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HENRI TAN

DIIGO - 0 views

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    This is an excellent source for teachers who wish to know mor in depth of how to harness Diigo as a Social Bookmarking Tool in education and school.
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    Diigo is a great addon to my suite of personal learning network (PLN) tools. I like it. Unfortunately the URL link seemed broken when I tried reading its contents. What a pity!
Noor AIshah

Classroots.org - Gamification in the classroom - 1 views

  • For readers interested in learning more about gamification from the pros, check out these links, too: Avant Game: gaming for a better world with Jane McGonigal. Bruce on Games: Bruce Everiss’s industry-analysis blog, useful for thinking about how games are distributed all around, but seldom through, school. coding conduct: research and presentations on “persuasive design” and gamification from Sebastian Deterding. Design for Learning: Dean Groom’s blog on games, virtual environments, and learning. Epic Win and Mindbloom: two examples of gamified life-management apps. Foursquare and Gowalla: two examples of location-based gamification apps. Game Dev Story: a fun little app that captures a very rough sketch of the gaming industry, it’s decision-making, costs, and career paths. “Gamification Needs to Level Up — Here’s How”: an article about next steps in gamification (and maybe learning design). “Happy 2011: Celebrating frontiers in Game Design”: a great post from the awesome Lost Garden blog about where we are in gaming. Gamepocalypse Now: quick posts about gamification examples and resources from Jesse Schell. iCivics: an example of blended, game-based learning mixing civics games and traditional curriculum; Do I Have a Right? is a student favorite. Progress Wars: a satire of gaming – and role-playing games in particular – that sums up arguments against gaming. Tom Barrett’s games-based learning posts on his edte.ch blog. Wikipedia entries on Flow and Gamificiation
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    Links to more learning about gamification
HENRI TAN

Technology Integration Matrix - 0 views

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    Shared with Walter, this is A refreshing framework to evaluate the effectiveness of using IT in classroom.
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    Glad to know that Henri finds it refreshing. Although the TIM was originally meant for K12 learners with Florida schools, I think the conceptual framework is equally applicable for older learners as well. When you should visit the site, take time to look at the videos using QuickTime 7.
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