten rules of gamification - Games Brief - 1 views

  •  
    I totally agree - Gamification is a process and while it is "cool" to gamify learning process, the greater question here is not whether it is cool but how will that impact learning.
nazma furqan

Digital Curation - 2 views

    • nazma furqan
       
      good definition of DC
  • Digital curation, which encompasses both data curation and digital preservation activities, is the active management and enhancement of trusted digital resources across the life cycle.
  •  
    There are a number of curation tools available now.
Walter Yam

Examples of Wikis Used for Education - 0 views

  •  
    Wikispaces and PBWorks are two dominant wiki players being extensively used for education with a sizable user base. It seems Wikispaces has an edge over PBWorks with ease of learning and use.
wittyben

Kwan Tuck Soon: "RT @absolutecorp: Great use ..." « Deck.ly - 0 views

  •  
    RT @absolutecorp: Great use of tech. RT @missnoor28: 5 Innovative iPad Apps That Will Evolve Your Classroom ht… (cont) http://deck.ly/~a9iLW
wittyben

cooltoolsforschools - home - 1 views

  •  
    I think the link provides a good overview for beginning teachers on the various ICT tools available on the web. Will definitely share with my next ICT class.
  • ...1 more comment...
  •  
    A great compilation. Even has a short description of what each of the tools does.
  •  
    Yeah! I agree w WM. Its a excellent collection especially when we are hot on mp3 where self directed learning and Collaborative learning are the way to go. My teachers loved the resources ever since I shared this with them few days ago. =)
  •  
    Hey guys, glad you are finding these resources useful. Keep bookmarking and sharing if you find any other interesting and useful tools! :D
HENRI TAN

Curation is a Means to an End, Not the Objective - 0 views

  •  
    This articles sees curation as a catalyst. It also explains the several types of curation. An interesting article to read.
1 - 20 of 29 Next ›
Showing 20 items per page