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Contents contributed and discussions participated by Noor AIshah

Noor AIshah

Classroots.org - Gamification in the classroom - 1 views

  • For readers interested in learning more about gamification from the pros, check out these links, too: Avant Game: gaming for a better world with Jane McGonigal. Bruce on Games: Bruce Everiss’s industry-analysis blog, useful for thinking about how games are distributed all around, but seldom through, school. coding conduct: research and presentations on “persuasive design” and gamification from Sebastian Deterding. Design for Learning: Dean Groom’s blog on games, virtual environments, and learning. Epic Win and Mindbloom: two examples of gamified life-management apps. Foursquare and Gowalla: two examples of location-based gamification apps. Game Dev Story: a fun little app that captures a very rough sketch of the gaming industry, it’s decision-making, costs, and career paths. “Gamification Needs to Level Up — Here’s How”: an article about next steps in gamification (and maybe learning design). “Happy 2011: Celebrating frontiers in Game Design”: a great post from the awesome Lost Garden blog about where we are in gaming. Gamepocalypse Now: quick posts about gamification examples and resources from Jesse Schell. iCivics: an example of blended, game-based learning mixing civics games and traditional curriculum; Do I Have a Right? is a student favorite. Progress Wars: a satire of gaming – and role-playing games in particular – that sums up arguments against gaming. Tom Barrett’s games-based learning posts on his edte.ch blog. Wikipedia entries on Flow and Gamificiation
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    Links to more learning about gamification
Noor AIshah

pedagogical affordances of social software functions « Taming the spaces - 0 views

  • Social bookmarking and tagging are two separate concept that share two primary traits: 1) the ability of individuals to organize knowledge in a manner that is personally meaningful and 2) to share, network and collaborate with others who share similar interests. *examining the social bookmarks by using “Network” feature in del.icio.us . Del.icio.us and Digg are two prominent examples. Sites like Furl go beyond simple bookmarking by saving a copy of the site itself. Setting aside copyright concerns, Furl ensures that valuable resources don’t disappear when a link changes or a site closes. * Organizing references: Certain sites – like connotea and CiteULike – are useful for learners to organize references when working on research papers. In addition to organizing, the references can also easily be shared with others. * Group work – have learners post their individual or group work resources on a bookmarking site, so instructors and class members can learn from the research activities of others * Encourage readers to capture resources of interest in a social bookmarking service, so future search in particular subject areas can occur within the knowledge resource they have created * Create a personal knowledge repository through sites like furl which ensure important links are kept * Tie bookmarking into blogging activities…ask learners to create a blog where important reflections – coming out of social bookmarking – can be expressed and explored (and in the process, if blogs are public, enable learners to bookmark the writing of classmates).
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    Similarities between social bookmarking and tagging and how it can be used pedagogically and as a digital curation
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