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wittyben

Design as Learning-or "Knowledge Creation"-the SECI Model - 0 views

  • The basic argument is that knowledge creation is a synthesizing process through which an organization interacts with individuals and the environment to transcend emerging contradictions that the organization faces
    • wittyben
       
      What is knowledge creation?
    • wittyben
       
      There is a link between design & learning...
    • wittyben
       
      Design = knowledge creation process
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  • Nonaka sees ongoing knowledge creation as the source of continuous innovation and continuous innovation as the source of sustained competitive advantage.
  • designing as a form of learning
  • Curiously, the converse is also true. We might characterize learning as a form of designing. That is, the process of observing, reflecting, and making (and iterating those steps) may aid learning.
  • Maurício Manhães [2], who wrote, “Design and innovation are both knowledge creation processes” [3].
  • SECI stands for socialization, externalization, combination, internalization—a model of knowledge creation proposed by Ikujiro Nonaka [5].
  • something more—to new knowledge. Thus, we might characterize desi
  • “When organizations innovate, they do not simply process information, from the outside in, in order to solve existing problems and adapt to a changing environment. They actually create new knowledge and information, from the inside out, in order to redefine both problems and solutions and, in the process, to re-create their environment.”
  • “Tacit knowledge is personal, context-specific, and therefore hard to formalize and communicate. Explicit or codified knowledge, on the other hand, refers to knowledge that is transmittable in formal, systematic language” [9]. Tacit knowledge tends to be specific to a context (available in a particular time and place), practical, routine, and procedural. Explicit knowledge can transcend a specific context (and is transferable to other times and places) and tends to be rationalizing, theoretical, and declarative.
  • Socialization
  • Externalization
  • Combination
  • Internalization
  • The analysis-synthesis bridge model describes a four-step design process. It begins with 1. directly observing a current situation, 2. reflecting on observations of the current situation to create a model representing essential elements, 3. reflecting on the model of the current situation to create a second model representing essential elements of an improved situation, and 4. instantiating the second model in a physical form or prototype.
Noor AIshah

Classroots.org - Gamification in the classroom - 1 views

  • For readers interested in learning more about gamification from the pros, check out these links, too: Avant Game: gaming for a better world with Jane McGonigal. Bruce on Games: Bruce Everiss’s industry-analysis blog, useful for thinking about how games are distributed all around, but seldom through, school. coding conduct: research and presentations on “persuasive design” and gamification from Sebastian Deterding. Design for Learning: Dean Groom’s blog on games, virtual environments, and learning. Epic Win and Mindbloom: two examples of gamified life-management apps. Foursquare and Gowalla: two examples of location-based gamification apps. Game Dev Story: a fun little app that captures a very rough sketch of the gaming industry, it’s decision-making, costs, and career paths. “Gamification Needs to Level Up — Here’s How”: an article about next steps in gamification (and maybe learning design). “Happy 2011: Celebrating frontiers in Game Design”: a great post from the awesome Lost Garden blog about where we are in gaming. Gamepocalypse Now: quick posts about gamification examples and resources from Jesse Schell. iCivics: an example of blended, game-based learning mixing civics games and traditional curriculum; Do I Have a Right? is a student favorite. Progress Wars: a satire of gaming – and role-playing games in particular – that sums up arguments against gaming. Tom Barrett’s games-based learning posts on his edte.ch blog. Wikipedia entries on Flow and Gamificiation
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    Links to more learning about gamification
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